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Chasm_quake_devkit
I read a lot of toppics about the possibillity of making a chasm quake convertion. As with the discusion about beez it often ends up whith a lot of whisfull thinking.
Here my intention to do make a chasm.quake devkit.

So far I've got the models in Quake running, but only on "notarget" function. If you have any ideas here is a devkit with the results.
There is still a lot to be done before all subroutines are cleaned up. For some I have a solution, but there are a lot of double poses in them.

To be done:
- stripping the frames for double action.
- adding the attack pain and death qc.
- eventually change the weapons and attack.
- adjusting the sound files.
- making maps for it with the chasm.wad
- extracting the cieling/floor parts.

Here's the first part of The Sewer map I'm making to try out the first three monsters Stratos - Faust and Spider.

chasm_quake_dev02

sewer1
sewer2
sewer3

I know it is a rather big chunk of work.
I just do it for fun and have no commercial intrest.
Just my urge to see that bastards run in Quake.
:P
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I don't think the skeleton should be based on the Zombie, rather it should be based on the mummy from Mission pack 2:

https://quake.fandom.com/wiki/Mummy

Tough, slow monster that does high damage, but no regen. 
 
where is the Phantom and Sphinx? I cannot find them. 
Phantom & Sphinx 
They're in the easy level. 
 
Found the Sphinx, but not the Phantom

Sphinx and Phantom are bosses, so they should be same size as Scarof with basically the same health and damage.

Can you do a big and small version of Sphinx and Phantom.

Check the bounding box of the sphinx, big Scarof doesn't infight with it 
 
The projectile that the sphinx fires should be a recolored (orange) vore ball. 
With 
The voreball effects? 
 
yes,but no homing, and while you are on that, make all the rockets explode please.

the Phantom fires 3 bats at once, so shrink down the chasm bat and use the model as a projectile. 
While On It.., 
yes, but I experience some fault in the launching of *.mdl and sprite files. They always appear in the first stage of animation. In fact, they're freezed while they could play the whole scene.
It needs some time_argument on spike.mdl in weapons and client, then Stratos would also look better.

Phantom is in easy on the spot where the quaddamage and gate stands. 
 
The current size is fine for the small phantom, but the big phantom should be the size of this guy:

https://quake.fandom.com/wiki/Overlord

Do you have problems making the phantom fire three prjectiles? Like I said before, AD's fury knight also does the same thing. The AD fury knight also fires the exact same projectile as the sphinx, so you can use that model as well. 
 
Pic for reference

https://www.dropbox.com/s/14pcua1ijzlcs9o/fury%20knight.jpg?dl=0

The sphinx fires those fireballs and the Phantom fires bat in that pattern. 
Szj 
That's a load of fireballs in one row! 
Rondo 
Finished the last two bosses and added their attack scene.

It's easy saying AD's fury knight has an attack code, but extracting this from the rest of the code is useless without changing all other parms.

I can't upload at the moment, notepad won't line up with the net. 
Dev2.23 
I think I'm close to porting the bunch of Chasm entities to Quake.
So now the fine tweaking for health and strength attack.

- Updated from post#257.

lionguy - melee_attack 25* health 300
viking - melee_attack 25* health 300
grunt - melee_attack 20* missile attack 20* health 120

- Added two big versions (2 and 1.5) for resp. Phantom and phinx.
- Made a testlevel for the endbosses. map skill setting:
- easy = Sacrof / normal = Sphinx / hard = Phantom .
- -game dev2.23 map pod00.map


dev2.23 
 
The sphinx is only suppose to fire one fireball, the fireball also explode.

The Phamtom is good, just replace the golden flower with the chasm bat.

Both Phamtom and Sphinx died too easily, they are supposed to have around 3000 health.

Is the mincer's melee damage still at 50? reduce it to 36.

Can I see the updated chart you have for all monster's damage and Health. 
 
The Sphinx also seems to float in the air instead of laying on the ground. 
 
I mean that The Sphinx's corpse also seems to float in the air instead of laying on the ground. 
 
Make the Sphinx's bite attack and fireball both around 85 damage.

Make the Phantom melee attack around 65, then make each projectile damage 25, for a total of 75 damage if all three hit. 
 
The small sphinx's corpse sinks into the ground.

and the small sphinx and the small phantom only do 15 damage? bump it up to 35 so that they are around the same as a shambler. The health should be around 500. 
 
The small sphinx's corpse sinks

Great tongue twister. 
 
haha, that reminds me, the Chasm base enemies fit in great with the rubicon texture set, you should consider it if you ever do a rubicon 4. 
The Quick Mad Fox Jumps Over The Lazy Brown Box 
 
It seems the heronew.mdl is outdated. It falls and glides all sides and ends up with a standing death frame. I will update it next time.

In spite of making profit of the new skinfile size I ended up along the model thread with models that are height=64 and width=960.
So that's under the 300 limit border. I hopefully started up in Fitzquake, but it bounces out. 
Yhe1: 
well, I need to make rubicon 3 before I make rubicon 4. 
Health And Damage 
Reduce the Chasm bat and Scorpion Health down to 50.

Melee attack 25 is too strong for Stratos, before I've seen the Mong gib enforcers with their punches and kicks, so Change Melee damage for Stratos 20.

For the Stratos missile attack, make it 15 per missile, for 30 damage if both it. Reduce the Stratos Health down to 120, same as the Mong.

The small Phamton should have 500 Health, not 180.

The Pig needs for more Health, maybe 330. it is a Melee Monster and it does not jump.

Change the Big Scarf Health to 3000.

Did you change the Mincer's melee damage to 36 so it does not go over 50 in 1 bite?

Does the Sphinx have the 14 charged attack damage like the Mincer?

I have never seen the deadguy's shout attack do 20 damage, it always does like 12. Change it to 25.

The Chart is missing the Skeleton 
Metlslime 
Haha, so you don't consider RRP to be Rubicon 3? 
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