#27416 posted by Kinn on 2016/03/30 20:32:20
going off at a tangent, but I would love to know who decided to call them "brushes" and why.
#27417 posted by Rick on 2016/03/30 20:59:32
I always thought rectangular brushes were used only for editing because boxes would be easy to draw and visualize and then everything was broken down into triangles when the map was compiled for playing.
 @Rick - Not Quite
#27418 posted by Kinn on 2016/03/30 21:20:16
The "brush soup" is compiled into a bsp tree. Not a triangle soup filtered into a bsp tree - no, the visible surfaces are literally dividing planes in the bsp tree.
The software renderer draws the bsp surfaces directly and does not further break them into triangles.
Someone correct me if this is innaccurate
 @czg
Is it the tools that lack then or the way I'm using them?
Because if I vertex manipulate geometry into triangles rather than quads, the compiler inevitably spits shit tonnes of errors at me.
And I'm not about to start hand editing maps in text editors.
@Rick I'm pretty sure that happens on a hardware level anyway.
#27420 posted by PuLSaR on 2016/03/30 21:26:42
going off at a tangent, but I would love to know who decided to call them "brushes" and why.
+1
 Shamblernaut
#27421 posted by Kinn on 2016/03/30 21:31:17
Are you using WorldCraft/Hammers's "Allow me to produce garbage brushes on vertex manip" feature by any chance?
Radiant or Trenchbroom (if you're a beginner use Trenchbroom ) should be better.
#27422 posted by Kinn on 2016/03/30 21:36:07
Oh btw, GL engines do triangulate the visible geo because that's what you need to feed to the graphics card, but those horrible things shouldn't be spoken of when talking about Quake's original tech.
#27423 posted by mankrip on 2016/03/30 22:23:52
The only thing that uses quads in vanilla Quake is the .spr sprite renderer.
Brush faces aren't limited to quads, they can have dozens of edges as long as the resulting shape is convex.
In fact, the only Quake game that uses quads for 3D geometry is the Sega Saturn port of Quake, because the Saturn's GPUs only supported quads and also because that port uses the Slavedriver engine, not the Quake engine. See some videos of that port, and you'll see how distorted its surfaces became due to using quads.
#27418: It's more complicated than that. There are nodes, leafs, vertices, edges, planes, faces and surfaces (similar names, different things).
In objective terms, the BSP format is suited for drawing static geometry with nearly zero overdraw. That's what it was created for.
 Kinn
Yeah Jackhammer.
Thanks for the advice. I'll switch to TB for the more complicated stuff.
 SHAMBLERRRRRR-
#27426 posted by Shambler on 2016/03/31 18:36:03
-treeman hybrid:
http://teamshambler.blogspot.co.uk/2016/03/player-was-smashed-by-treeman.html
Been meaning to do this for a decade or so. Minor conversion to get the pose right. Not entirely happy with the blood but it's kinda what I intended.
 That Treeman
#27428 posted by PuLSaR on 2016/03/31 20:46:19
is awesome. I wonder if lightning burns the hands of this treeman when he strikes with it.
 Wow Great Job
#27429 posted by mjb on 2016/03/31 21:18:24
No idea you did that kind of stuff, very impressive!
 Cheers Gays
#27430 posted by Shambler on 2016/03/31 21:52:48
Yeah bb, been doing it on and off for, errr, 20 years....quite sporadic but I put some effort in when I do do it. Scroll back thru my blogspot for various recent-ish stuff (and a lot of diablo3 bolllox in the way;))
 Model / Texture The Treebler?
make a map full of trees where you have to battle treeblers?
 TreeQblerSP
#27432 posted by negke on 2016/04/01 08:02:46
Someone retexture the one from OpenQuartz!
 YouTube Comments
#27433 posted by mankrip on 2016/04/01 21:23:10
"I have only played all Quake games except for Quake 1 and I really liked them, they were not really horror games unlike Doom 3. Doom 3 had a perfect balance between horror and action."
#27434 posted by Kinn on 2016/04/01 21:43:35
Do you mean to say that you browse the internet without a "disable YouTube comments" script?
 Youtube Comments Are Mostly Garbage.
Download a chrome plugin called Alientube, shows reddit comments for youtube videos. Far less shitposting, better discussion.
 Shamblernaut
Thanks for that!
 Reddit Vs Youtube Comments
#27437 posted by killpixel on 2016/04/01 21:59:09
The difference between the two is becoming less noticeable. I feel like most redditors would prefer a 'show only my comments' option :P
#27438 posted by mankrip on 2016/04/01 22:01:20
I never browse Reddit, so I know almost nothing about it. Will take a look.
#27439 posted by Kinn on 2016/04/01 22:04:52
I've never been to Reddit either, but I thought they sort of tolerated a lot of horrible shit there (paedo, necro, gore stuff etc.)? Have they changed in recent years from all that?
#27440 posted by killpixel on 2016/04/01 22:18:57
I never browse Reddit, so I know almost nothing about it. Will take a look.
eh, you're not missing anything. reddit is nice if you make an account, delete all the default subs and make your own list of subs.
the front page, or r/all, is awful. it is the butthole of the internet.
but I thought they sort of tolerated a lot of horrible shit there (paedo, necro, gore stuff etc.)? Have they changed in recent years from all that?
there are really ugly and dark subs. I don't believe illegal stuff (paedo, necro) is allowed, however.
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