 Hmm
#2723 posted by bal on 2005/11/13 06:09:30
I thought there were really plenty of great looking custom maps for Q3, that were able to totally get away from the design and visuals of the original (shite) maps (except for the necessary ugly bouncy items etc).
 Shadow Fall
#2724 posted by jsHcK on 2005/11/13 13:08:14
The previously posted screenshots of this map compelled me to find the beta. It turns out to be quite good. Awaiting final release...
http://quake4.filefront.com/file/Shadow_Fall_Beta;50193
 My Main Issue With Q3 + 4 DM
#2725 posted by Text_Fish on 2005/11/13 16:06:11
is starting off with a machine gun. You get a lot of spamming and not much aiming.
A single barrel shotgun or the blaster would be better imo.
 What Bal Said
#2726 posted by nitin on 2005/11/14 00:32:33
plenty of good looking, different enough maps with decent layouts.
 DRSDM2 Dev Screenshots
Here's some screenies of my current WIP, DRSDM2, which if all goes well will be part of a weaponsmod I'm going to be working on.
This is the basic lab layout, where I'll be putting some of the more powerful weapons.
Pardon if these are a bit dark...
http://tlb.circa1984.com/tacod/screenshots/
Thoughts, opinions, and questions appreciated =D
 Shadowborg
#2728 posted by Vondur on 2005/11/14 22:08:44
well, there's weird texture usage.
floor has medieval texture while the walls are base. and support beams texture must be rotated 90 degrees.
 Text_fish
#2729 posted by Lunaran on 2005/11/15 14:21:45
If you can't survive a fight against a freshly spawned player using the weaksauce machinegun you're probably going to die no matter what weapon they're holding. :)
 That Wasn't
#2730 posted by Text_Fish on 2005/11/15 14:54:12
quite the point I was trying to make. Lol. It's the spam that's annoying. Spam with any weapon is annoying, and giving players a machine gun to start with just encourages it.
 But
#2731 posted by Kell on 2005/11/15 15:01:35
the MG has zero splash: if you don't aim with it, it's useless. If you do aim, it can be effective at any range, whereas a SG cannot. I don't see why spamming is a problem.
 Vondur
I updated the screenshots, so the room is pretty much in it's final configuration. :)
I was trying to go with some ceramic floor tile feel with the checkerboard texture, but some other people agreed that it sucked, so I changed it. =D
Also, the shots have been gamma corrected so no overdarkness. :)
 Dr-Shadowborg I Presume
#2733 posted by Kell on 2005/11/15 22:59:23
Updated screenshots show a marked improvement. Looks pretty good now :)
 Kell
Thanks! =D
I'll be back in about a week with some more screenshots ;)
 Some More...
#2736 posted by gone on 2005/11/18 02:10:54
cool, except too dark (and why is it so dark when there are light textures visible?)
#2737 posted by necros on 2005/11/18 08:36:06
the blue lights are at odds with the orange sunlight... they are clashing rather badly.
either:
1. reduce the saturation of the sunlight to a more white to allow the blue lights more freedom, or
2. change the colour of the blue lights to something closer to the sunlight, maybe yellow (even a very pale, near-white yellow)
also, like speedy said, those lights on the ceiling in the background aren't even properly lit. it's pitch black there.
 Kaziganthe
#2738 posted by R.P.G. on 2005/11/18 19:13:43
Nice job. It looks well composed to my meager eyes; although perhaps the detail level is still a little low for Q3. No worries, though. I also tend to agree with speeds' and nitin's comments regarding the lighting.
 Less Contrast It Is, Then :]
Thanks for the comments, and, for clarification, they're white lights, the contrast just makes them look blue.
 Cool Mod Screenshots
#2740 posted by Blitz on 2005/11/22 02:51:48
I saw these in someone's profile at D3W, but don't remember them being publicized at all.
http://www.doomworld.com/unholy/future/screenshots.html
Some of those screens look very nice, and I for one would welcome an 18 map (!) mod for D3 with open arms.
 Blah.
#2741 posted by Shambler on 2005/11/22 05:00:42
.png shots - for when you really need to break that elusive "1 meg per screenshot" barrier!
What a moron. Couple of the shots look alright tho. Funny to think you could probably download 3 Doom3 maps in the time taken to view them all.
 Bleh
#2742 posted by necros on 2005/11/22 10:29:25
shots took forever to load even with 2mbs... o.0
still, maps look alright, i guess. it's just d3 theme again though.
#2743 posted by metlslime on 2005/11/22 12:37:34
"landing pad" shot looks nice.
 Sorry
#2744 posted by Blitz on 2005/11/22 16:49:00
Probably should have mentioned they were .png
#2745 posted by gone on 2005/11/23 01:29:47
good use of curves ...
but who cares, they have png screenshots, so lets boycot it!
#2746 posted by gone on 2005/11/23 01:35:32
I bet they will continue the trend and release the thing in a form of uncompressed ISO
 BTW Blithz
#2747 posted by Shambler on 2005/11/23 02:27:08
The "moron" was directed at the person who posted them on the site, NOT at you.
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