Extar4 Mod
#28657 posted by madfox on 2017/01/04 19:13:46
I used the extar4 for burning barrels, which gave a fine effect on shooting them. Also had a fountain in it, but after five sprite emitters I got an eddict error. These particle emitter is a real memory assult.
The savest way to avoid it was to last it only for a minute.
Mostly used it for the better balanced func_train in PhantomPholly.
The func_water is rarely a real switch for mapping effort. Sad it won't last on spaces longer than 256 units and lacks animation.
Asfdasfasfasfadffff
#28658 posted by Shambler on 2017/01/04 19:29:52
[19:29:23] Connecting to server...
[19:29:23] Connection failed. Result: -102
[19:29:23] Disconnected from the IRC server "irc.quakenet.org`"!
[19:29:23] Reconnecting in 3 second(s)... (Cancel)
Re: ExtrasR4
@topher too bad - i was hoping this would be a good fix.
@Qmaster - that + Ogre nades sounds wild. This part of the mod does open up some interesting possibilities. But I was most interested in the sound trigger features. I hope to test the extrasR4 limits soon but if AD has something similar I may just use that for a project. I haven't reviewed the docs for AD yet.
re: particles for torches and similar - Instead of having proper entity based particles if you could have animated alpha textures you might be able to create a similar effect - wonder if this is possible?
@xage
#28660 posted by Baker on 2017/01/05 07:49:46
An previous version of that site had a dedicated extras R4 page with a ton of detail and screenshots and descriptions.
It would seem that page is no longer there. Maybe has to do with the PlanetQuake abandonment.
Yes, Looks That Way.
#28661 posted by xaGe on 2017/01/05 08:07:57
Most likely the reason you gave. I do remember the previous page years ago and with all the information your describing. It was very cool, too bad it's gone. Maybe it's archived somewhere.
The Download...
#28663 posted by Qmaster on 2017/01/05 18:43:09
Contains an html readme. Maybe its the same?
@qmaster
#28664 posted by Baker on 2017/01/05 23:06:58
At least the page lives on in the download ;-)
Looks The Same.
#28665 posted by xaGe on 2017/01/06 05:36:33
Poke Poke
Gonna poke the community for interest...
How would we feel about having a deathmatch mapjam at some point?
Obviously after a little while and all your creative juices have been refreshed.
I Personally Couldn't Care Less...
#28667 posted by Mugwump on 2017/01/06 17:56:16
...unless the maps also have SP capability. I don't play DM.
#28666
Sounds like a complete waste of time.
No Thanks
#28669 posted by mjb on 2017/01/06 18:12:22
I would not be interested, but a noteworthy idea!
What's The Best Bot Mod?
#28670 posted by Kinn on 2017/01/06 18:44:23
I'd be interested in playing some new q1dm bot action.
Unlike Some Of These Pricks....
#28671 posted by Shambler on 2017/01/06 18:45:20
....as much as I have no interest in DM, why not. There might be people who are keen to push their DM mapping, so it would be a good creative outlet.
Yeah What Shambles Said
#28672 posted by Kinn on 2017/01/06 18:47:57
I remember really enjoying playing against bots back in the day. Never got into real DM though, just didn't have the bandwidth or sk1ll4x
#28673 posted by metlslime on 2017/01/06 18:50:02
I always use reaper bots but i think that's only because they were popular back when I was paying attention.
I have heard frikbot mentioned a lot more recently.
#28674 posted by Mugwump on 2017/01/06 18:53:18
What's The Best Bot Mod?
I heard (from Baker, I think) it was Frogbot.
Cheers
#28675 posted by Kinn on 2017/01/06 18:57:01
Yes I too played against reapers in the 90s, when I should have been studying.
Ah yes I think I was recommended frogbot in the recent past, and seems I already them installed!
Like I Said
I was just poking the community, I'll wait and see if others are interested, last thing I want to do is run a jam with only a couple of participants.
Well.
#28677 posted by Shambler on 2017/01/06 19:45:07
It's Kinn and yourself already, so that's a good start...
Gah
#28678 posted by Kinn on 2017/01/06 19:46:26
I can't enter myself obvs - too busy with work and other boring real-life stuffs!
#28679 posted by topher on 2017/01/06 19:50:41
i'm new here but what a heck, i'll answer
if i play deathmatch, i play the same old maps over and over again. dm4,dm6, e1m2 and aerowalk
the maps are intended to be played or with monster or what?
#28680 posted by Kinn on 2017/01/06 19:56:15
How about "maps designed primarily for DM, but with waypoints for [bot mod x] added, and also monsters for SP"
Sounds Good
#28681 posted by Cocerello on 2017/01/06 20:54:46
and there is also the option of using Omicron bots which don't need waypoints, so people not interested in DM have it easier participating.
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