#27803 posted by anonymous user on 2016/07/20 04:13:25

Can't Help
#27806 posted by
spy on 2016/07/25 22:41:04
but this is the most hilarious thing i've ever seen
brilliant
This Is Borderline Fanfic Territory
#96 posted by mankrip [66.249.88.159] on 2016/02/10 15:56:02
Shambler is the husband, Vore is the wife, Fiend is their kid, and the Spawn is their dog.
They walk around for a picnic in the woods, while scrags sing in the trees and rotfishes dance in the water. Shambler asks "Did you bring the canned meat, honey?". Vore answers "Here, my love", and hands him a knight's head soaked in blood inside of a helmet.
They eat the head, they eat their child, and then Vore starts to have sex with Shambler while he slaps the Spawn into her ass until it explodes. Everyone is happy, everyone is dead. Le fin.
should of been the next speedmapping theme

Mission 64 (Q2 N64 -> PC Recreation Attempt)
#27810 posted by
MaxED on 2016/08/01 11:56:10
About:
Missio
n64 is a Quake 2 for Nintendo 64 recreation attempt for
KMQuake 2 engine. The goal is to bring all 19 single-player levels from the game to PC.
Current progress:
The first map ("Strogg Outpost") is complete and playable.
Screenshots
Usage:
Extract "mission64" folder from the archive into your Quake 2 folder, then use "mission64/Launch.bat" to play.
Download:
Public test 1

That's Pretty Cool
#27811 posted by
dwere on 2016/08/01 16:16:07
Someone should've done this a long time ago.

#27810
#27812 posted by
Kinn on 2016/08/01 16:24:11
I am a large fan of this sort of thing
#27813 posted by
dwere on 2016/08/01 17:29:17
Even the soundtrack is in place, great.
Why autoexec though?

MaxED
It's good that you have done this because it was on my to-do list. :P

MaxED
#27815 posted by
mankrip on 2016/08/02 21:28:31
Great stuff. Does it also have the extra effects of the N64 port, such as muzzleflashes and lens flare?
#27816 posted by yhe1 on 2016/08/03 06:18:51
Someone should port the Saturn exclusive levels for Quake too!

Lol
They're a bit pants... The boxing ring might need extra code
Today, 21 years ago, John Romero released the first screenshots of Quake.

#27818
#27819 posted by
Kinn on 2016/08/04 14:06:11
...and no doubt listed all sorts of features like the game will have location-based dismemberment, an eating-gibs-to-gain-health mechanic...

I Would Freak'n Love To Know
what quake would have been if the time constraints weren't there.

Like Molyneux Promises
Except the game is still good without the features.
#27822 posted by
dwere on 2016/08/04 14:52:36
I'm content with how the game turned out. Although, pretty much like with both classic Doom games, it would've benefitted from another month of polishing.
#27823 posted by
Kinn on 2016/08/04 15:20:46
Episode 4 could have benefited from being less ugly, but I doubt another month would have appreciably changed the game.
well i know that originally there were more rpg elements planned, I wonder if it would have turned out closer to what hexen II was
#27825 posted by Mike Woodham on 2016/08/04 15:53:03
I'm glad it was released when it was, I'm glad that it was as it was, I'm glad that it has become what it has, I'm glad I enjoyed it for so long.
#27826 posted by
dwere on 2016/08/04 18:12:21
Dunno. A lot of small fixes can be done in a month.
That is, of course, if you're still able to notice things that need fixing, and if you actually care.

Quake Champions Debut Gameplay Trailer
#27827 posted by
aDaya on 2016/08/05 00:32:21
https://www.youtube.com/watch?v=-UhHcEiegb8
Huh. It doesn't look that bad. Whaddaya know.