#28307 posted by mankrip on 2016/10/13 19:44:36
The disk is fine, I guess. What happens is that the laptop isn't pulling power from the PSU, and I only noticed any problems when the battery was already depleted. Given my luck, I won't find anyone who can fix it in this city.
That Sucks
#28308 posted by PRITCHARD on 2016/10/13 23:58:52
Hopefully you'll be able to get back up and running soon. It's never fun when a computer dies on you :/
How old is the laptop? I'm guessing it's outside its warranty...
Pritchard
#28310 posted by mankrip on 2016/10/14 05:26:39
It's a second-hand Dell N5110, with a Core i5 CPU. No warranty.
For now, I'm using an older Core 2 Duo PC to test my code changes. Its performance in 1280*960 is similar to the i5 in full HD.
Mankrip
run it in software mode for higher fra...
oh wait.
=P
LOL
#28312 posted by mankrip on 2016/10/14 16:37:35
Six On Func_msgboard
#28313 posted by Shambler on 2016/10/15 10:53:19
Posted by NumberSix [108.39.189.136] on 2016/10/15 00:56:41
Hello func_msgboard members!
I just did a full synopsis here: http://quakeone.com/forums/quake-talk/quake-central/29-introduce-yourself-thread-22.html#post168801
I have decided to kick my development up a couple notches with: https://www.patreon.com/six_gaming
To that end I am investing more time on forums and such.
The Main project: "Anode X" an open world puzzle / adventure game
I have a lot of quake experience over the last 20 years, so I will frequently respond in that area.
If you have quake-c questions, I often answer them, and these are the best places to post: http://www.moddb.com/groups/qc/forum/board/hard-code
https://sourceforge.net/p/quake-c/mailman/quake-c-users/
(you have to sign up for both)
Game on everyone!
Whining
#28314 posted by adib on 2016/10/15 16:16:32
Howdy. Just an update on the experiment I was doing with quinstance tool. After putting together a large greybox of what should be just a section of a water station level, I got sick of it. What to do? After jam6 and a deathmatch level I'm growing a graveyard of unfinished stuff again. Lots of ideas, not enough life.
True
#28315 posted by dwere on 2016/10/15 16:51:34
Lots of ideas, not enough life.
#28316 posted by mankrip on 2016/10/15 19:51:45
Adib.
Be guided by your vision, not by your ideas.
Flat
#28317 posted by MarRWing on 2016/10/15 23:36:28
To paraphrase Willem: For the record, I agree that people aren't your friends. They aren't even to be trusted, really.
#28318 posted by Baker on 2016/10/15 23:49:36
I seem to be on an ipv6 network, checking out of curiosity to see what happens here ...
Does This Thing Have A News Thread?
#28319 posted by megaman on 2016/10/16 12:21:24
#28320 posted by PRITCHARD on 2016/10/16 12:24:27
WHAT IF Quake 1 Was A Children's Book?
#28321
#28322 posted by mankrip on 2016/10/17 01:46:18
Quake's Ranger looks like Trent Reznor in that.
Mission 64 (Q2 N64 -> PC Recreation Attempt)
#28323 posted by Q on 2016/10/17 16:47:25
That's great that you're making a PC version of the N64 port.
I have a few questions about your mod:
Are you planning to add all of the missing PC enemies that didn�t make it to the original N64 port to some of the levels of your mod?
Are you planning to add a few new levels that takes place after �Stage 19 - Command Core� where you go and hunt down the Makron?
Are you planning to add the N64 sky textures and lighting effects to your mod?
Does Anyone Mind Me Using Their Mod In My Mod?
#28325 posted by Qmaster on 2016/10/18 05:53:48
I'll of course have you in the credits and readme.
#28326 posted by PRITCHARD on 2016/10/18 06:19:01
I think that would have to be more specific... Like, "Do you mind me using your custom models in my mod?" vs. "Do you mind me using your QC in my mod?" Etc.
Also it'd probably be better to ask authors directly rather than so vaguely...
Idea For The Engine Devs
#28327 posted by megaman on 2016/10/18 13:00:59
for the injector it would be very nice to know if a map was completed, how long it was played, etc. As a player this would be VERY useful (so I can remember if I still need to hunt for secrets, or if I completed a map).
- Could you image writing a file like id1/stats/e1m1.info that saves this content?
- Would it be possible to have it standardized between engines? Ideally it would be really simple and maybe extendable. I'm thinking json/yaml with a few mandatory fields/formats. Or just key=value?
#28328 posted by khreathor on 2016/10/18 13:49:22
"Steal" it from the allocated memory! :O
It Was A Very Specific Question For What I'm Doing...well Almost Done.
#28329 posted by Qmaster on 2016/10/18 16:04:49
#28330 posted by metlslime on 2016/10/18 19:34:26
sounds like a cool idea, would definitely benefit from standardization.
Also need to make sure mods/replacements/new versions are treated properly.
For example, id1/e1m1.info should not apply to mymod/e1m1.bsp
Also, if you get a new version of the map with the same filename (people often release bug-fixed versions), should it wipe the stats?
#28331 posted by Baker on 2016/10/18 23:23:53
Megaman can code. Should just get his hands dirty and make one that does it.
Someone that can code in Java would be able to code in C, after some initial difficulty.
If you decide to do this, hook into PF_changelevel in pr_cmds.c and you can easily capture end of map data like cl.stats[STAT_SECRETS] and cl.stats[STAT_TOTALSECRETS] and the time and such.
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