Like I Said
I was just poking the community, I'll wait and see if others are interested, last thing I want to do is run a jam with only a couple of participants.
Well.
#28677 posted by Shambler on 2017/01/06 19:45:07
It's Kinn and yourself already, so that's a good start...
Gah
#28678 posted by Kinn on 2017/01/06 19:46:26
I can't enter myself obvs - too busy with work and other boring real-life stuffs!
#28679 posted by topher on 2017/01/06 19:50:41
i'm new here but what a heck, i'll answer
if i play deathmatch, i play the same old maps over and over again. dm4,dm6, e1m2 and aerowalk
the maps are intended to be played or with monster or what?
#28680 posted by Kinn on 2017/01/06 19:56:15
How about "maps designed primarily for DM, but with waypoints for [bot mod x] added, and also monsters for SP"
Sounds Good
#28681 posted by Cocerello on 2017/01/06 20:54:46
and there is also the option of using Omicron bots which don't need waypoints, so people not interested in DM have it easier participating.
DM Jam Is A Waste Of Time...
#28682 posted by khreathor on 2017/01/06 21:13:05
...because QW community doesn't care about new maps.
They don't give a fuck about your textures or complex brush work, because all they want is low r_speeds.
Foogs is last active DM mapper I know. He probably can tell you more or you can go on QW discord channel for more details...
#28682
#28683 posted by Kinn on 2017/01/06 21:24:10
There are communities outside of func_msgboard that don't care about the single-player jams either. Not sure that's a reason to not do them.
I thought the idea behind jams was to have a bit of fun amongst ourselves basically (oo-err!). If no-one here is interested then fine, but if people are, who gives a weasel's wotsit what other communities think?
#28684 posted by topher on 2017/01/06 21:44:05
i'm using a map editor for less than a month but i can see how fun can be.
it just pains me a little that probably nobody will play it. at least the sp maps are played by a few dozens players. maybe hundreds. thousands in the case of arcane dimensions.
we can throw some func_matches! i'm low-mid tier player in ffa, tdm or dmm4 :D. never played enough to become good.
DM Jam
#28685 posted by Qmaster on 2017/01/06 22:25:26
Meh.
Wait don't we have explore Jams. Not much different except flow isn't considered.
Ahh, sure, go for it. It's in the original ID spirit to have SP and DM in the same map.
#28686 posted by khreathor on 2017/01/06 22:36:44
Imo it's counterproductive to make a map that will be never played by QW players. If you want to make good DM map you need constant feedback during design process.
I'm not against this idea, just saying how it is, because few people will be surely disappointed.
I remember few people did DM mode for their map during jams. Maybe that's a better idea? SP map with proper DM mode?
How About Co-op Maps?
#28687 posted by killpixel on 2017/01/06 22:52:38
The Way I Set Ezquake When I Bother To Play Quake Dm
#28688 posted by topher on 2017/01/07 01:32:33
http://imgur.com/0Ib8HK2
lol. r_drawflat well done
really, i like to play like that. but i'm weird sometimes. i like simplified, abstract and contrasted items and players
and i play against friends in RL or bots. that lag of mine...
Don't Forget To Try Out EzQuake Single Player
#28689 posted by Baker on 2017/01/07 02:13:33
#28690 posted by Yhe1 on 2017/01/07 02:44:11
Just extend the jam by a few days and add sp monsters
#28666
@Shamblernaut
I've done a lot of DM level design. I'd love a jam so I am in. Not a QW player myself. I play local with my kids or Omicron bots. There's also the DMSP mod that is quite a hoot. If you guys haven't tried it - you should.
http://strlen.com/maps/dmsp/
@killpixel - I am down for a co-op Jam for sure. I suggested it a few days ago. I think it would require a LOT more coordination and care - maybe a team of two mappers or volunteers to playtest.
Yeah the coop thing is really interesting. Especially if you force the two players to separate and complete different portions to progress.
Shitting Fuckomy.
#28693 posted by Shambler on 2017/01/07 10:21:26
I forgot how vomitously awful "make the game look fucking terrible to win at any cost" DM-orientated engines were.
Shamblernaut, cancel the possible DM Jam ASAP.
#28694 posted by topher on 2017/01/07 13:14:26
to be fair i doubt many play with that settings
but the setting is there, i tried it, played matches with it and really like it.
anyway, i knew that r_drawflat thingy for like 18 years when i started playing the game, and played one time all the episodes with r_drawflat 1 in winquake. for the same reasons, contrast. i don't remember being multicolored like in quakespasm, though. it was white i think
#28695 posted by topher on 2017/01/07 13:14:26
to be fair i doubt many play with that settings
but the setting is there, i tried it, played matches with it and really like it.
anyway, i knew that r_drawflat thingy for like 18 years when i started playing the game, and played one time all the episodes with r_drawflat 1 in winquake. for the same reasons, contrast. i don't remember being multicolored like in quakespasm, though. it was white i think
If I make a jam I will suggest that the authors use clip or skip brushes over all the fancy geometry to overcome that.
I also suspect the level of detail will be kept to id DM map levels.
Anyway, there is no rush to make another jam, I was polling the community for thoughts.
What About An AD Or A Quoth Jam
#28697 posted by Breezeep_ on 2017/01/07 22:36:12
It would be pretty interesting to see a jam that uses those kinds of mods.
Hmmm.
#28698 posted by Shambler on 2017/01/07 22:42:45
"Make best use of AD features" jam could be cool. A bit like Sock's breakables test map, that worked well being full of breakables and still cool in it's own right.
#28697
#28699 posted by khreathor on 2017/01/08 09:04:17
Map Jam 7 was Quoth based and it was cool, except people didn't updated their Quoth to latest version and half of the maps were broken.
And By "People" I Mean Players
#28700 posted by khreathor on 2017/01/08 09:05:09
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