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Extar4 Mod 
I used the extar4 for burning barrels, which gave a fine effect on shooting them. Also had a fountain in it, but after five sprite emitters I got an eddict error. These particle emitter is a real memory assult.
The savest way to avoid it was to last it only for a minute.

Mostly used it for the better balanced func_train in PhantomPholly.
The func_water is rarely a real switch for mapping effort. Sad it won't last on spaces longer than 256 units and lacks animation. 
Asfdasfasfasfadffff 
[19:29:23] Connecting to server...
[19:29:23] Connection failed. Result: -102
[19:29:23] Disconnected from the IRC server "irc.quakenet.org`"!
[19:29:23] Reconnecting in 3 second(s)... (Cancel) 
Re: ExtrasR4 
@topher too bad - i was hoping this would be a good fix.

@Qmaster - that + Ogre nades sounds wild. This part of the mod does open up some interesting possibilities. But I was most interested in the sound trigger features. I hope to test the extrasR4 limits soon but if AD has something similar I may just use that for a project. I haven't reviewed the docs for AD yet.

re: particles for torches and similar - Instead of having proper entity based particles if you could have animated alpha textures you might be able to create a similar effect - wonder if this is possible? 
@xage 
An previous version of that site had a dedicated extras R4 page with a ton of detail and screenshots and descriptions.

It would seem that page is no longer there. Maybe has to do with the PlanetQuake abandonment. 
Yes, Looks That Way. 
Most likely the reason you gave. I do remember the previous page years ago and with all the information your describing. It was very cool, too bad it's gone. Maybe it's archived somewhere. 
The Download... 
Contains an html readme. Maybe its the same? 
@qmaster 
At least the page lives on in the download ;-) 
Looks The Same. 
 
Poke Poke 
Gonna poke the community for interest...

How would we feel about having a deathmatch mapjam at some point?

Obviously after a little while and all your creative juices have been refreshed. 
I Personally Couldn't Care Less... 
...unless the maps also have SP capability. I don't play DM. 
#28666 
Sounds like a complete waste of time. 
No Thanks 
I would not be interested, but a noteworthy idea! 
What's The Best Bot Mod? 
I'd be interested in playing some new q1dm bot action. 
Unlike Some Of These Pricks.... 
....as much as I have no interest in DM, why not. There might be people who are keen to push their DM mapping, so it would be a good creative outlet. 
Yeah What Shambles Said 
I remember really enjoying playing against bots back in the day. Never got into real DM though, just didn't have the bandwidth or sk1ll4x 
 
I always use reaper bots but i think that's only because they were popular back when I was paying attention.

I have heard frikbot mentioned a lot more recently. 
 
What's The Best Bot Mod?
I heard (from Baker, I think) it was Frogbot. 
Cheers 
Yes I too played against reapers in the 90s, when I should have been studying.

Ah yes I think I was recommended frogbot in the recent past, and seems I already them installed! 
Like I Said 
I was just poking the community, I'll wait and see if others are interested, last thing I want to do is run a jam with only a couple of participants. 
Well. 
It's Kinn and yourself already, so that's a good start... 
Gah 
I can't enter myself obvs - too busy with work and other boring real-life stuffs! 
 
i'm new here but what a heck, i'll answer

if i play deathmatch, i play the same old maps over and over again. dm4,dm6, e1m2 and aerowalk

the maps are intended to be played or with monster or what? 
 
How about "maps designed primarily for DM, but with waypoints for [bot mod x] added, and also monsters for SP" 
Sounds Good 
and there is also the option of using Omicron bots which don't need waypoints, so people not interested in DM have it easier participating. 
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