Thanks Bloughsburgh*
#251 posted by NewHouse on 2016/08/10 13:17:51
I wasted great amount of time when trying to make control room without clear vision, and in the end I decided to focus on flow and make decisions in that sense. I try to keep layout kind of simple..
I really don't know whether I have time to make everything I have in my mind. I have to push out at least one big fight.
Madness
#252 posted by mjb on 2016/08/10 13:35:16
I honestly have no idea what I am doing, but I like what I have so far.
My initial idea was a lot more grounded but what I have now is rather abstract. I never mapped for a base theme and it is a different challenge to say the least.
I am lightly texturing and detailing as I go, but the main focus is to plot the route of the map. After that, the fun begins with details, lights, entities, etc.
Keys, Keys, Keys?
#253 posted by NewHouse on 2016/08/10 19:52:48
Is there how many keys available and how?
Yellow, Silver cards... is there third one for example disc like in Quake2? Or red card works might work as well.
#254 posted by khreathor on 2016/08/10 20:44:50
Afaik there are only 2 keys in 4 visual variants. You can always use some trigger, to open a door. Maybe add some button or lever to activate them? Or some other action - you have many options.
Something Logical?
#255 posted by NewHouse on 2016/08/10 23:24:54
Thanks, had another vision where player need to turn power on before pressing the button and activating elevators in base.. so it seems like I don't need key for that.
I'm going to use silver key(s) already for the different purposes. Though it really makes me wonder why there is only two kinds of keys available, doom had 3 types of keys even.
With The Extended Deadline...Maybe
#256 posted by Qmaster on 2016/08/11 03:29:59
....
#257 posted by brutecold on 2016/08/11 03:30:44
My map is not looking good lol...
I guess was not a good idea to try learn from the basics, and meet a deadline when I'm too busy XD
Will keep working on it till I think it's acceptable, but the map wont be on this Jam.
I made a lot of mistakes, and learned a lot! really wanna work more on quake maps.
Can't wait to see what you guys have done!!
Nice Shots, Qmaster
#258 posted by killpixel on 2016/08/11 03:39:37
That's Looking Mighty Fine Qmaster
#259 posted by skacky on 2016/08/11 04:00:37
Crazy Cave
#260 posted by mjb on 2016/08/11 04:05:00
Whoo, loving the subtle blues Qmaster!
More Like Green*
#261 posted by NewHouse on 2016/08/11 07:13:47
Looks very nice, but mine is going to be pure blue theme ;p
Qmaster
Looks legit.
Gorgeous color scheme, Qmaster! You're the second or third person in this thread I've gotten intensely jealous of after seeing you perfectly pull off colors I'd wanted to use. You rat bastards. :D
Wish I could say I had any screenshots of my own, but the past week has been unexpectedly busy and I'm not much of a multitasker.
I do have something to share, though, a small update to my FGD that avoids a possible editor conflict between different versions of 'delay' that appear in various places in the file. Technical details aside, those using Jack should now be able to set a target to turn a light into a spotlight, and also have the nice dropdown menu for Attenuation with its friendly names, instead of having to type in a number.
ItEndsWithTens - Noice !
#264 posted by khreathor on 2016/08/11 13:30:53
Update
#265 posted by mjb on 2016/08/11 13:50:49
Geometry - 85%
Lite Texturing - 100%
Detailed Texturing - 30%
Detailed Brushes - 40%
Entities - 5%
Lighting - 0%
Testing - 10%
I got some work to do, but filling in the creamy filling is my favorite part! ;O
Once I finish detailing, I'll post WIPs if it isn't' already the deadline!
Something That Will Stay The Same*
#266 posted by Update* on 2016/08/11 15:14:11
about 3/10 done.. haven't finished ceilings yet, because lot of areas are under work until the layout is tested out well.
Here is couple areas that will stay as they are now: https://drive.google.com/file/d/0BwxYkKdSD855NkhrN3ZmV0xqQTA/view?usp=sharing
I haven't sure yet about fog, but I will play around couple settings I used different map. Cyan/Blue eerie fog might look good or not.. I have to try out something like that.
Cold
#267 posted by mjb on 2016/08/11 15:19:49
Ooh those screens give a really cold and isolated vibe. Looks great!
Cold Indeed
#268 posted by NewHouse on 2016/08/11 15:54:27
Map is going to be called out of jam7 "IceCore", when it is finished/polished. It might not look much right now, but hopefully it will end up being what I'm seeing already*
#269 posted by skacky on 2016/08/11 17:28:43
I like the lighting and shapes, reminds me of the first few maps of Doom 64.
Tens
#270 posted by adib on 2016/08/11 20:04:21
Is this the FGD you're using, right? Thanks for it!
As for me, I'm still greyboxing. No screenies atm.
Skacky
#271 posted by NewHouse on 2016/08/11 20:58:53
Interesting to know* I haven't personally ever played doom 64, only doom 1, 2 and a lots of custom episodes yet mods.
I could say I have played Doom more than Quake in my past, but I have to say I prefer Quake more nowadays - it feels just right to me. And my favorite episode in Quake is Episode 4, even though many people seems to dislike it "because spawns mostly I guess".
Skacky is right, it has a distinctly Doom64 vibe.
#273 posted by NewHouse on 2016/08/11 21:25:54
..but you like what you see?
Colors*
#274 posted by NewHouse on 2016/08/11 21:29:58
but yeah, as long as it's in original Quake's color pallet (which I am using), why not use them?
#275 posted by anonymous user on 2016/08/11 21:30:30
pallette*
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