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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Okay, 
New version up. Same link. The lights that were h0rked are fixed and ambient has been lowered by about 50% and it's looking less washed out. I also added a second SG and RL and some detailing here and there and various and sundry other crap.

Same links, updated pics:
http://www.planetquake.com/pjw/screenshots/pjw4dm1a.jpg
http://www.planetquake.com/pjw/screenshots/pjw4dm1b.jpg
http://www.planetquake.com/pjw/screenshots/pjw4dm1c.jpg

Download:
http://www.fileplanet.com/dl.aspx?/planetquake/pjw/mapstorage/pjw4dm1.zip 
New Ligthing 
looks much better 
Pjw 
im interested to see how the void plays... :) 
Agreed, But... 
I still think it looks a little flat. I understand that is bare so that it runs well and is easy to play competetively, but I think you can still add a few more interesting designs and shadows in places which won't interfere with the areas players are going to be moving through.

The towers have some nice angles, but the walls just look a bit bare. This is only exacerbated by the fact you have several different textures all sharing the same plane. Perhaps angle some sections of the wall, extrude others slightly and add some interesting lighting or designs to the walls.

Also, I personally think that the curved doorways look a little out of place in a map with such chunk angular designs. Perhaps you could design a more angular doorway and use that instead?

God... commenting on your map has made me really want to have a go myself. I used to love mapping for Q2, and the game itself had some really great designs in places. I'm going to see if I can find a copy for a reasonable price here and buy it if I can.

Unfortunately PC games in Japan are not so popular, so I might have trouble tracking it down, despite how big a title it is. They also still sell pc games in ridiculous fat cardboard boxes rather than slim DVD cases :( (http://www.amazon.co.jp/exec/obidos/ASIN/B000BNY9LW/qid=1136010855/sr=1-1/ref=sr_1_10_1/250-3209704-5480269 - see!)

Shame I can't download it via Steam or something :(

METL! Can we have a Q4 icon please? 
 
im interested to see how the void plays... :)
Eh? I'm not sure what you mean. You mean all the drops off the edge?

@Than, I may do a bit of extrusion/angling on some of the wall sections--it's not expensive and will add a bit of variety. Thanks for your feedback. :)

If you want, can't you just order it from the U.S. or Europe, or wherever? 
 
yes pjw, the drops off the edges :) 
Bla Bla 
I have finished all the main brushwork. The map has also an exit now. The gameplay is ready in 95%. There will be about 85 monsters on hard skill. The other skills have to be done yet. There is still much work with details and decorations; some bug fixing is needed also.
Here are some pictures again.

http://republika.pl/quake_1/hdn4.html
http://republika.pl/quake_1/hdn5.html
http://republika.pl/quake_1/hdn6.html

I have also created a simple web page :)
http://republika.pl/quake_1/index.html 
Ankh 
Nice screenshots ! 
Looks Awesome 
Great looking stuff Ankh -- can't wait to play the level. I love the blend of textures in those shots. 
Really Nice 
I really like the way you have used the blue theme here - the first shot on your site is especially nice.

However, I can't say I am crazy about the red rivit trim - perhaps there is another more suitable texture you can use instead? I think perhaps the light grey brick would look nicer.

Keep up the good work though. 
Yay... 
pjw, I'll run through tonight - screens look better.

Ankh, bring it on! Can't remember the last blue map I played (possibly anonca base) but I like blue themes. Have you tried replacing Kell's red rivet with the silvery one from the same set? Without red elsewhere, that particular trim sticks out like dog's balls. I'm going to dream blue until this is released :) 
One Thing: 
the blue brick texture on the ceiling in the first shot on the right looks ungood. 
Thanks For Comments 
I hope that the map will fulfill all expectations :)
I have tried some different trims some time ago and I liked the red one the most. This rivet texture is also used on some lifts, bars and lights, so changing it to brick doesn't work easy. I would have to replace it manually with at least two different textures.
I will try the blue rivet texture and post a screenshot here.
Necros - what's wrong with the texture you are speaking about? I can't imagine how I could change it. 
Well, 
just that that same texture is used on the walls too. maybe it's just me, but wall textures on ceilings look bad to me. 
Damn It ANKH 
NOT enough bloody trims!
and lights too 
 
NOT enough bloody trims!
Who says that!!? ;)
Now, seriously I plan to add some trims and decorations in the area posted on the last screenshots.
I will check if I can do something with the ceiling texture, but I'm not sure about it. 
Might Have Already Seen These... 
But what the hell, no harm done...

http://www.doom3world.org/phpbb2/viewtopic.php?t=13741 
DaZ 
Yes, it has been already sent... Nevertheless, the screenies look good ! 
 
http://trinca.no.sapo.pt/ezquake049.jpg

next speedmap chalenge :p 
Hell Village 
screenshoots of my upcomming quake dm map hell village hope you masters like it :)
http://www.multi.fi/~elvis/quakemap/hellvill1.jpg
http://www.multi.fi/~elvis/quakemap/hellvill2.jpg 
This 
looks like an SP map 
Indeed 
It reminds me of some of the village maps in Unreal 1 SP 
 
well it's supposed to be a dm map but still it's not finnished yet many things can change 
Elvis (was A Hero To Most)... 
Looks good, but I would lose those "upside-down ice cream cone" trees. 
 
hehe that tree was just a test to see if it would fit

and why does this look as a sp map when i was trying to make a dm map, please say what would make it more dmish :) 
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