OBS
#27482 posted by mjb on 2016/04/18 01:48:43
Yeah, I found that it worked best for things like Quake. I tend to use Shadowplay for things but I am beginning to lean towards OBS.
#27483 posted by mankrip on 2016/04/18 02:22:29
Shadowplay won't work on my Core i5 laptop due to its Intel GPU. I may try it on my Core 2 Duo desktop PC later, since it has a 9500GT GPU.
I'm not sure which one will perform better. The engine runs better in the Core i5, but the video capture should run better in the Core 2.
Streaming
#27484 posted by DaZ on 2016/04/18 14:21:22
#27485 posted by mankrip on 2016/04/18 18:39:32
Nice, I'll watch.
Though OBS has a 1.6 seconds audio delay when recording, so I have to open the video in Avidemux to shift the audio, which means streaming is probably out of question. Also, my upload speed is 512Kbps.
But being able to record and upload gameplay videos is good enough for me.
You Can Set An Audio Offset In Obs
#27486 posted by DaZ on 2016/04/18 20:15:39
^^
Linux Users
#27487 posted by SleepwalkR on 2016/04/19 20:50:38
Where are your engines installed? Are they all in one directory or is the layout different on Linux than on other platforms?
Same directory, some engines trip up on case sensitivity though.
my engines are all installed in my quake directory which sits in my home folder (my only game that does)
#27489 posted by ericw on 2016/04/19 23:06:29
Yeah, same, I put engine executables in ~/quake like I would on other platforms.
If you install the debian/ubuntu package of Quakespasm, I believe it installs in /usr/bin/quakespasm.
#27490 posted by necros on 2016/04/20 01:32:30
I'd recommend an engine subfolder for each one, that way you don't get dll collisions.
I Once Played A DM Map
#27492 posted by Jaromir83 on 2016/04/20 19:38:35
via QW with some nice corridors (pentagrams in ceilings?) and a room with water reaching player's knees. ideas?
Making Of Die Hard Trilogy
#27493 posted by Blitz on 2016/04/21 08:06:34
https://www.youtube.com/watch?v=HVgokAf416Q
Interesting look at some Quake-era level editing tools & other parts of production on Die Hard Trilogy
Prince Has Left Valve
As Did Chyna
#27495 posted by mjb on 2016/04/21 20:32:45
RIP
Far too young.
#27496 posted by Kinn on 2016/04/21 22:41:46
My cock currently stands at half-mast in respectful memory of Chyna's meaty clitorenis.
#27497 posted by mankrip on 2016/04/22 05:17:43
I've found out that the OBS audio delay doesn't happen when playing in fullscreen. This makes things even easier.
However, I'm getting a number of stutterings during gameplay when recording. I don't know if that's caused by some background task, or if that's caused by OBS, but the stutterings happens in the game itself.
After finishing the upload of the first video, I'll try recording a new video with my computer disconnected from the Internet to see if that helps. For some reason having an active Internet connection caused some stutterings some months ago, so that may be the problem.
Mankrip
I discovered that VLC can record screen and individual windows, at least in linux anyways.
#27499 posted by mankrip on 2016/04/22 05:47:41
OBS is working really well for me, so I'll stick with it for a while.
I've just confirmed that it's the internet connection that makes the engine stutters, even though I'm playing in single player. Someday I'll try to fix it.
Yay
#27500 posted by mankrip on 2016/04/22 06:58:58
Here's my first video: Adib Murad's Signati.
Now I'll record another.
Yeah, wizards do that. Just randomly pop through a brush they decide isn't solid enough.
Also, what filtering / graphics options are you using, those textures are really dithery. Or is that just the textures themselves?
OBS
#27502 posted by mjb on 2016/04/22 12:10:18
Hmm, I know I get HIGH ENCODING warnings sometimes but that is because I try to really push the bitrate.
I use CBR and a bitrate of like 12000 to have reasonable quality. I'd like to use VBR but I could never get anything that looked ...not blurry.
I always used to use Shadowplay for everything because it just worked. But for OpenGL and non D3D games I found OBS to be the champion. Never thought about internet connection though.
#27503 posted by mankrip on 2016/04/22 15:26:02
Shamblernaut: The dithering is done by the renderer. Yes, some of those textures (mainly the bricks) doesn't look smooth enough with dithering because their hue & brightness contrast doesn't fit well into the Quake palette.
Bloughsburgh: I'm using a 5000 CBR. Also, when recording another video with the Internet connection disabled I've found out the stutterings eventually happened again.
Without recording, I get a solid 72 fps at 720p.
It may be because I've configured OBS to run in high priority. I'll try running OBS in normal priority, but I suppose this can make the video recording to get choppy.
#27504 posted by scar3crow on 2016/04/22 18:08:52
If you want some good q2 dm action going in the background while you work, there is a pretty good upload of purri v isBjorn on Aerowalk. https://www.youtube.com/watch?v=WWCXVMc_EFE
Romero/Carmack
#27505 posted by JPL on 2016/04/22 22:21:46
<-
#27506 posted by anonymous user on 2016/04/22 23:21:27
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