Holy Crap
#2758 posted by bambuz on 2005/11/28 15:20:12
the textures and lighting really play together subtly. Really good work. I really like shot 2.
The hangar has too much floor tex repetition.
What Textures Are Those?
#2759 posted by necros on 2005/11/28 16:04:00
cause i hate them. ;)
Jpl
#2760 posted by negke on 2005/11/28 23:21:23
shots look very nice. the ships in particular.
a quick note about taking screenshots though: don't just increase brightness but also contrast (5/15 or 10/20). then commenting on the light would be easier (looks pretty minlighty now).
About Starships
#2761 posted by JPL on 2005/11/29 00:08:03
About the starship: this is a Q2 prefab I downloaded here: http://dynamic.gamespy.com/~quark/userprefabs.php3 (look for Alien Ship) and that I have to re-texture... I'm glad you found it quite nice ;)
Nice
#2762 posted by mwh on 2005/11/29 01:16:38
Agree about the floor texture though.
Jpl
#2763 posted by Vondur on 2005/11/29 05:03:05
textures sucks (blurry, bad colors), brushwork is nice
Hello Vondur
#2764 posted by gone on 2005/11/29 06:38:49
did you forget it's QUAKE 1
(and bad screenshots too)
Speeds
#2765 posted by Vondur on 2005/11/29 06:57:38
there are good colored textures for quake1 (id1/cr8/dapak/etc) but these sucks polar bear bollox, they require edition and color polishing
I Don't Mind The Textures...
#2766 posted by Text_Fish on 2005/11/30 04:51:56
...infact, I think the main reason they look so washed out is because of brightness adjusting on the shots themselves.
However, I agree about the hangar. The floor could do with some large diagonal lines/pipes/struts or something to break up the overly huge areas of nothingness.
=)
#2767 posted by here on 2005/11/30 08:56:20
I finish my map lostchildren. I think it's a final version. But I prefer your opinion before posting in the news archive.
Screenies and downloads:
http://www.planetquake.com/here/maps-rtcw.htm
I hope you will have fun.
And I need some help because I want to turn this map on enemy territory, and ET always freeze when I go to the limbo menu, I set correcly mapscoord and my spawns are good I f people can help me contact me. Thanks
Here
#2768 posted by Ankh on 2005/11/30 12:25:48
there are lots of yellow windows in there :)
Bleh
#2769 posted by Fjoggs on 2005/12/01 13:42:16
Fjoggs
#2770 posted by Jago on 2005/12/01 14:34:28
Nice brushwork, but shot #2 really needs more colors.
Could Look Alright With Nice Lighting
#2771 posted by cyBeAr on 2005/12/01 14:55:11
wich brings me to DEATH TO ALL DULL BORING EDITORSHOTS FFS
I Think
it looks rather spiffy :]
#2773 posted by Text_Fish on 2005/12/01 18:10:00
Nice brushwork, but shot #2 really needs more colors.
True, but from the looks of things, the player won't actually be looking from that angle anyway, and once some snazzy lighting is in place it should look more interesting.
Good work Fjoggs. Let's have some ingame shots! :D
Fjoggs
#2774 posted by Shambler on 2005/12/02 01:21:35
Nice, looking good, like the style in the first shot. Not much to say at this stage except keep it up!
Nevermind The Items
#2775 posted by kaziganthe on 2005/12/06 20:51:25
With Sky And Some Lights
#2776 posted by Ankh on 2005/12/07 05:50:24
Ankh
#2777 posted by Jago on 2005/12/07 06:16:39
Looking very nice. You should perhaps introduce some more color variation and some more detail though.
Kaziganthe
#2778 posted by negke on 2005/12/07 07:09:09
clip brushes; caulk behind the rocks.
ankh: nice, but what are those models?!
Ankh
#2779 posted by necros on 2005/12/07 08:56:39
nice :)
consider using a 24 bit skybox though... you can see nasty dithering on that one.
Mmhhh!
#2780 posted by Spirit on 2005/12/07 09:12:16
Looks quite nice, I'd like to see more varied/contrasted lighting though :)
Ankh
#2781 posted by Tronyn on 2005/12/07 09:20:54
Looks good but I think the whole thing would be more visually appealing if the windows had glass in them. Red stained glass might go well with the theme.
Thanks For Comments
#2782 posted by Ankh on 2005/12/07 10:35:19
I will definitely try to tweak the lightning to get more contrast. I also want to add some detail on the empty walls, but not too much - I have high r_speeds (about 1000) already.
I have tried the red windows texture from knave.wad but I didn't like it. I somehow like that dark windows and I think I will not change them.
neg!ke: the models are for mr smabler, I know he likes it ;) he he
|