ಠ_ಠ
#27807 posted by killpixel on 2016/07/25 22:48:15
The Aristocrats
#27808 posted by Kinn on 2016/07/26 00:53:21
Mission 64 (Q2 N64 -> PC Recreation Attempt)
#27810 posted by MaxED on 2016/08/01 11:56:10
About:
Missio n64 is a Quake 2 for Nintendo 64 recreation attempt for KMQuake 2 engine. The goal is to bring all 19 single-player levels from the game to PC.
Current progress:
The first map ("Strogg Outpost") is complete and playable.
Screenshots
Usage:
Extract "mission64" folder from the archive into your Quake 2 folder, then use "mission64/Launch.bat" to play.
Download:
Public test 1
That's Pretty Cool
#27811 posted by dwere on 2016/08/01 16:16:07
Someone should've done this a long time ago.
#27810
#27812 posted by Kinn on 2016/08/01 16:24:11
I am a large fan of this sort of thing
#27813 posted by dwere on 2016/08/01 17:29:17
Even the soundtrack is in place, great.
Why autoexec though?
MaxED
It's good that you have done this because it was on my to-do list. :P
MaxED
#27815 posted by mankrip on 2016/08/02 21:28:31
Great stuff. Does it also have the extra effects of the N64 port, such as muzzleflashes and lens flare?
#27816 posted by yhe1 on 2016/08/03 06:18:51
Someone should port the Saturn exclusive levels for Quake too!
Lol
They're a bit pants... The boxing ring might need extra code
Today, 21 years ago, John Romero released the first screenshots of Quake.
#27818
#27819 posted by Kinn on 2016/08/04 14:06:11
...and no doubt listed all sorts of features like the game will have location-based dismemberment, an eating-gibs-to-gain-health mechanic...
I Would Freak'n Love To Know
what quake would have been if the time constraints weren't there.
Like Molyneux Promises
Except the game is still good without the features.
#27822 posted by dwere on 2016/08/04 14:52:36
I'm content with how the game turned out. Although, pretty much like with both classic Doom games, it would've benefitted from another month of polishing.
#27823 posted by Kinn on 2016/08/04 15:20:46
Episode 4 could have benefited from being less ugly, but I doubt another month would have appreciably changed the game.
well i know that originally there were more rpg elements planned, I wonder if it would have turned out closer to what hexen II was
#27825 posted by Mike Woodham on 2016/08/04 15:53:03
I'm glad it was released when it was, I'm glad that it was as it was, I'm glad that it has become what it has, I'm glad I enjoyed it for so long.
#27826 posted by dwere on 2016/08/04 18:12:21
Dunno. A lot of small fixes can be done in a month.
That is, of course, if you're still able to notice things that need fixing, and if you actually care.
Quake Champions Debut Gameplay Trailer
#27827 posted by aDaya on 2016/08/05 00:32:21
https://www.youtube.com/watch?v=-UhHcEiegb8
Huh. It doesn't look that bad. Whaddaya know.
Hmm
#27828 posted by mjb on 2016/08/05 00:58:18
Yeah, decent enough I liked some of those enviroments. Orbb tribute? hah.
Quake Chumpions
#27829 posted by Kinn on 2016/08/05 01:39:45
Yes it does look ok. Ignoring the retarded eyeball for now, I like that there generally appears to be some tasteful art direction this time around, as opposed to the gaudy clown-vomit-textured eyesores that were the Quake 3 maps.
I Like The Eyeball
I thought it was amusing
Gibs
#27831 posted by Kinn on 2016/08/05 02:00:23
Btw, why are the gibs getting progressively more crap as the Quake series goes on?
In terms of both audio and visuals, Quake 1's gibs were chunky, solid, satisfying and hilarious. Quake 2's gibs were more squishy and liquidy but still fairly amusing. Quake 3's gibs relied too much on lame splat sprites and had a stupid, almost homebrew-esque splat sound.
The gibs in that champions video look even worse, visualised almost completely by a lame 2D particle/sprite splash thing.
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