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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Hello Vondur 
did you forget it's QUAKE 1
(and bad screenshots too) 
Speeds 
there are good colored textures for quake1 (id1/cr8/dapak/etc) but these sucks polar bear bollox, they require edition and color polishing 
I Don't Mind The Textures... 
...infact, I think the main reason they look so washed out is because of brightness adjusting on the shots themselves.

However, I agree about the hangar. The floor could do with some large diagonal lines/pipes/struts or something to break up the overly huge areas of nothingness. 
=) 
I finish my map lostchildren. I think it's a final version. But I prefer your opinion before posting in the news archive.
Screenies and downloads:
http://www.planetquake.com/here/maps-rtcw.htm
I hope you will have fun.
And I need some help because I want to turn this map on enemy territory, and ET always freeze when I go to the limbo menu, I set correcly mapscoord and my spawns are good I f people can help me contact me. Thanks 
Here 
there are lots of yellow windows in there :) 
Bleh 
Fjoggs 
Nice brushwork, but shot #2 really needs more colors. 
Could Look Alright With Nice Lighting 
wich brings me to DEATH TO ALL DULL BORING EDITORSHOTS FFS 
I Think 
it looks rather spiffy :] 
 
Nice brushwork, but shot #2 really needs more colors.

True, but from the looks of things, the player won't actually be looking from that angle anyway, and once some snazzy lighting is in place it should look more interesting.

Good work Fjoggs. Let's have some ingame shots! :D 
Fjoggs 
Nice, looking good, like the style in the first shot. Not much to say at this stage except keep it up! 
Nevermind The Items 
With Sky And Some Lights 
Ankh 
Looking very nice. You should perhaps introduce some more color variation and some more detail though. 
Kaziganthe 
clip brushes; caulk behind the rocks.

ankh: nice, but what are those models?! 
Ankh 
nice :)

consider using a 24 bit skybox though... you can see nasty dithering on that one. 
Mmhhh! 
Looks quite nice, I'd like to see more varied/contrasted lighting though :) 
Ankh 
Looks good but I think the whole thing would be more visually appealing if the windows had glass in them. Red stained glass might go well with the theme. 
Thanks For Comments 
I will definitely try to tweak the lightning to get more contrast. I also want to add some detail on the empty walls, but not too much - I have high r_speeds (about 1000) already.
I have tried the red windows texture from knave.wad but I didn't like it. I somehow like that dark windows and I think I will not change them.

neg!ke: the models are for mr smabler, I know he likes it ;) he he 
Nice Work. 
I love the colours. They're very menacing, like an impending storm. And the little dashes of red compliment that nicely.

The windows are nice and menacing like that too. Never know what could pop out of them, or what lies beyond.

As for lighting, I think lightning would be good. Especially if it were angled so as to occasionally light up the inside of the windows. 
Ah Yeah 
lightning would totally roxor. remember middle evil? >:D 
Lighting 
Hm. I didn't think about it, but this is a good idea. Is there a guide somwhere about how to do it?
Many of the windows don't have the inside, because it's only textures. But some have ;) 
Comments 
Ankh : looks very good! I love the style you're working with...keep it up! I want to play this map.

Kazi : I ran through your map the other night (when I said I was going to on #tf, heh) and I was really quite impressed. The layout is very unique and seems like it would facilitate excellent gameplay. I loved the outdoor section that you modeled and I wish there were more areas like that! Very nice cubemapped type shaders throughout, and not a misalignment to be seen. A very professional job throughout. Nice work. 
Which One Looks Better? 
Or Even This 
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