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The disk is fine, I guess. What happens is that the laptop isn't pulling power from the PSU, and I only noticed any problems when the battery was already depleted. Given my luck, I won't find anyone who can fix it in this city. 
That Sucks 
Hopefully you'll be able to get back up and running soon. It's never fun when a computer dies on you :/

How old is the laptop? I'm guessing it's outside its warranty... 
Pritchard 
It's a second-hand Dell N5110, with a Core i5 CPU. No warranty.

For now, I'm using an older Core 2 Duo PC to test my code changes. Its performance in 1280*960 is similar to the i5 in full HD. 
Mankrip 
run it in software mode for higher fra...

oh wait.

=P 
LOL 
 
Six On Func_msgboard 
Posted by NumberSix [108.39.189.136] on 2016/10/15 00:56:41
Hello func_msgboard members!

I just did a full synopsis here: http://quakeone.com/forums/quake-talk/quake-central/29-introduce-yourself-thread-22.html#post168801

I have decided to kick my development up a couple notches with: https://www.patreon.com/six_gaming

To that end I am investing more time on forums and such.

The Main project: "Anode X" an open world puzzle / adventure game

I have a lot of quake experience over the last 20 years, so I will frequently respond in that area.

If you have quake-c questions, I often answer them, and these are the best places to post: http://www.moddb.com/groups/qc/forum/board/hard-code
https://sourceforge.net/p/quake-c/mailman/quake-c-users/
(you have to sign up for both)

Game on everyone! 
Whining 
Howdy. Just an update on the experiment I was doing with quinstance tool. After putting together a large greybox of what should be just a section of a water station level, I got sick of it. What to do? After jam6 and a deathmatch level I'm growing a graveyard of unfinished stuff again. Lots of ideas, not enough life. 
True 
Lots of ideas, not enough life. 
 
Adib.

Be guided by your vision, not by your ideas. 
Flat 
To paraphrase Willem: For the record, I agree that people aren't your friends. They aren't even to be trusted, really. 
 
I seem to be on an ipv6 network, checking out of curiosity to see what happens here ... 
Does This Thing Have A News Thread? 
https://www.quaddicted.com/reviews/dopa.html

because it's really awesome so far. 
 
WHAT IF Quake 1 Was A Children's Book? 
#28321 
Quake's Ranger looks like Trent Reznor in that. 
Mission 64 (Q2 N64 -> PC Recreation Attempt) 
That's great that you're making a PC version of the N64 port.

I have a few questions about your mod:

Are you planning to add all of the missing PC enemies that didn�t make it to the original N64 port to some of the levels of your mod?

Are you planning to add a few new levels that takes place after �Stage 19 - Command Core� where you go and hunt down the Makron?

Are you planning to add the N64 sky textures and lighting effects to your mod? 
Does Anyone Mind Me Using Their Mod In My Mod? 
I'll of course have you in the credits and readme. 
 
I think that would have to be more specific... Like, "Do you mind me using your custom models in my mod?" vs. "Do you mind me using your QC in my mod?" Etc.

Also it'd probably be better to ask authors directly rather than so vaguely... 
Idea For The Engine Devs 
for the injector it would be very nice to know if a map was completed, how long it was played, etc. As a player this would be VERY useful (so I can remember if I still need to hunt for secrets, or if I completed a map).

- Could you image writing a file like id1/stats/e1m1.info that saves this content?
- Would it be possible to have it standardized between engines? Ideally it would be really simple and maybe extendable. I'm thinking json/yaml with a few mandatory fields/formats. Or just key=value? 
 
"Steal" it from the allocated memory! :O 
It Was A Very Specific Question For What I'm Doing...well Almost Done. 
 
 
sounds like a cool idea, would definitely benefit from standardization.

Also need to make sure mods/replacements/new versions are treated properly.

For example, id1/e1m1.info should not apply to mymod/e1m1.bsp

Also, if you get a new version of the map with the same filename (people often release bug-fixed versions), should it wipe the stats? 
 
Megaman can code. Should just get his hands dirty and make one that does it.

Someone that can code in Java would be able to code in C, after some initial difficulty.

If you decide to do this, hook into PF_changelevel in pr_cmds.c and you can easily capture end of map data like cl.stats[STAT_SECRETS] and cl.stats[STAT_TOTALSECRETS] and the time and such. 
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