#28253 posted by
PRITCHARD on 2016/10/06 13:50:27
Being in constant pain makes it really metal. It's part of the Quake aesthetic /s
#28254 posted by Killes on 2016/10/06 14:00:27
In Doom too. Come to think of it its really missing from Doom 4.
No pain sounds, no grimacing bloody portrait etc.
Weird, did they have a reason for this ?
I guess everyone needs to be a superhero like character or something.
#28255 posted by
Kinn on 2016/10/06 14:07:13
and the best reminder that the Quakeguy must be in constant pain from all the injuries he sustained
But that's what keeps him going. The indescribable, infinite pain, that continuously infuses every aspect of his body and mind.

Like Me When I Play Marcher Fotress
#28256 posted by
DaZ on 2016/10/06 14:32:13
ooiOioiOiOioiio
#28257 posted by
mankrip on 2016/10/06 19:39:01
I've realized I was in a bad mood due to lack of sleep and other personal stuff. Disregard my previous comments.

Don't Mistake Jealousy For Pain, Daz
#28258 posted by
SleepwalkR on 2016/10/06 20:05:51

Could Try Smaller Buttplug?
#28260 posted by
Kinn on 2016/10/07 01:33:14

So That's What Hardcore Gaming Is All About
#28261 posted by
dwere on 2016/10/07 01:52:50
#28262 posted by
Mugwump on 2016/10/07 03:34:41
If I wore that thing you'd have to call me Cameltoe.
Jessica Jones, S01E05

New Directors Commentary On Bioshock
#28263 posted by
killpixel on 2016/10/07 07:19:30

#28260.
#28264 posted by
Shambler on 2016/10/07 11:34:38
Don't even know what that's replying to, but I agree.

Another 44khz Shotgun Sound Test
#28265 posted by anonymous user on 2016/10/07 15:45:56

I Think I Broke That Site
#28266 posted by anonymous user on 2016/10/07 15:59:10
Probably cause it had "cock" in that filename.
This should work...
guncock.wav
#28267 posted by
khreathor on 2016/10/07 17:27:02
Probably cause it had "cock" in that filename.
haha :D

New Q2 MOD - Strogg Empire
#28268 posted by Void-995 on 2016/10/07 21:40:40
Strogg Empire is an mod in development for Quake 2. Currently, aims to make Quake 2 MP more attractive to modern audience (mostly grown on the Quake 3), adding a "hit-sound" for feedback, 125 HP on respawn, a quick weapons switch, announcer and other enhancements. In addition, there is a plan to add bots and small SP campaign in celebration of the 20th Anniversary of Quake 2. In the end, it's planned to make it's own client for the mod to make possible "Project Relight" (HD lightmaps with normal mapping and specular attenuation for the whole game) which will be included with this mod at. Stay tuned!
Link:
http://www.moddb.com/mods/strogg-empire
#28269 posted by
dwere on 2016/10/07 22:30:00
Why is the rocket launcher white?

The Graphics Are Too Good
#28270 posted by anonymous user on 2016/10/08 08:32:23

If They Wanted To Attract More Audience
#28271 posted by
aDaya on 2016/10/08 09:57:20
They should make the controls more like Q1's :^)

Guncock.wav
#28272 posted by
megaman on 2016/10/08 13:20:58
Lacks some punch in the beginning!

New Q2 MOD - Strogg Empire
#28273 posted by
Void-995 on 2016/10/08 11:15:52
Strogg Empire is an mod in development for Quake 2. Currently, aims to make Quake 2 MP more attractive to modern audience (mostly grown on the Quake 3), adding a "hit-sound" for feedback, 125 HP on respawn, a quick weapons switch and other enhancements. In addition, there is a plan to add bots and small SP campaign in celebration of the 20th Anniversary of Quake 2. In the end, it's planned to make it's own client for the mod and base game to make possible "Project Relight" (HD lightmaps with normal mapping and specular attenuation for the whole game) which could be included with this mod. Stay tuned!
Link:
http://www.moddb.com/mods/strogg-empire

Quick Question.
#28274 posted by
Shambler on 2016/10/08 13:30:55
What features does this in-development mod actually include??
#28275 posted by
dwere on 2016/10/08 13:42:51
Well, looks like the announcer was dropped today!
I wonder if most multi-player mods that go for non-realism sort-of end up being a carbon copy of quake 3 inherently. I mean, that game had a shit tonne of polish and logevity.
The draw to do "what x game did" is pretty strong.
I've been thinking of how I would implement a mp mod based on the noir mapjam theme and all I can think of is a TF / overwatch like game. Kinda sad.
#28277 posted by
PRITCHARD on 2016/10/08 15:30:16
When it comes to design archetypes that work, it's really pretty limited on the macro scale. Even moreso in multiplayer, where it needs to be fun for all players rather than 1 player.
If I were to make a noir multiplayer mod, it'd be VIP, which is a rarely-done mode. One team has a player they need to protect, like a crime boss or dame or something, and the other team has to try and fight their way to them and take them down. I think that could be pretty fun, I don't know about a good fit for Quake though...