News | Forum | People | FAQ | Links | Search | Register | Log in
Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
First | Previous | Next | Last
 
Your 'no room over room' description takes away every benefit the engine has.

well yes, that's the challenge. 
Okay 
done
it sucks more than the last one, and it took longer...
but it doesn't leak! so its taking a few minutes to compile here.... 
Oh 
Also it is quoth. forgot to mention in news submission. and also you should just jump repeatedly during on the initial lift - seems to get me a bit every time, but not sure why. didn't do that before full compile and I'm not gonna go back to fix that shit up now. 
I Won't 
be able to participate this week, because I am going out of town the 25th through the 28th. Next week I might be able to do two though! 
 
so what's the plan? 
I Don't Know 
why don't you do this session? 
OK 
Deadline: This weekend.

Theme: Improve Safety

However you interpret that.

Send maps to me (mail in profile).
I'll zip them and upload to quaketastic on Monday.

Get mapping. 
I Had An Idea For That Theme 
but its too much of a pain for me to make right now.

instead I'll make a shitty unthemed map. I think I'll have one for you. 
So 
is unthemed map allowed? 
Unthemed Maps Are Always Allowed. 
AFAIK. 
Theme Suggestion 
Improve Unthemed Map Safety

go map ;) 
I Actually Think Its A Good Theme 
I just want to make something simple, cause my last speedmap got out of control and I wasn't able to really finish it properly. won't happen this time. 
 
Unthemed would have been my theme choice #2, since I feel much like Drew and basically just want to do something quick...

throw in some protection for the monsters :-P or for the player. One of my ideas was to take House of Chthon and correct those pesky buttons. :-)) 
 
Drew, how's it going?

My map is practically finished, brushwork, monsters, items etc., just need to do a few triggers and a lift, and blammo.

Mine's pretty small, usual gameplay, but hopefully nicer looks and needs Quoth (or any mod that supports SPAWNED, heh). Can't be arsed to build spawnboxes anymore. I'll upload the pack tomorrow if you send me one. 
 
mine is done. 
Tomorrow? 
I started mine but only put about 20 minutes into it. I'll do a quick retool tomorrow morning before work and send that off to you.
I don't think anyone else is taking part this time.
pussies. 
 
Sure, that's fine.

If you'd like more time, we could simply skip this one.

Where are all the others? 
There Are None. 
there never will be.
because they are all big 'real map' making manginas.
i'm sending you some mail right now. 
 
Oh if we could at least make a 33 speedmap megawad. Megapak I mean.

Not going to happen, huh.

How about that 512x512x512 contest? Would the people be more inclined to participate? 
Theme Suggestion 
"Speedrun" - set your map up with the possibility of multiple routes for speed runners in addition to regular gameplay. 
Well... 
I probably won't be able to make the next event. Won't rule it out completely but I seriously doubt it.

Zwiffle - there was a speedrun session years ago, and it was pretty good.

I personally don't think I'd stay on theme with that one. I just never speedrun, so it would be hard to map for. Also, isn't the fun of speedrunning finding ways to work around the 'rules' of the map? 
SM22 
 
 
I don't really have an idea how to make a map enjoyable to speedrun. It often seems speedrunners just like the simpler, cruder, or weirder maps. Plainly for trickability. Actually making a map with that in mind would be quite a challenge for me.

It should have several possible routes? Be relatively open? 
 
Anyone Up For The Speedrun Theme? 
 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.