Hi!
While playtesting a map I'm working on, I got a stack overflow bug: First, I pick up the quad damage, enter the door to the left and then aim somewhere between the Enforcer and the radioactive container in front of him. I could fairly reliably get the following stack overflow:
CALL4 1705(T_RadiusDamage)T_RadiusDamage()
misc.qc : barrel_explode
misc.qc : barrel_explode
combat.qc : Killed
combat.qc : T_Damage
combat.qc : T_RadiusDamage
misc.qc : barrel_explode
combat.qc : Killed
combat.qc : T_Damage
combat.qc : T_RadiusDamage
misc.qc : barrel_explode
combat.qc : Killed
combat.qc : T_Damage
combat.qc : T_RadiusDamage
misc.qc : barrel_explode
combat.qc : Killed
combat.qc : T_Damage
combat.qc : T_RadiusDamage
misc.qc : barrel_explode
combat.qc : Killed
combat.qc : T_Damage
combat.qc : T_RadiusDamage
misc.qc : barrel_explode
combat.qc : Killed
combat.qc : T_Damage
weapons.qc : ApplyMultiDamage
weapons.qc : AddMultiDamage
weapons.qc : TraceAttack
weapons.qc : FireBullets
weapons.qc : W_FireShotgun
weapons.qc : W_Attack
weapons.qc : W_WeaponFrame
client.qc : PlayerPostThink
<NO FUNCTION>
stack overflow
Host_Error: Program error
The map can be downloaded below:
https://www.dropbox.com/s/i43hcljprz3c45f/bugmap.zip?dl=0