News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
#28666 
@Shamblernaut

I've done a lot of DM level design. I'd love a jam so I am in. Not a QW player myself. I play local with my kids or Omicron bots. There's also the DMSP mod that is quite a hoot. If you guys haven't tried it - you should.

http://strlen.com/maps/dmsp/

@killpixel - I am down for a co-op Jam for sure. I suggested it a few days ago. I think it would require a LOT more coordination and care - maybe a team of two mappers or volunteers to playtest. 
 
Yeah the coop thing is really interesting. Especially if you force the two players to separate and complete different portions to progress. 
Shitting Fuckomy. 
I forgot how vomitously awful "make the game look fucking terrible to win at any cost" DM-orientated engines were.

Shamblernaut, cancel the possible DM Jam ASAP. 
 
to be fair i doubt many play with that settings
but the setting is there, i tried it, played matches with it and really like it.

anyway, i knew that r_drawflat thingy for like 18 years when i started playing the game, and played one time all the episodes with r_drawflat 1 in winquake. for the same reasons, contrast. i don't remember being multicolored like in quakespasm, though. it was white i think 
 
to be fair i doubt many play with that settings
but the setting is there, i tried it, played matches with it and really like it.

anyway, i knew that r_drawflat thingy for like 18 years when i started playing the game, and played one time all the episodes with r_drawflat 1 in winquake. for the same reasons, contrast. i don't remember being multicolored like in quakespasm, though. it was white i think 
 
If I make a jam I will suggest that the authors use clip or skip brushes over all the fancy geometry to overcome that.

I also suspect the level of detail will be kept to id DM map levels.

Anyway, there is no rush to make another jam, I was polling the community for thoughts. 
What About An AD Or A Quoth Jam 
It would be pretty interesting to see a jam that uses those kinds of mods. 
Hmmm. 
"Make best use of AD features" jam could be cool. A bit like Sock's breakables test map, that worked well being full of breakables and still cool in it's own right. 
#28697 
Map Jam 7 was Quoth based and it was cool, except people didn't updated their Quoth to latest version and half of the maps were broken. 
And By "People" I Mean Players 
 
Paradoxes 
There is a rather large group of single player users that are using the Quake Injector and are completely dependent on it. Not using the Quake Injector generally isn't even an option for many of those users, they don't know where is unzip things or how to do a command line themselves.

And the Quake Injector doesn't support Quoth 2.2, to the best of my knowledge (The Quake Injector files are July 2010, so probably not).

Furthermore, the Quoth 2.2 files at Quaddicted are not up-to-date.

So any release depending on features in Quoth 2.2 that aren't present in Quoth 2.1 is going to be a tragedy where a number of users have problems that most of them have zero chance of resolving themselves. 
 
Sock has been encouraging people to map with AD on twitter.

Poke him enough and he might join in :) 
 
Yeah ive come to realize how much id1 sucks to map for. Ill be avoiding it for some time. 
Nothing Wrong With Id1 
 
 
"Oh you wanna backtrack through this area and spawn a bunch of monsters? Yeah youre gonna need the monster entity. A Teleport_destination. Trigger_Teleport and then something to trigger the whole sequence."

:slow clap: 
 
The inability to not have triggers initially disabled was the thing that frustrated me most about id1 mapping.

You could use the silly spikeshooter logic gate hacks I guess, but lol. 
 
I mean "The inability to have". Did a bit of double negative there I think... 
Yep 
The entity state system in AD is the biggest pull from me. That allows so much more creative ideas really shine. 
Demos 
Ok this info was probably on the internet at one point in the 90s but I can't for the love of fuck find it anymore:

how do I make quake start looping the standard quake demos? 
Or 
Has QS/MarkV made "startdemos demo1 demo2 demo3" not work anymore? I try typing that into the console and nothing happens... 
Quakespasm Disabled It 
 
Ah Ok 
so it's totes impossible to loop demos in QS? 
Kinn 
adding the "-fitz" flag when launching QS restores the demo loop playback (also some other things: restores the quit prompt, disables loading the sutff in quakespasm.pak - the custom conback, WASD config, z-fighting fixes for id1).

I thought QS was only disabling "startdemos" during the exec of quake.rc but apparently it's totally disabled. 
Doom 
i tried the new doom yesterday 20 minutes
i mean, if it's seriously considered goty by many it must be good
i saw some desert/hell scene and i didn't like it
the monsters are almost the same color that the landscape...
i didn't like items popping out like confetti
i don't like the glory kills.
the mouse is smooth, or whatever the name is for that setting.

the level are nice to look? i might play the game in easy.
the mouse smoothing (or whatever) can be disabled?
if not i'm uninstalling the game.

oddly enough i like more the doom4doom mod for gzdoom.. and it's not because it's old or pixelated. the gameplay is better. the drops can be disabled. the weapons feel better. and it's free! 
Ericw 
Cheers, it's not a problem anymore, all I wanted to do was loop the demos for profiling purposes but I can just as easily do what I want by playing a demo without a loop. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.