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possible to get those *.bsps from Coagula Contest's pak0.pak to be able to play them as standalones using for example "-game bastion/marcher" (I am used to Kinn's special features: better axe, explosions, hit-sound etc) please?

Taking a .bsp designed for a certain progs.dat and running it under a different progs.dat is going to lead to some things not working properly, generally speaking. 
@metlslime 
Naw, the 8.3 name limit is a DOS thing.

Pakscape doesn't have that limit.

If you want DOS Quake compatibility, using a 8.3 file is needed.

But I'm pretty sure Windows XP broke DOS Quake, way back in 2001 which is why you would either need a Windows 98/ME/2000 machine to run DOS Quake or use DOS Box. 
@metlslime Part 2 
In the engine, the pak format supports file names up to 56 characters (55 + trailing null?)

Doesn't care about length of any of the file name components, etc.

Think about all the releases with skyboxes and how some of releases like Zendar have the skybox in a pak file!

https://www.quaddicted.com/reviews/zendar1d.html <--- Quaddicted shows just pak0.pak and pak1.pak --- pak0.pak containers a skybox named nightzen_up.tga , nightzen_bk.rga, etc. etc. 
Baker 
Good point, I rarely create PAKs. But PakExplorer may be the only one manager that asks for confirmation before recovering unused space � which is good to ensure that the vanilla Quake PAKs won't be modified.

Anyway, I'm not up to date with all tools out there� 
 
Pakscape doesn't modify pak files until you modify one and click save, it pops up "Save changes to pak0.pak"?

So I'm not sure your angle there. 
More Question On Sunlight_2 
So I still have my doubts about sunlight improvments on ericw's compiler, as in severly messed up lightings and shadow.

I have the first legit map from my mod I'm doing right now and it uses multiple sky brushes (It has an open court area as well as skylights). Will sunlight_2 be able to make a legit open-area lighting without shadow bullshitting, or should I just use texture lighting on the sky textures? 
 
Define "shadow bullshitting". You should use sunlight for light and sunlight2 to balance the shadows. These are worldspawn keys that gave me a nice moonlight on a level:

_sunlight 350
_sun_mangle 180 -90 0
_sunlight_color 64 184 255 (these should be floats from 0 to 1 instead)
_sunlight2 5000
_sunlight2_color 64 184 255
_sunlight_penumbra 4 (can't remember what this key is for)

_fog 0.05 .25 0.7 1 
When I Speak Shadow Bullshitting I Refer To The Followings: 
 
Well, go on and try it now. There have been several fixes in the last 3 years. 
Theme Song Of Func 
Shambler? 
Does he have hair or not?

Some random artist here at the company showed me a picture of a Shambler with just white skin?
https://farm9.staticflickr.com/8608/15739649873_57c1b10ddb_c.jpg

I always thought it was white hair, like the Yeti? 
Of Course It's Hair 
how else does he build up all that static. 
Hipshot 
That's just fanart. And I hate that awful "i can used zbrush" skin they put on it. 
Kinn 
Yes, that is awful!

I just wanted to get some more real authority to answer this. 
I Get Strong Q3 Vibes From That Shambler 
 
Hipshot 
No, this is a Cheech & Chong shambler. A chambler, if you will. 
But Do Fiends Have Eyes? 
 
Free Dark Souls For PC 
http://store.goldenjoystick.com/free-dark-souls

Works in UK/EU but some USA people are saying it works for them too. 
Oh And 
the default pc port is SHOCKINGLY AWFUL on pc. You will need this mod (dsfix) to make it playable http://www.nexusmods.com/darksouls/mods/19/?

best played with a pad too 
 
Can we get Shambler to do a "let's play" video for that shizzle? 
Roflingtons 
yeah Shambler, stream that shit! 
Dark Souls 
Does it have FPS mode - the gameplay videos that I have seen are 3rd person? 
 
"ello gaylords, and welcome to custom <one of many variations on the word shambler>
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