Negative Feedback Is A Type Of Feedback Too!
#28732 posted by Baker on 2017/01/11 21:52:11
Mugwump looks around, observes and brings a fresh perspective. And more importantly a diverse perspective. I think Mugwump brings a great perspective to the mix.
Trolling? Is it really bad?
Trolling people isn't so bad, it's the internet and trolling is part of that.
I think a bigger internet problem is the occasional complete lack of trolling.
Facebook: like!, like!, like!, like!, like! --- Well, you need critical thought too right?
Don't you need someone to say "This sucks -- here is why?" Isn't negative feedback part of learning and growth?
Anyone can do positive feedback, because it is a very sheep thing to do. Negative feedback is therefore often more valuable.
Negative feedback is true feedback. Don't you want the true feedback to your face instead of behind your back?
If I do something that sucks and I don't know about it or I am lacking perspective to see it --- I want the negative feedback.
/One thought. I'm often wrong about these things, haha
I Agree With Baker
#28733 posted by mjb on 2017/01/11 21:55:39
Thank You Baker
#28734 posted by Mugwump on 2017/01/11 22:57:01
Indeed, critical thought is necessary, and I'm not one to shy away from it. However, you seem to say that trolling = critical thought. Not. It's just mockery in my book.
@Kinn
I'm talking about how meaningless it is adding a map counter to quaddicted
This I wholeheartedly agree with. I thought you were saying large quantity leads to decline in quality, which is of course not always the case.
Farts
#28735 posted by Kinn on 2017/01/11 23:14:38
baker: trolling/beef needs to be clearly distinguished from negative criticism, otherwise you lend legitimacy to garbage like that guy in the AD thread recently.
@kinn
#28736 posted by Baker on 2017/01/11 23:43:24
Communication is made out of words.
If the words have something interesting to say, you can read them.
And if they don't have something interesting to say, maybe you have something better to do.
The effect that words have on the reader of the words is the responsibility of the reader.
If you achieve any level of success, there will be trolls.
The only people without trolls are people who never did anything interesting.
Remember: a troll is still a fan of your work. Because they think your work is important enough to troll.
I would take that as a compliment!
@kinn
Jesus Fucking Christ.
I wasn't clear with the sentiment of my post. I though a "maps so far this year" counter would be a cool metric to keep track of for fans who are proud of their involvement in keeping a 20+ year old game alive and well.
Sorry for the wide eyed enthusiasm. I forgot where I was posting.
@dumptruck_ds
#28738 posted by Baker on 2017/01/11 23:58:06
a) Mark V build 1025 supports variable sound distance now. "sound_clipdistance" "1000" (1000 is default, you probably want 2000). You add "sound_clipdistance" as a worldspawn key to your map, similar to how you set a skybox or the map title.
Maybe it will suit your purposes for your func_train.
b) Spirit runs Quaddicted and as I understand it does not read this forum any longer.
It's Cool
#28739 posted by Kinn on 2017/01/12 00:14:30
No need to get all fighty about it.
@kinn
Peace!
Fans Clamoring In The Distance
#28741 posted by Mugwump on 2017/01/12 00:22:01
Remember: a troll is still a fan of your work.
OMG, OTP is my fan!! Teehee!
Ahem. More seriously:
You add "sound_clipdistance" as a worldspawn key to your map
Wouldn't that augment the hearing distance of all sounds in the map? Furthermore, what about other engines?
#28742 posted by Baker on 2017/01/12 00:42:40
Wouldn't that augment the hearing distance of all sounds in the map?
That's exactly what it does.
@Baker
Thanks - I will try and test asap. Might have to wait until the weekend, away from mapping machine for a few days. Great to see an engine with enhanced sound features.
Spirit is an it? :)
Mh Has Answered The Age Old Question ...
#28745 posted by Baker on 2017/01/12 23:21:27
Just Watched A Simester Of Computer Graphics Courses On Youtube
#28746 posted by killpixel on 2017/01/13 05:42:12
now my Hindi is on point!
almost finished my retrojam 5 map
Cool!
#28748 posted by Mugwump on 2017/01/13 21:23:59
Ah That Preach Thread Is Great
#28749 posted by Baker on 2017/01/13 23:50:31
I don't want to post in it because I could ruin what he did there!
That's an inventive concept.
#28750 posted by PRITCHARD on 2017/01/14 00:04:29
Years from now it'll be found with no context and that'll be great
#28751 posted by PRITCHARD on 2017/01/14 00:04:30
Years from now it'll be found with no context and that'll be great
#28752 posted by PRITCHARD on 2017/01/14 00:04:47
Oh no my first double post :(
#28753 posted by Kinn on 2017/01/14 00:19:50
Oh no my first double post :(
I chose to read #28751. Although the content was the same, I appreciated the choice of paths :}
Kinn
#28754 posted by mfx on 2017/01/14 02:50:31
go map dude.
#28755 posted by PRITCHARD on 2017/01/15 14:39:29
Rock Paper Shotgun posted a list of the top 50 PC FPS games, and guess who's on top?
https://www.rockpapershotgun.com/2017/01/13/the-50-best-fps-on-pc/
Also, reading through the list, I think they copy and pasted a few of the entries from older lists... a lot of them refer to things that were "last year" but were actually last year... last year. If that makes sense.
#28755
#28756 posted by Kinn on 2017/01/15 14:55:17
What�s particularly fascinating with Quake is that, over the last couple of years, it�s reached the point where it�s looking better rather than worse with age. Its wild mash-up of sci-fi, medieval fantasy and gothic architecture and creatures, all so physical in their blockiness and pixel-grid textures, now seems highly stylised rather than dourly retro. Quake is an aesthetic as much as it is a game, and that glorious aesthetic shines like a new sun in the grim quasi-photoreal darkness of 2017.
Been saying literally this for years...
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