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The Problem With 
125 initial HP to prevent rail spam on respawn points

is one of map design, not game mechanics. 
Current State 
First pre-alpha build:

* Better feedback with player, which includes "hit-sounds" and announcer (some messages, alpha version)
* 125 initial HP to prevent rail spam on respawn points
* Fast weapon switch to make overall feeling of faster game flow 
Cheers. 
That's useful. That's also not really enough content for a news item, News being usually for full and final maps / episodes / mods / engines / mapping tools etc. You might find the Screenshots And Betas thread useful though. 
Beta, Exactly 
Thanks, betas would useful for sure! I might post from time to time there about mod and my lighting tool. 
 
Dunno if it was done before, but I just whacked together a QS-compatible version of EpiQuake for myself, and thought that maybe someone will find it useful.

https://drive.google.com/open?id=0B9DxOfPvG2G1ajIxRFN5X3NoeEk

EpiQuake is: http://www.moddb.com/mods/epiquake 
If You Want To Prevent Railgun Spam 
Simply decrease the railgun's damage from 120 to 80, like QL did, as well as reducing its hitbox, so that it's still a heavy hitter rewarding on precision without being OP. 
Rail 
Yeah, first time I saw it in CPMA. Warsow even made it 75, but reload time was reduced around 0.25 seconds, I haven't looked at code, but it feels like 1.25s instead of 1.5s. 100 points of damage is some kind of sign of Quake 2, it's just annoying when someone just abusing spawn points, it may be alright in FFA, but highly unfair in DUEL. You still can do classic RG -> SG/SSG/MG combo to finish your opponent, but that requires little bit more reflex to do it right, read skill. 
OTTT But Latest Blah: 
 
Nice! A bit colorful IMHO (green sword?!) but very well done. 
 
Shambler: looks amazing as ever.

Muwump: Believe me, the colour palette is very, very restrained for the miniature in question. You should see what rainbow-vomit colours people were painting Tzeentch warriors in the 90s. 
 
I had to look up Tzeentch. Yeah, I'm not very familiar with the Warhammer universe but from what I've seen along the years, it seems pretty colorful in general. 
Awesome 
The blue reminds me of shovel knight 
Very Cool Shambler! 
 
Cheers Guys. 
The sword is supposed to be some magical warpstone-infused chaos crystal shit, so that's why it's green.

Yeah Tzeentch is pretty colourful, that's why I like painting 'em.... 
I Have A Night Goblin Army 
It's barely painted at all, I bought it years ago.

Squigs are awesome. 
Looks Good 
but i can't see it colorful at all like others, more like the opposite, even the blue in the armour is quite greyish.

What i don't like is the miniature itself being used for Tzeentch, i can't even see it for more than Khorne or Chaos Undivided. Maybe could work for Nurgle with a bit of green/turquoise over what you did, but not for the other two gods. But you did a good work on using the paint to make it at least resemble Tzeentch so congrats for that. 
Coce. 
It is, by default, a Khorne miniature: https://www.games-workshop.com/en-GB/Slaughterpriest-with-Hackblade-and-Wrath-hammer - I just chose to paint it Tzeentch to demonstrate some techniques to a friend of mine who really likes Tzeentch colours. 
 
Oblivion had weapons that were an even brighter shade of green than that. 
 
I haven't been very far in Oblivion yet. It's been a while since I haven't touched it (been playing Quake exclusively since the first trailer for Doom 2016 came out) but I'll get back into it someday full time. I made a cool female dark elf with almost pitch black skin and a white mohawk, she looks badass! Haven't seen that kind of weapon yet. 
Oh. OK 
Looked around a bit and it seemed to be a generic one, so i assumed, wrongly. 
 
Dat feel when no PC.

My main laptop's PSU died and I can't wait to test the latest code changes. Damn anxiety.

And I'm not sure if a repair shop will be enough to fix the PSU, or if I'll have to buy a new one. 
 
Forget that. It's actually the laptop itself. 
 
can you salvage the disk? 
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