News | Forum | People | FAQ | Links | Search | Register | Log in
Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
First | Previous | Next | Last
AguiRe 
has the Neh1m4 source matter been resolved? 
No, 
I'd appreciate any help in the matter. 
Okay, 
when I get home tonight, I'll hook an old hard drive up that should have it. 
#2719 
hm... 
Sorry, AquiRe 
The Damaul map wasn't on my old drive. Would a decompilation be acceptable? BSPC, which I use, only mangles some of the liquid brushes touching non liquid surfaces. Otherwise the .maps are accurate. 
Thanks 
for trying. I'm aware of the decompile alternative but it won't help me; it's the original entity section I'm after. 
Arguire 
I swear there is a bsp compiler that has a command line argument that dumps all the ents in the .map to a seperate file if thats what your after? Unfortunately I cannot for the life of me remember which compiler it is :/ Sorry I cant be more helpful... 
Err 
that would be, "dumps all ents in the *BSP* file" 
Grabbing Ents 
Adquedit will export all entities from a bsp into a text file(and will import them back afterwards if you wanted to do the equivalent of a -entsonly compile without the original map source) 
Thanks For The 
suggestions, my own BspInfo utility can extract entities also, but it won't help in this case. The original entity section is lost if I can't find the map source. The current ent section in the bsp is crippled compared to the original. 
EntEd 
*tries to help, but probably makes an ass of himself*

Erm... EntEd ?
http://www.quaketerminus.com/tools/EntEd.zip 
FOUND THE BUG ....Not All Parts Of The Map Get Lit 
Its in all clients. See screenshots of day\nite cycling in action. Fix for this
is on website in news

http://www.angelfire.com/pe/skunkworks/free4all.html 
Holy Shit. 
holy shit. 
Holy Shit 
holy shit 
Wholly Shit 
Uh, I mean, Holy Shit! 
OMG 
Airquake!!!!!!!!! 
Nehahra Engine 
Would there be a general interest in me releasing an updated Nehahra engine?

It would basically contain a merge of the original 2.54 engine and my Enhanced GLQuake features, i.e. hardware gamma support and general increased capacity/robustness. 
RE: Nehahra Engine 
LordHavoc was one of the coders responcible for Nehahra and his Darkplaces engine has full Nehahra support. 
AquiRe 
I would be interested if you had an option to revert the new particle effects back to the classic Quake ones. Other than that, it doesn't really matter a lot to me.

But it might be useful to other engine moders for some Nehahra engine source to be released, since the original never was.

mmmm... Nehahra FitzQuake... 
Nehahra... 
I am theoretically interested in supporting nehahra in fitzquake. However, the prospect of having to support a seperate network protocol is sort of a turn-off. 
RPG 
I've changed the trail effects slightly (they were rather thin before) and now you can turn them off via the menu, but as for now you can't revert to vanilla GLQ style.

Btw, the 2.54 source is available from the Nehahra site. Otherwise it would've been a bit difficult for me to make the merge ...

Thanks for the input. If anyone is interested, just let me know. 
Need A Little Help 
I'm need someone to look at a level I'm working on, it's still pretty early on but I need to finalize some stuff in it before I can move on. This is my first level so I'm having a hard time working out the details of it. If anyone is interested in giving some constructive critisism or even working with on it for a bit drop me an email. I'll explain everything then. Thanks. 
Sure 
I'll take a look at it for you.

send to teh_blitz@comcast.net -- and send it as a .zip or .rar please. 
Me Too 
My email is dan.naumov@gmail.com 
Color The Light 
Hey i want the lights in my map to be different colors, but i can't figure out how. If anyone knows can you send me an email at Adudas0817@yahoo.com

Thanks!! 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.