 Errr.
#28443 posted by Shambler on 2016/11/25 11:38:31
" aren't very good by todays standards, set by AD of course."
Nah mate. AD is great, but you can still make very good maps that don't reach that standard.
#28444 posted by Cocerello on 2016/11/25 12:02:26
aren't very good by todays standards
Forget about what is considered an standard by the community, just map what you want. Not going by what you like the most is the second reason for map stalling (first is going for too grandiose ideas).
 Q1win98/vodoo2
#28445 posted by madfox on 2016/11/25 23:49:57
@-mugw I would reply if the link made any sense to your comment.
As it doesn't I can only say I have a win98 computer with a vodoo2 on which I can play Quake1. I had to install the very weird GL-Open filter that immediatly started complaining about its insecurity for the net. As I have computers that are stand alone and not connekted to the net I can safely play.
There's only one thing that bothered me the most and that is that the quality of the screen tends to the nasty yellow Q2 gamma, which I don't like at all. It may be vodoo2, but there's nothing that makes it feel better like Tombraider or Unreal.
I think the reason is, that Quake hasn't the same catch for the colourfilters, so anyway, if I had to choose it would still be Fitzquake above Vodoo2 on win98.
 Madfox
#28446 posted by Mugwump on 2016/11/26 00:53:10
The issue discussed starts at post #9 in the thread I've linked. Previous posts are unrelated. I probably should've mentioned that, sorry.
 There's Still Hope For You Skacky.
#28448 posted by Mugwump on 2016/11/28 12:08:54
"Le tivi cho tr�s tr�s f�musse..." Bwahahahahahahahaaa! The guy has a generally good accent but sometimes what he says clearly shows that he's not french. And seriously, can they stop with the croissant/baguette/accordion clich�s already?
 Non
;)
 Non
;)
 Heh!
#28451 posted by Mugwump on 2016/11/28 14:01:25
But really, it's as if we were constantly portraying Americans with a Bible in one hand, a Colt in the other and shouting "yeehaa!" to some country music. I can assure you it gets old pretty fast...
 Every Single Stereotype Ever Conceived In The History Of Mankind Is Tr
#28452 posted by czg on 2016/11/28 15:40:10
ue
#28453 posted by Kinn on 2016/11/28 15:44:31
I am so triggered right now.
 Czg
#28454 posted by Mugwump on 2016/11/28 16:24:00
I don't disagree with this statement but any culture is so much more than its stereotypes.
 Also...
#28455 posted by Mugwump on 2016/11/28 16:29:21
Stereotypes have a tendency to stick around while the culture has moved on. For instance, you don't hear much accordion in french culture anymore.
 Omelette Du Fromage! Omelette Du Fromage!
#28456 posted by czg on 2016/11/28 16:31:08
 That Would Be "omelette Au Fromage"
#28457 posted by Mugwump on 2016/11/28 16:35:20
Omelette with cheese, not omelette of the cheese... ;)
I just added steam to steam as a non-steam game so I could play steam while playing steam.
...I was bored.
 Yo Dawg
#28459 posted by Qmaster on 2016/11/28 18:08:41
#28460 posted by muk on 2016/11/29 00:08:17
I just had a good chuckle over my early internet days.
I thought Methodus Toolz was sooooo legit.
I also remember thinking I was hot shit for being able to play sounds in AOL Chatrooms. I'd always play this one called "tongue". I cant remember what it played though :(
 Vertex Edit Vs Clipping
#28461 posted by Qmaster on 2016/11/30 04:07:49
(Using JACK) For some reason I almost always clip the ends of brushes to make them angular even though vertex mode takes one less motion.
I probably do it in the same amount of time either way. You know, I tend to dislike vertex mode. Maybe that's why I struggle to grasp Trenchbroom. I pretty much clip and stretch everything and duplicate brushes like crazy...I mean I so rarely add a new brush from scratch. Perhaps I just need to look up how to duplicate a brush while dragging it in TB.
Just thinking.
#28462 posted by PRITCHARD on 2016/11/30 04:36:03
TB has clip, in case you didn't know. Press C and draw a line with 2-3 points.
And I'm pretty sure it's ctrl+right click on a selected brush to duplicate+drag.
Vertex mode is alright, but I also find myself preferring clip when I'm angling brushes. At least for simple operations, that is. When I'm "trisouping" or whatever it's called I use vertex mode, even if all the little points can be a bit hard to make out from one another...
Eeek!
#28463 posted by Mugwump on 2016/11/30 04:53:11
even if all the little points can be a bit hard to make out from one another...
Yeah, TB would greatly benefit from an option to hide non-visible vertices. Feel like making it a feature request?
#28464 posted by muk on 2016/11/30 04:53:15
both ctrl + left and ctrl + right duplicate a brush, just tried it out.
The strength in TBs clipping is using 3 points.
 Oops, Used The B Tag Instead Of Q...
#28465 posted by Mugwump on 2016/11/30 04:54:20
#28466 posted by muk on 2016/11/30 04:59:51
"Toggle Unselected Vertices" has been something Ive wanted to suggest as well.
I wanted to include "Toggle Tint on Selected Brushes/Faces" at the same time cause theyd be used in conjuction with one another. Youd wanna turn off the tint AND unselected vertices for the most benefit whole moving vertices.
"Toggle Tint on Selected Brushes/Faces" would be really good for working with textures, as well.
When the toggle is turn off, the brush(es), when the mouse either hovers or moves off the selected brushes, would be given the Red Edges as seen in "Show Edges".
Sleep seems a bit backed up at the moment so I've left it on the back burner. Lots of other important stuff to sort out first.
#28467 posted by muk on 2016/11/30 05:05:25
Realized how poorly that was worded:
When the toggle is turn off, the selected brush(es) would be given the Red Edges as seen in "Show Edges", when the mouse either hovers over or moves the cursor off the selected brushes.
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