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W A R P S P A S M
Is ready. Its a Quoth map pack with some added features, only playable in its own engines.

Download:
http://shub-hub.quaddicted.com/files/mods_singleplayer/warpspasm.7z

Screens:
http://img299.imageshack.us/img299/2757/warp0yy4.jpg
http://img179.imageshack.us/img179/945/warp1vq7.jpg
http://img523.imageshack.us/img523/9906/warp2el3.jpg
http://img187.imageshack.us/img187/8344/warp3wy3.jpg
http://img180.imageshack.us/img180/2144/warp4xx8.jpg
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Well 
It's a smaller scale of map, but more detailed. It's definitely better though.

There's some screenshots at:

http://qexpo.tastyspleen.net/booth.php?id=167 
 
yeah i think smaller is fine. there's no need to have maps the size of the warp ones. especially if they're remakes of quake maps. i like lava :( 
Yep 
The lava's making a comeback. I broke the model limts by replacing all lava pits in one map with rotating machinery traps / grinders. Unnecessary, and breaks the map for alot of users. 
Currently Replaying 
Skill 3, coop 1.

Just finished WarpB in 95:59 with nearly 100%: 14/16 secrets, 511/522 kills. One zombie got stuck in the architecture (lucky fucker) and I couldn't get him gibbed no matter what. I also didn't really feel like finding two obscure secrets to shoot down ten more Zombies.

I missed the opportunity of Quad + Trinity like a blind idiot, too.

It was a good challenge. At first it seemed much easier because dying wasn't a concern anymore, but that feeling went away as I delved into the map further and further. Skill 3 might have been a wrong choice, with Shamblers et al being relentless in their attacks, but oh well!

I also found the rune shrine and got to admit, nice tribute :) 
Heh 
I think I know which zombie got stuck as well - on the slope near where you start, entering the base.

Never remembered to fix it. He can be killed if you wait until you hear is idle and have an explosion in the same spot at the same time.

The Shamblers in the tunnel were a mistake as well - they replaced a Gug once I found his shot pattern (divide in two) meant the player could just back away and never get hit. Really I should have fixed that up to work better, keeping the Gug instead of the Shamby horde. 
 
Does anybody still have SielWolf's Warp demos? Thx 
Not Me . . . 
Could be they were all lost when the Hub was attacked - and I've since changed hardware. 
You Mean When I Was Too Stupid To Uhm... 
 
The WarpC and WarpD archives are corrupt.. 
Argh, Bummer 
Then I should quickly add that it was not really a backup but a random folder with Quake files, heh. 
Where's Sielwolf? 
Did he give up gaming? Did I miss something? 
 
i email him some time ago... he have been very busy... real life eating him alive :)

but he didn�t quit! 
Trinca I Hope 
the real life doesn't eat you too 
Ohh 
that shitty real life i hate it 
 
hehe spy sorry not to respond your map beta :\ i will try today... sorry my friend but life is eating me alive to!!!

more like my KIDS eat me alive :\

the smaller wakeup a lot at night :( i�m always wasted at 21:30 :\

but i will reply this week to you my friend! 
Offtop Here 
trinca. i wish i could have a family/kids, but after my wife is left me... you the happiest guy. GL. 
Offtopic Again 
get another one ;)

at least u can change the menu :)

go for it now!!! 
Warpc & Warpd Demos 
I've got both of these. Willem, could you delete the 2 broken archives from Quaketastic? (that would be warpc_sw62.rar and warpd_sw59.rar). I'll then up my copies.

BTW, I'm looking for sielwolf's demo of Five Rivers Land (it was called 5rivers_sw.dz). Anyone? 
I Am Creepy 
 
jdhack, can you email the demos to me at jimmyhe@hotmail.com? Thx 
Demos Upped 
They're a bit big for email, so I converted them to zips and put them on Quaketastic:

http://www.quaketastic.com/upload/files/demos/warpc_sw62.zip
http://www.quaketastic.com/upload/files/demos/warpd_sw59.zip

And thx Spirit - non-corrupt and everything! :) 
Demos 
Now that there is a Fitz SDL 0.85 for OS X and Linux, I looked forward to playing Warpspasm on my Mac (and to future 2 player coop with my PC and Mac using Fitz 085).

I know there isn't an easy way to address this, but what would be great is if somehow the demos could play in FitzQuake 0.85

So I'm just making this a note for future reference as I consider Nehahra, Travail and Warpspasm sort of the big 3 Quake mods that stand in their own special league. 
That's 
Big, uh, bigup. Thanks. 
But 
I think that Sielwolf's demos are lost, unless anyone has them backed up - the fall of the Hub.

I vaguely remember that someone did, but then again I'm half cut. 
Baker: 
adding client-side support for other protocols is one of the things on my list for a future version. Aguirre's protocols and the nehahra protocol are fairly similar to the standard quake protocol and so supporting them should be possible. 
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