Well
#257 posted by ijed on 2008/09/15 18:51:22
It's a smaller scale of map, but more detailed. It's definitely better though.
There's some screenshots at:
http://qexpo.tastyspleen.net/booth.php?id=167
#258 posted by [Kona] on 2008/09/16 14:07:07
yeah i think smaller is fine. there's no need to have maps the size of the warp ones. especially if they're remakes of quake maps. i like lava :(
Yep
#259 posted by ijed on 2008/09/16 17:56:20
The lava's making a comeback. I broke the model limts by replacing all lava pits in one map with rotating machinery traps / grinders. Unnecessary, and breaks the map for alot of users.
Currently Replaying
Skill 3, coop 1.
Just finished WarpB in 95:59 with nearly 100%: 14/16 secrets, 511/522 kills. One zombie got stuck in the architecture (lucky fucker) and I couldn't get him gibbed no matter what. I also didn't really feel like finding two obscure secrets to shoot down ten more Zombies.
I missed the opportunity of Quad + Trinity like a blind idiot, too.
It was a good challenge. At first it seemed much easier because dying wasn't a concern anymore, but that feeling went away as I delved into the map further and further. Skill 3 might have been a wrong choice, with Shamblers et al being relentless in their attacks, but oh well!
I also found the rune shrine and got to admit, nice tribute :)
Heh
#261 posted by ijed on 2008/10/12 00:27:28
I think I know which zombie got stuck as well - on the slope near where you start, entering the base.
Never remembered to fix it. He can be killed if you wait until you hear is idle and have an explosion in the same spot at the same time.
The Shamblers in the tunnel were a mistake as well - they replaced a Gug once I found his shot pattern (divide in two) meant the player could just back away and never get hit. Really I should have fixed that up to work better, keeping the Gug instead of the Shamby horde.
#262 posted by yhe1 on 2009/03/15 08:31:48
Does anybody still have SielWolf's Warp demos? Thx
Not Me . . .
#263 posted by ijed on 2009/03/15 14:43:46
Could be they were all lost when the Hub was attacked - and I've since changed hardware.
You Mean When I Was Too Stupid To Uhm...
#264 posted by Spirit on 2009/03/15 16:02:06
The WarpC and WarpD archives are corrupt..
Argh, Bummer
#266 posted by Spirit on 2009/03/15 20:01:56
Then I should quickly add that it was not really a backup but a random folder with Quake files, heh.
Where's Sielwolf?
Did he give up gaming? Did I miss something?
#268 posted by Trinca on 2009/03/16 12:56:42
i email him some time ago... he have been very busy... real life eating him alive :)
but he didn�t quit!
Trinca I Hope
#269 posted by spy on 2009/03/16 13:16:00
the real life doesn't eat you too
Ohh
#270 posted by spy on 2009/03/16 13:20:56
that shitty real life i hate it
#271 posted by Trinca on 2009/03/16 15:12:25
hehe spy sorry not to respond your map beta :\ i will try today... sorry my friend but life is eating me alive to!!!
more like my KIDS eat me alive :\
the smaller wakeup a lot at night :( i�m always wasted at 21:30 :\
but i will reply this week to you my friend!
Offtop Here
#272 posted by spy on 2009/03/16 15:26:46
trinca. i wish i could have a family/kids, but after my wife is left me... you the happiest guy. GL.
Offtopic Again
#273 posted by Trinca on 2009/03/16 16:07:10
get another one ;)
at least u can change the menu :)
go for it now!!!
Warpc & Warpd Demos
#274 posted by jdhack on 2009/03/17 01:41:33
I've got both of these. Willem, could you delete the 2 broken archives from Quaketastic? (that would be warpc_sw62.rar and warpd_sw59.rar). I'll then up my copies.
BTW, I'm looking for sielwolf's demo of Five Rivers Land (it was called 5rivers_sw.dz). Anyone?
I Am Creepy
#275 posted by Spirit on 2009/03/17 10:16:19
#276 posted by yhe1 on 2009/03/17 21:36:19
jdhack, can you email the demos to me at jimmyhe@hotmail.com? Thx
Demos Upped
#277 posted by jdhack on 2009/03/18 02:44:55
They're a bit big for email, so I converted them to zips and put them on Quaketastic:
http://www.quaketastic.com/upload/files/demos/warpc_sw62.zip
http://www.quaketastic.com/upload/files/demos/warpd_sw59.zip
And thx Spirit - non-corrupt and everything! :)
Demos
#278 posted by Baker on 2009/05/10 23:40:44
Now that there is a Fitz SDL 0.85 for OS X and Linux, I looked forward to playing Warpspasm on my Mac (and to future 2 player coop with my PC and Mac using Fitz 085).
I know there isn't an easy way to address this, but what would be great is if somehow the demos could play in FitzQuake 0.85
So I'm just making this a note for future reference as I consider Nehahra, Travail and Warpspasm sort of the big 3 Quake mods that stand in their own special league.
That's
#279 posted by ijed on 2009/05/11 00:59:02
Big, uh, bigup. Thanks.
But
#280 posted by ijed on 2009/05/11 01:00:27
I think that Sielwolf's demos are lost, unless anyone has them backed up - the fall of the Hub.
I vaguely remember that someone did, but then again I'm half cut.
Baker:
#281 posted by metlslime on 2009/05/11 05:50:15
adding client-side support for other protocols is one of the things on my list for a future version. Aguirre's protocols and the nehahra protocol are fairly similar to the standard quake protocol and so supporting them should be possible.
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