Agreed With Nitin
#2754 posted by lurker on 2009/07/24 04:15:27
I played it to the finish many many years ago. Have no desire to ever do so again, though I have fired it up expressly for Shadar Logoth once or twice in the intervening years.
Wot
#2755 posted by [Kona] on 2009/07/24 04:57:32
Yep, the first 1/3 is good. It goes downhill the further you play I thought, so if your still not enjoying it, don't bother continuing. It was good for it's time.
#2756 posted by JneeraZ on 2009/07/24 13:57:00
I'm going to pretend that I don't see this blasphemy and just carry on with my day. La la la...
Fun Fact
#2757 posted by negke on 2009/07/24 14:10:02
So after which level exactly does it stop feeling mediocre and boring?
- The same could be said about Quake.
. . . Or Any Game
#2758 posted by ijed on 2009/07/24 15:30:05
Neg
1/10
Ok, Cool
#2760 posted by negke on 2009/07/25 14:40:43
http://www.youtube.com/watch?v=clnmfMQBIbw
Though I hope the glow doesn't make it too easy for the survivors in the end.
#2761 posted by JneeraZ on 2009/07/25 14:54:59
I believe the first one has that glow as well. Do you mean the effect where you see team mates through walls?
Glow?
#2762 posted by bal on 2009/07/25 15:07:15
Yeah being able to see your team mates trough walls has always been in...
Damn I can't wait to play it!
Does It?
#2763 posted by negke on 2009/07/25 15:12:37
Hmm, I guess I should play it more often. :P
But there's no such effect for items, is there?
Yep
#2764 posted by ijed on 2009/07/25 16:13:57
You focus on it and it outlines.
Selective Perception FTW
#2765 posted by negke on 2009/07/25 16:18:46
Fucking Hell
#2766 posted by ijed on 2009/07/25 16:19:36
That looks so good I don't even mind the dumb phong shader choice.
Looks Good...
#2767 posted by Mike Woodham on 2009/07/25 21:29:38
...but do I have to have all those messages on the screen and all those 'buddies' getting in the way. I just want to kill things, I don't need to be clever about it!
Clutter Free
#2768 posted by Preach on 2009/07/25 23:23:37
Those hints can be disabled, they're meant to be help for beginners. Some people do leave them on though, because it's a clearer cue that something happened to your teammates than the sounds/other HUD indicators.
Looks Just Like More L4D...
#2769 posted by Shambler on 2009/07/26 00:04:39
...well that's me sold then :)
Axe looks well brutal. Incendiary shotgun looks good for lighting up Zombies for others to shoot.
#2770 posted by JneeraZ on 2009/07/26 00:16:59
Yeah, the melee stuff looks cooler than I was expecting. And, yes, incendiary shotgun plz!
Mike
#2771 posted by bal on 2009/07/26 10:17:02
You can't play L4D without buddies, be they real people or bots. Any random special infected is capable of incapacitating you, and someone needs to be there to free you.
The 2 new infected look good, they will stop people stacking up in corners when a swarm comes.
Is It Just Me
#2772 posted by ijed on 2009/07/26 15:43:33
Or does the player kill a special with a single hit from a frying pan?
Yeah
#2773 posted by Zwiffle on 2009/07/26 16:38:38
Melee kill special infected with on hit except for witch and tank.
#2774 posted by negke on 2009/07/26 16:56:45
I can imagine how this will affect my Versus experience.
No
#2775 posted by bal on 2009/07/26 17:20:23
Actually in an interview they said that will probably be tweaked. Killing the charger with one frying pan hit looks weird.
#2776 posted by JneeraZ on 2009/07/26 17:26:28
And they might change the rules based on how you're playing. Players vs Players could never have 1 hit kills but Players vs AI might...
Changing Rules
#2777 posted by megaman on 2009/07/26 17:41:04
are awesome!
#2778 posted by JneeraZ on 2009/07/26 20:51:54
Hey, they can be. As long as it's made clear what's happening to the player.
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