#2724 posted by gb on 2009/06/22 20:20:12
Your 'no room over room' description takes away every benefit the engine has.
well yes, that's the challenge.
Okay
#2725 posted by Drew on 2009/06/23 00:16:45
done
it sucks more than the last one, and it took longer...
but it doesn't leak! so its taking a few minutes to compile here....
Oh
#2726 posted by Drew on 2009/06/23 01:01:53
Also it is quoth. forgot to mention in news submission. and also you should just jump repeatedly during on the initial lift - seems to get me a bit every time, but not sure why. didn't do that before full compile and I'm not gonna go back to fix that shit up now.
I Won't
#2727 posted by Zwiffle on 2009/06/23 05:41:18
be able to participate this week, because I am going out of town the 25th through the 28th. Next week I might be able to do two though!
#2728 posted by gb on 2009/06/23 22:15:25
so what's the plan?
I Don't Know
#2729 posted by Drew on 2009/06/24 17:28:51
why don't you do this session?
OK
Deadline: This weekend.
Theme: Improve Safety
However you interpret that.
Send maps to me (mail in profile).
I'll zip them and upload to quaketastic on Monday.
Get mapping.
I Had An Idea For That Theme
#2731 posted by Drew on 2009/06/26 02:22:00
but its too much of a pain for me to make right now.
instead I'll make a shitty unthemed map. I think I'll have one for you.
So
#2732 posted by spy on 2009/06/26 09:58:31
is unthemed map allowed?
Unthemed Maps Are Always Allowed.
#2733 posted by Shambler on 2009/06/26 11:48:21
AFAIK.
Theme Suggestion
#2734 posted by JPL on 2009/06/26 12:06:02
Improve Unthemed Map Safety
go map ;)
I Actually Think Its A Good Theme
#2735 posted by Drew on 2009/06/26 16:44:10
I just want to make something simple, cause my last speedmap got out of control and I wasn't able to really finish it properly. won't happen this time.
#2736 posted by gb on 2009/06/26 20:43:00
Unthemed would have been my theme choice #2, since I feel much like Drew and basically just want to do something quick...
throw in some protection for the monsters :-P or for the player. One of my ideas was to take House of Chthon and correct those pesky buttons. :-))
#2737 posted by gb on 2009/06/28 23:32:23
Drew, how's it going?
My map is practically finished, brushwork, monsters, items etc., just need to do a few triggers and a lift, and blammo.
Mine's pretty small, usual gameplay, but hopefully nicer looks and needs Quoth (or any mod that supports SPAWNED, heh). Can't be arsed to build spawnboxes anymore. I'll upload the pack tomorrow if you send me one.
#2738 posted by gb on 2009/06/29 02:52:00
mine is done.
Tomorrow?
#2739 posted by Drew on 2009/06/29 06:16:20
I started mine but only put about 20 minutes into it. I'll do a quick retool tomorrow morning before work and send that off to you.
I don't think anyone else is taking part this time.
pussies.
#2740 posted by gb on 2009/06/29 16:11:34
Sure, that's fine.
If you'd like more time, we could simply skip this one.
Where are all the others?
There Are None.
#2741 posted by Drew on 2009/06/29 19:32:35
there never will be.
because they are all big 'real map' making manginas.
i'm sending you some mail right now.
#2742 posted by gb on 2009/06/29 19:45:36
Oh if we could at least make a 33 speedmap megawad. Megapak I mean.
Not going to happen, huh.
How about that 512x512x512 contest? Would the people be more inclined to participate?
Theme Suggestion
#2743 posted by Zwiffle on 2009/06/29 19:59:19
"Speedrun" - set your map up with the possibility of multiple routes for speed runners in addition to regular gameplay.
Well...
#2744 posted by Drew on 2009/06/29 20:16:01
I probably won't be able to make the next event. Won't rule it out completely but I seriously doubt it.
Zwiffle - there was a speedrun session years ago, and it was pretty good.
I personally don't think I'd stay on theme with that one. I just never speedrun, so it would be hard to map for. Also, isn't the fun of speedrunning finding ways to work around the 'rules' of the map?
SM22
#2745 posted by Drew on 2009/06/29 20:17:31
#2746 posted by gb on 2009/06/29 20:22:37
I don't really have an idea how to make a map enjoyable to speedrun. It often seems speedrunners just like the simpler, cruder, or weirder maps. Plainly for trickability. Actually making a map with that in mind would be quite a challenge for me.
It should have several possible routes? Be relatively open?
#2747 posted by gb on 2009/07/01 01:43:53
?
Anyone Up For The Speedrun Theme?
#2748 posted by gb on 2009/07/01 19:47:58
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