I Actually Think Its A Good Theme
#2735 posted by Drew on 2009/06/26 16:44:10
I just want to make something simple, cause my last speedmap got out of control and I wasn't able to really finish it properly. won't happen this time.
#2736 posted by gb on 2009/06/26 20:43:00
Unthemed would have been my theme choice #2, since I feel much like Drew and basically just want to do something quick...
throw in some protection for the monsters :-P or for the player. One of my ideas was to take House of Chthon and correct those pesky buttons. :-))
#2737 posted by gb on 2009/06/28 23:32:23
Drew, how's it going?
My map is practically finished, brushwork, monsters, items etc., just need to do a few triggers and a lift, and blammo.
Mine's pretty small, usual gameplay, but hopefully nicer looks and needs Quoth (or any mod that supports SPAWNED, heh). Can't be arsed to build spawnboxes anymore. I'll upload the pack tomorrow if you send me one.
#2738 posted by gb on 2009/06/29 02:52:00
mine is done.
Tomorrow?
#2739 posted by Drew on 2009/06/29 06:16:20
I started mine but only put about 20 minutes into it. I'll do a quick retool tomorrow morning before work and send that off to you.
I don't think anyone else is taking part this time.
pussies.
#2740 posted by gb on 2009/06/29 16:11:34
Sure, that's fine.
If you'd like more time, we could simply skip this one.
Where are all the others?
There Are None.
#2741 posted by Drew on 2009/06/29 19:32:35
there never will be.
because they are all big 'real map' making manginas.
i'm sending you some mail right now.
#2742 posted by gb on 2009/06/29 19:45:36
Oh if we could at least make a 33 speedmap megawad. Megapak I mean.
Not going to happen, huh.
How about that 512x512x512 contest? Would the people be more inclined to participate?
Theme Suggestion
#2743 posted by Zwiffle on 2009/06/29 19:59:19
"Speedrun" - set your map up with the possibility of multiple routes for speed runners in addition to regular gameplay.
Well...
#2744 posted by Drew on 2009/06/29 20:16:01
I probably won't be able to make the next event. Won't rule it out completely but I seriously doubt it.
Zwiffle - there was a speedrun session years ago, and it was pretty good.
I personally don't think I'd stay on theme with that one. I just never speedrun, so it would be hard to map for. Also, isn't the fun of speedrunning finding ways to work around the 'rules' of the map?
SM22
#2745 posted by Drew on 2009/06/29 20:17:31
#2746 posted by gb on 2009/06/29 20:22:37
I don't really have an idea how to make a map enjoyable to speedrun. It often seems speedrunners just like the simpler, cruder, or weirder maps. Plainly for trickability. Actually making a map with that in mind would be quite a challenge for me.
It should have several possible routes? Be relatively open?
#2747 posted by gb on 2009/07/01 01:43:53
?
Anyone Up For The Speedrun Theme?
#2748 posted by gb on 2009/07/01 19:47:58
Gb
#2749 posted by Zwiffle on 2009/07/01 19:52:42
o/
The Stream
#2750 posted by ijed on 2009/07/01 20:16:57
Speedrunning Theme.,
#2751 posted by Shambler on 2009/07/02 00:26:51
The trick is, I think, to make a map that is fun and has lots of running possibilities, but without overdesigning it for specific tricks and obvious routes. It's much more rewarding as a running to have possibilities to play around with and options to try and work it out for oneself, rather than having shortcuts and routes handed on a plate. Thus:
Dos:
Open mapping with space to move.
Normal map progress made by moving upwards or over gaps or similar.
Variety of useful monsters (ogres, vores, fiends, blers, spawn).
Some "trickier" explosives, gl or barrels.
Slopes if they fit in naturally.
Clean mapping with not much to snag a player.
A reasonable amount of health.
Plenty of monsters but not in cramped spaces.
Don't:
Too much health/armour/pent/eyes to make infinite boosts or general running too easy.
Really obvious "go this way" shortcuts.
RL, too easy.
GL too early unless lots of hard trick potential.
Quad.
#2752 posted by gb on 2009/07/02 18:28:09
Yeah. I think the hard part is to build shortcuts without serving them on a plate.
If the theme is "speedrunning", well, hmm, there goes my disguise already, as a mapper :-P
I can't do it this time unless we have Saturday as the total deadline, since I'll be travelling from Sunday on.
Who
#2753 posted by Zwiffle on 2009/07/02 23:59:29
Do I send my speedmap to this week if no one else can participate?
#2754 posted by gb on 2009/07/03 01:50:01
OK...
Theme: Speedrunning
Deadline: Saturday
Send to me, mail in profile.
I'll do one.
No Go
#2755 posted by gb on 2009/07/04 20:28:11
Sorry, I can not make it. RL doesn't leave me any time.
Sorry Zwiffle. You may spank me now.
Yeah Rocket Launchers Don't Leave Me Time Either
#2756 posted by meTch on 2009/07/05 01:38:07
jk ;}
...I'm too slow to make a speed map
Probably Not Gonna.
#2757 posted by Drew on 2009/07/05 21:29:03
I mean, I could. theoretically. but I doubt it.
#2758 posted by Trinca on 2009/07/06 19:30:03
i started something :\ but i dont if i will finish :p
#2759 posted by Trinca on 2009/07/06 20:00:28
dont "know" if
oh well already lost 30 minutes on it... so I will make it!!!
anyone?
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