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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Looks Awesome 
Great looking stuff Ankh -- can't wait to play the level. I love the blend of textures in those shots. 
Really Nice 
I really like the way you have used the blue theme here - the first shot on your site is especially nice.

However, I can't say I am crazy about the red rivit trim - perhaps there is another more suitable texture you can use instead? I think perhaps the light grey brick would look nicer.

Keep up the good work though. 
Yay... 
pjw, I'll run through tonight - screens look better.

Ankh, bring it on! Can't remember the last blue map I played (possibly anonca base) but I like blue themes. Have you tried replacing Kell's red rivet with the silvery one from the same set? Without red elsewhere, that particular trim sticks out like dog's balls. I'm going to dream blue until this is released :) 
One Thing: 
the blue brick texture on the ceiling in the first shot on the right looks ungood. 
Thanks For Comments 
I hope that the map will fulfill all expectations :)
I have tried some different trims some time ago and I liked the red one the most. This rivet texture is also used on some lifts, bars and lights, so changing it to brick doesn't work easy. I would have to replace it manually with at least two different textures.
I will try the blue rivet texture and post a screenshot here.
Necros - what's wrong with the texture you are speaking about? I can't imagine how I could change it. 
Well, 
just that that same texture is used on the walls too. maybe it's just me, but wall textures on ceilings look bad to me. 
Damn It ANKH 
NOT enough bloody trims!
and lights too 
 
NOT enough bloody trims!
Who says that!!? ;)
Now, seriously I plan to add some trims and decorations in the area posted on the last screenshots.
I will check if I can do something with the ceiling texture, but I'm not sure about it. 
Might Have Already Seen These... 
But what the hell, no harm done...

http://www.doom3world.org/phpbb2/viewtopic.php?t=13741 
DaZ 
Yes, it has been already sent... Nevertheless, the screenies look good ! 
 
http://trinca.no.sapo.pt/ezquake049.jpg

next speedmap chalenge :p 
Hell Village 
screenshoots of my upcomming quake dm map hell village hope you masters like it :)
http://www.multi.fi/~elvis/quakemap/hellvill1.jpg
http://www.multi.fi/~elvis/quakemap/hellvill2.jpg 
This 
looks like an SP map 
Indeed 
It reminds me of some of the village maps in Unreal 1 SP 
 
well it's supposed to be a dm map but still it's not finnished yet many things can change 
Elvis (was A Hero To Most)... 
Looks good, but I would lose those "upside-down ice cream cone" trees. 
 
hehe that tree was just a test to see if it would fit

and why does this look as a sp map when i was trying to make a dm map, please say what would make it more dmish :) 
 
please say what would make it more dmish

an atrium :| 
It Should Have 
less open areas 
 
kell eh an atrium hrm i doubt that would fit on this map and i doubt ill make it any larger, the castle is largh enough

bambuz well i actually make maps with some open areas thats just how i like dm maps easy to spot and shoot no thinking just good old run and shoot lol 
 
i told u elvis... :) make a sp of it...eheheheh 
 
ugh thats to late now Trinca when i'm allready placeing in dm like stuff on it, like a litle patch on the mountin sides just for hiding and shooting heh 
Quake 1 Deathmatch 
has no place for sniping from hillsides. A Q1 DM map should be all about connectivity and manouverability, so separate buildings joined simply by open spaces generally doesn't suit the gameplay mechanics. A talented DM player maps a route round the map in their mind, so without a little guidance the gameplay will be reduced to a very skilless and therefore unrewarding experience.

Or so I think. 
I Dunno 
Maybe something different can work, if the mapper has the skills and inspiration to pull it off. Q1 DM gameplay doesn't HAVE to be about a rigid specific style, I think there are other possibilities for enjoyable gameplay if people are prepared to see them. 
No Dude. 
NOOOO.

Dapak clones 4 life. 
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