CS Bots
Port the bots from CS to Quake.
Professional campers for Quake :)
What Was Considered The Best Bot For Quake?
In the early days I used bgbot. It was laughably poor.
I ended up using reaperbot for the longest time. I recall people saying good things about frogbot, I did like the feature to "watch" the game from the bots perspective but it never felt as "playerlike" as reaperbots.
Were there any others that were considered good?
Frogbot
was probably the best one IMO but it had to be properly coded to work. I believe Reaperbot was the least hassle to get working on a map
ZUES
ZUES is an oldie but goodie. It may not be the best, but it works well.
FrikBot X Is Great
#27335 posted by
mankrip on 2016/03/17 19:57:11
The code is great, easy to implement and behaves really well.
#27336 posted by
Joel B on 2016/03/17 20:17:09
Yeah frog and frik are both pretty darn good.
Omicron actually isn't bad either. If you are playing a map that has waypoints for all the bot types then probably frog or frik are better? The neat thing about Omicron tho is that it can learn on-the-fly, so for a waypointless map you can still get some good fun from Omicron. It's also decent at rocket arena.
Re: Alpha Go
#27337 posted by anonymous user on 2016/03/17 21:00:50
Fuck This Guy In His Silly Face
#27339 posted by
DaZ on 2016/03/18 04:45:10
(Bloodborne boss spoilers)
Finally killed this guy after 6 days of trying!
https://www.youtube.com/watch?v=uTu4aGdOU0U
Seriously, by the time I got good enough to kill him I could practice fighting him in my sleep because I knew all the attack timings so well :P
Fuuuuuuck this game is so good :o
what an awesome encounter!
Quake 2 Levels?
#27344 posted by
Hipshot on 2016/03/18 10:24:56
Anyone know some great custom Q2 levels?
#27345 posted by
stevenaaus on 2016/03/18 10:47:35
Google's car is a good test for modern AI.
But I for one, will never be getting in the car with it.. though i think it's probably better than the average asian backpacker driving around our country town. Scary.
Hipshot
#27347 posted by
Joel B on 2016/03/18 15:45:47
For anyone just trying to find stuff (rather than looking for specific recommendations),
https://www.gog.com/forum/quake_series/quake_2_single_player_pack could be useful. Haven't tried that myself, just saw it posted recently.
Re: Q2 Custom Levels
#27348 posted by
metlslime on 2016/03/18 18:59:39
There wasn't a lot that really impressed me in the Q2 mapping scene, perhaps because I didn't like the guns and enemies as much as Q1. But, these stand out in my memory:
Powersphere Quest -- impressive visuals, 5-level hub, seems to be tuned for coop so the combats are ridiculous and I had to cheat to play it, but worth it just for the layout and visuals.
SPOGSP1 -- another impressive looking level, lots of great brushwork by one of the guys who figured out how to do curves really well in radiant.
#27350 posted by
Rick on 2016/03/18 21:18:43
I agree, Spogsp1 was easily one of the best user made maps for any of the id games.
I know there were other decent Quake 2 maps. I played almost one that was released, but I've played very little Q2 in the last 10 years, so I can't remember the names off the top of my head.
#27351 posted by
Rick on 2016/03/18 21:21:21
I played almost every one that was released
(edit button needed badly)
Q2 Custom Maps
#27352 posted by
Kinn on 2016/03/18 21:24:25
That's interesting because I played almost one.
#27353 posted by
Rick on 2016/03/18 21:32:17
My Quake 2 folder is over 2 GB. I know a lot of that is DM maps, but there's a bunch of SP maps also.
Spogsp1
#27354 posted by
SleepwalkR on 2016/03/18 21:51:28
Is Quake 2's Marcher Fortress. Unfortunately, it did not inspire people in the same way as Marcher did.
Great Q2 Maps
#27355 posted by Ionous @ work on 2016/03/18 21:58:10
Premonition of Angron
Monumental Misery
Back at the Front
Castles of Stroggos 3
Dark Undergrowth
Much more I'm forgetting.
Would anyone be interested in a Quake 2 SP map jam?
I'm kicking around the idea of running one later in the year...