Who
#2753 posted by Zwiffle on 2009/07/02 23:59:29
Do I send my speedmap to this week if no one else can participate?
#2754 posted by gb on 2009/07/03 01:50:01
OK...
Theme: Speedrunning
Deadline: Saturday
Send to me, mail in profile.
I'll do one.
No Go
#2755 posted by gb on 2009/07/04 20:28:11
Sorry, I can not make it. RL doesn't leave me any time.
Sorry Zwiffle. You may spank me now.
Yeah Rocket Launchers Don't Leave Me Time Either
#2756 posted by meTch on 2009/07/05 01:38:07
jk ;}
...I'm too slow to make a speed map
Probably Not Gonna.
#2757 posted by Drew on 2009/07/05 21:29:03
I mean, I could. theoretically. but I doubt it.
#2758 posted by Trinca on 2009/07/06 19:30:03
i started something :\ but i dont if i will finish :p
#2759 posted by Trinca on 2009/07/06 20:00:28
dont "know" if
oh well already lost 30 minutes on it... so I will make it!!!
anyone?
Entering RADIANTLEVEL
#2760 posted by negke on 2009/07/06 21:54:57
I made a map. It's tiny and bleh and doesn't really qualify as a speedmap since it took forever. Reason is I made it in Radiant (=my first map!)- in order to finally get familiar with a modern editor and because I can't reboot at the moment thanks to VIS. Going to send it to gb.
Radiant feels like a solid editor, but it definitely has some quirks. Selecting stuff (brushes/entities) is kind of awkward once there's something above the object in question - I ended up selecting those things in the Camera window - is there better way for the 2D modes?
It wasn't needed in this map, but the Region thing seems more complicated than necessary, too. I reckon this will make for some woes in the future.
Is there a way to have the mdls displayed? For I found the entity box display to be suboptimal.
What sucks most is that Radiant is so picky about non-standard (non-predefined) entities - for example, when making a brush-based info_notnull, the brush is discarded and the entity moved to the origin of the map. Cloning brush ents is dangerous, too, as not only one might end up with 'bbox merging' but also rogue ents when deleting them.
So, Radiant people, any tips?
Won't Make It This Week.
#2761 posted by Drew on 2009/07/06 22:13:23
maybe next week.
Negke:
#2762 posted by metlslime on 2009/07/06 22:57:44
in 2D view, you always select the closest brush, unless there's an entity, then it will select the entity no matter if there's a brush closer.
I do most of my selecting in the camera view.
Sometimes if i want to select a group of things, i draw a brush around them in the 2D view and choose "select complete tall" to select everything fully inside that rectangle -- 'partial tall' will include objects that are partially outside the brush you drew, and 'inside'/'touching' are the equivalent functions but where the height of the initial brush matters ('tall' commands will ignore the third dimention. Note that the third dimention is whichever one is not visible in your current 2D view, so "complete tall" with a side view would select an invinitely long area, not an invinitely tall area.)
Negke
#2763 posted by Zwiffle on 2009/07/06 23:02:13
Use shift+alt+click for cycling through brushes that are on top of each other in 2d modes.
For cloning things, unfortunately, I find that you can't clone brush entities at all, because they will end up being the same entity just spread out over multiple brushes. You have to clone them before you make them entities, and then what I do is set one property, select a different entity, press enter then change the name.
For example, if I want to make a series of crushing doors, I'll line them up, then turn each one into a func_door, set one with 'targetname = crushDoor01', select the next one, press enter, delete the 1 then press 2, etc etc. It is very cumbersome this way, but I don't know anything better.
#2764 posted by Trinca on 2009/07/07 18:13:17
nice i will sent mine untill friday for sure!
today i dont have time for it... but tomorow i will try to finish it.
Metl, Zwiffle
#2765 posted by negke on 2009/07/08 10:18:00
Ah, good. I'll give it a try.
Next Theme
#2766 posted by JPL on 2009/07/08 11:34:16
Michael Jackson Tribute ?
Wtf?
#2767 posted by spy on 2009/07/08 12:36:50
Michael Jackson Tribute ?
MJ joins the zombies
OK
#2768 posted by JPL on 2009/07/08 13:29:03
Michael Jackson's Zombies Tribute :P
#2769 posted by Trinca on 2009/07/08 15:28:40
no, another proper idear please!
Bad Theme.
#2770 posted by Drew on 2009/07/08 16:57:42
lets do something simple. like... moldy bricks. or metal at night. or the 512x512 or something.
#2771 posted by Trinca on 2009/07/08 17:26:07
i�ve my speedmap for speedruns theme ready friday, just have some small fixes to make!
#2772 posted by gb on 2009/07/08 18:12:19
I'm not at home until Friday or so, so can't participate this week.
Next week perhaps.
Will Not Participate...
#2773 posted by JPL on 2009/07/08 19:36:25
(as usual), and also because you guys don't like my theme proposal :P
It's Too Difficult
#2774 posted by ijed on 2009/07/08 20:35:10
Dead pedophile popstar?
Good Theme...
#2775 posted by metlslime on 2009/07/08 22:46:39
i look forward to a map based on the planet from Captain EO.
#2776 posted by Trinca on 2009/07/09 00:44:14
so will i sent map to negke or gb?
#2777 posted by negke on 2009/07/09 01:58:02
I'd say send it to gb.
Btw. my map doesn't follow the theme or anything.
|