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DM Jam Is A Waste Of Time... 
...because QW community doesn't care about new maps.
They don't give a fuck about your textures or complex brush work, because all they want is low r_speeds.
Foogs is last active DM mapper I know. He probably can tell you more or you can go on QW discord channel for more details... 
#28682 
There are communities outside of func_msgboard that don't care about the single-player jams either. Not sure that's a reason to not do them.

I thought the idea behind jams was to have a bit of fun amongst ourselves basically (oo-err!). If no-one here is interested then fine, but if people are, who gives a weasel's wotsit what other communities think? 
 
i'm using a map editor for less than a month but i can see how fun can be.

it just pains me a little that probably nobody will play it. at least the sp maps are played by a few dozens players. maybe hundreds. thousands in the case of arcane dimensions.

we can throw some func_matches! i'm low-mid tier player in ffa, tdm or dmm4 :D. never played enough to become good. 
DM Jam 
Meh.

Wait don't we have explore Jams. Not much different except flow isn't considered.

Ahh, sure, go for it. It's in the original ID spirit to have SP and DM in the same map. 
 
Imo it's counterproductive to make a map that will be never played by QW players. If you want to make good DM map you need constant feedback during design process.
I'm not against this idea, just saying how it is, because few people will be surely disappointed.

I remember few people did DM mode for their map during jams. Maybe that's a better idea? SP map with proper DM mode? 
How About Co-op Maps? 
 
The Way I Set Ezquake When I Bother To Play Quake Dm 
http://imgur.com/0Ib8HK2

lol. r_drawflat well done

really, i like to play like that. but i'm weird sometimes. i like simplified, abstract and contrasted items and players

and i play against friends in RL or bots. that lag of mine... 
Don't Forget To Try Out EzQuake Single Player 
 
Just extend the jam by a few days and add sp monsters 
#28666 
@Shamblernaut

I've done a lot of DM level design. I'd love a jam so I am in. Not a QW player myself. I play local with my kids or Omicron bots. There's also the DMSP mod that is quite a hoot. If you guys haven't tried it - you should.

http://strlen.com/maps/dmsp/

@killpixel - I am down for a co-op Jam for sure. I suggested it a few days ago. I think it would require a LOT more coordination and care - maybe a team of two mappers or volunteers to playtest. 
 
Yeah the coop thing is really interesting. Especially if you force the two players to separate and complete different portions to progress. 
Shitting Fuckomy. 
I forgot how vomitously awful "make the game look fucking terrible to win at any cost" DM-orientated engines were.

Shamblernaut, cancel the possible DM Jam ASAP. 
 
to be fair i doubt many play with that settings
but the setting is there, i tried it, played matches with it and really like it.

anyway, i knew that r_drawflat thingy for like 18 years when i started playing the game, and played one time all the episodes with r_drawflat 1 in winquake. for the same reasons, contrast. i don't remember being multicolored like in quakespasm, though. it was white i think 
 
to be fair i doubt many play with that settings
but the setting is there, i tried it, played matches with it and really like it.

anyway, i knew that r_drawflat thingy for like 18 years when i started playing the game, and played one time all the episodes with r_drawflat 1 in winquake. for the same reasons, contrast. i don't remember being multicolored like in quakespasm, though. it was white i think 
 
If I make a jam I will suggest that the authors use clip or skip brushes over all the fancy geometry to overcome that.

I also suspect the level of detail will be kept to id DM map levels.

Anyway, there is no rush to make another jam, I was polling the community for thoughts. 
What About An AD Or A Quoth Jam 
It would be pretty interesting to see a jam that uses those kinds of mods. 
Hmmm. 
"Make best use of AD features" jam could be cool. A bit like Sock's breakables test map, that worked well being full of breakables and still cool in it's own right. 
#28697 
Map Jam 7 was Quoth based and it was cool, except people didn't updated their Quoth to latest version and half of the maps were broken. 
And By "People" I Mean Players 
 
Paradoxes 
There is a rather large group of single player users that are using the Quake Injector and are completely dependent on it. Not using the Quake Injector generally isn't even an option for many of those users, they don't know where is unzip things or how to do a command line themselves.

And the Quake Injector doesn't support Quoth 2.2, to the best of my knowledge (The Quake Injector files are July 2010, so probably not).

Furthermore, the Quoth 2.2 files at Quaddicted are not up-to-date.

So any release depending on features in Quoth 2.2 that aren't present in Quoth 2.1 is going to be a tragedy where a number of users have problems that most of them have zero chance of resolving themselves. 
 
Sock has been encouraging people to map with AD on twitter.

Poke him enough and he might join in :) 
 
Yeah ive come to realize how much id1 sucks to map for. Ill be avoiding it for some time. 
Nothing Wrong With Id1 
 
 
"Oh you wanna backtrack through this area and spawn a bunch of monsters? Yeah youre gonna need the monster entity. A Teleport_destination. Trigger_Teleport and then something to trigger the whole sequence."

:slow clap: 
 
The inability to not have triggers initially disabled was the thing that frustrated me most about id1 mapping.

You could use the silly spikeshooter logic gate hacks I guess, but lol. 
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