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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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mine is done. 
Tomorrow? 
I started mine but only put about 20 minutes into it. I'll do a quick retool tomorrow morning before work and send that off to you.
I don't think anyone else is taking part this time.
pussies. 
 
Sure, that's fine.

If you'd like more time, we could simply skip this one.

Where are all the others? 
There Are None. 
there never will be.
because they are all big 'real map' making manginas.
i'm sending you some mail right now. 
 
Oh if we could at least make a 33 speedmap megawad. Megapak I mean.

Not going to happen, huh.

How about that 512x512x512 contest? Would the people be more inclined to participate? 
Theme Suggestion 
"Speedrun" - set your map up with the possibility of multiple routes for speed runners in addition to regular gameplay. 
Well... 
I probably won't be able to make the next event. Won't rule it out completely but I seriously doubt it.

Zwiffle - there was a speedrun session years ago, and it was pretty good.

I personally don't think I'd stay on theme with that one. I just never speedrun, so it would be hard to map for. Also, isn't the fun of speedrunning finding ways to work around the 'rules' of the map? 
SM22 
 
 
I don't really have an idea how to make a map enjoyable to speedrun. It often seems speedrunners just like the simpler, cruder, or weirder maps. Plainly for trickability. Actually making a map with that in mind would be quite a challenge for me.

It should have several possible routes? Be relatively open? 
 
Anyone Up For The Speedrun Theme? 
 
Gb 
o/ 
The Stream 
 
Speedrunning Theme., 
The trick is, I think, to make a map that is fun and has lots of running possibilities, but without overdesigning it for specific tricks and obvious routes. It's much more rewarding as a running to have possibilities to play around with and options to try and work it out for oneself, rather than having shortcuts and routes handed on a plate. Thus:

Dos:
Open mapping with space to move.
Normal map progress made by moving upwards or over gaps or similar.
Variety of useful monsters (ogres, vores, fiends, blers, spawn).
Some "trickier" explosives, gl or barrels.
Slopes if they fit in naturally.
Clean mapping with not much to snag a player.
A reasonable amount of health.
Plenty of monsters but not in cramped spaces.

Don't:
Too much health/armour/pent/eyes to make infinite boosts or general running too easy.
Really obvious "go this way" shortcuts.
RL, too easy.
GL too early unless lots of hard trick potential.
Quad. 
 
Yeah. I think the hard part is to build shortcuts without serving them on a plate.

If the theme is "speedrunning", well, hmm, there goes my disguise already, as a mapper :-P

I can't do it this time unless we have Saturday as the total deadline, since I'll be travelling from Sunday on. 
Who 
Do I send my speedmap to this week if no one else can participate? 
 
OK...

Theme: Speedrunning

Deadline: Saturday

Send to me, mail in profile.

I'll do one. 
No Go 
Sorry, I can not make it. RL doesn't leave me any time.

Sorry Zwiffle. You may spank me now. 
Yeah Rocket Launchers Don't Leave Me Time Either 
jk ;}

...I'm too slow to make a speed map 
Probably Not Gonna. 
I mean, I could. theoretically. but I doubt it. 
 
i started something :\ but i dont if i will finish :p 
 
dont "know" if

oh well already lost 30 minutes on it... so I will make it!!!

anyone? 
Entering RADIANTLEVEL 
I made a map. It's tiny and bleh and doesn't really qualify as a speedmap since it took forever. Reason is I made it in Radiant (=my first map!)- in order to finally get familiar with a modern editor and because I can't reboot at the moment thanks to VIS. Going to send it to gb.

Radiant feels like a solid editor, but it definitely has some quirks. Selecting stuff (brushes/entities) is kind of awkward once there's something above the object in question - I ended up selecting those things in the Camera window - is there better way for the 2D modes?
It wasn't needed in this map, but the Region thing seems more complicated than necessary, too. I reckon this will make for some woes in the future.
Is there a way to have the mdls displayed? For I found the entity box display to be suboptimal.
What sucks most is that Radiant is so picky about non-standard (non-predefined) entities - for example, when making a brush-based info_notnull, the brush is discarded and the entity moved to the origin of the map. Cloning brush ents is dangerous, too, as not only one might end up with 'bbox merging' but also rogue ents when deleting them.
So, Radiant people, any tips? 
Won't Make It This Week. 
maybe next week. 
Negke: 
in 2D view, you always select the closest brush, unless there's an entity, then it will select the entity no matter if there's a brush closer.

I do most of my selecting in the camera view.

Sometimes if i want to select a group of things, i draw a brush around them in the 2D view and choose "select complete tall" to select everything fully inside that rectangle -- 'partial tall' will include objects that are partially outside the brush you drew, and 'inside'/'touching' are the equivalent functions but where the height of the initial brush matters ('tall' commands will ignore the third dimention. Note that the third dimention is whichever one is not visible in your current 2D view, so "complete tall" with a side view would select an invinitely long area, not an invinitely tall area.) 
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