Paradoxes
#28701 posted by Baker on 2017/01/08 13:10:47
There is a rather large group of single player users that are using the Quake Injector and are completely dependent on it. Not using the Quake Injector generally isn't even an option for many of those users, they don't know where is unzip things or how to do a command line themselves.
And the Quake Injector doesn't support Quoth 2.2, to the best of my knowledge (The Quake Injector files are July 2010, so probably not).
Furthermore, the Quoth 2.2 files at Quaddicted are not up-to-date.
So any release depending on features in Quoth 2.2 that aren't present in Quoth 2.1 is going to be a tragedy where a number of users have problems that most of them have zero chance of resolving themselves.
Sock has been encouraging people to map with AD on twitter.
Poke him enough and he might join in :)
#28703 posted by muk on 2017/01/08 15:33:26
Yeah ive come to realize how much id1 sucks to map for. Ill be avoiding it for some time.
Nothing Wrong With Id1
#28705 posted by muk on 2017/01/09 00:18:20
"Oh you wanna backtrack through this area and spawn a bunch of monsters? Yeah youre gonna need the monster entity. A Teleport_destination. Trigger_Teleport and then something to trigger the whole sequence."
:slow clap:
#28706 posted by Kinn on 2017/01/09 00:25:09
The inability to not have triggers initially disabled was the thing that frustrated me most about id1 mapping.
You could use the silly spikeshooter logic gate hacks I guess, but lol.
#28707 posted by Kinn on 2017/01/09 00:26:53
I mean "The inability to have". Did a bit of double negative there I think...
Yep
#28708 posted by mjb on 2017/01/09 00:31:13
The entity state system in AD is the biggest pull from me. That allows so much more creative ideas really shine.
Demos
#28709 posted by Kinn on 2017/01/09 17:49:49
Ok this info was probably on the internet at one point in the 90s but I can't for the love of fuck find it anymore:
how do I make quake start looping the standard quake demos?
Or
#28710 posted by Kinn on 2017/01/09 17:59:08
Has QS/MarkV made "startdemos demo1 demo2 demo3" not work anymore? I try typing that into the console and nothing happens...
Quakespasm Disabled It
Ah Ok
#28712 posted by Kinn on 2017/01/09 18:04:34
so it's totes impossible to loop demos in QS?
Kinn
#28713 posted by ericw on 2017/01/09 20:04:26
adding the "-fitz" flag when launching QS restores the demo loop playback (also some other things: restores the quit prompt, disables loading the sutff in quakespasm.pak - the custom conback, WASD config, z-fighting fixes for id1).
I thought QS was only disabling "startdemos" during the exec of quake.rc but apparently it's totally disabled.
Doom
#28714 posted by topher on 2017/01/09 20:16:31
i tried the new doom yesterday 20 minutes
i mean, if it's seriously considered goty by many it must be good
i saw some desert/hell scene and i didn't like it
the monsters are almost the same color that the landscape...
i didn't like items popping out like confetti
i don't like the glory kills.
the mouse is smooth, or whatever the name is for that setting.
the level are nice to look? i might play the game in easy.
the mouse smoothing (or whatever) can be disabled?
if not i'm uninstalling the game.
oddly enough i like more the doom4doom mod for gzdoom.. and it's not because it's old or pixelated. the gameplay is better. the drops can be disabled. the weapons feel better. and it's free!
Ericw
#28715 posted by Kinn on 2017/01/09 20:21:15
Cheers, it's not a problem anymore, all I wanted to do was loop the demos for profiling purposes but I can just as easily do what I want by playing a demo without a loop.
#28716 posted by negke on 2017/01/09 20:36:32
It also restores the level time counter in the status bar!
Well Topher D4D Is Seriously Fun.
#28717 posted by xaGe on 2017/01/10 02:37:11
#28718 posted by topher on 2017/01/10 03:49:36
ok i played some more and the game is killing my computer
30-50 fps
no way i will play like that
and i have no money to change the gpu
well, i still have the old quake and doom
#28719 posted by Killes on 2017/01/11 10:05:46
What about a hybrid bots used as enemies map ? Kind of a multi arena dm map with progress - defeat these so and so equipped bots in this area before moving on to next dm area. Not sure of the feasability but its an interestng idea/challenge maybe. Not Jam adapted though I guess as it requires modding/hackery I assume.
Killes
#28720 posted by Mugwump on 2017/01/11 10:36:23
You mean basically Q3A SP in Q1? I've heard of a Quake 1 Arena mod, but I don't know if it has bots for SP or is DM-only. You might wanna check it out.
Fucking Hell
Only 11 days into 2017 and there's already been 25 Q1SPs out.
Are we in for the best year yet?
So I'm Back.
#28722 posted by Shambler on 2017/01/11 11:11:52
Any new Quake maps to play??
#28723 posted by Kinn on 2017/01/11 12:07:14
Are we in for the best year yet?
Only if Shambler makes one.
#28721
#28724 posted by mjb on 2017/01/11 13:41:01
That's fucking wicked.
I'm going to contribute to that number personally.
Make It 28
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