Playtime
#2695 posted by Mapist on 2003/11/26 04:07:39
I took a look at u2 THOUGHTS. Interesting that it took about 15 hrs (which is perfect time for a game), but many report it u2 was 4-5 hrs of playtime for them .
Maybe
#2696 posted by nitin on 2003/11/26 04:19:15
they got bored and didnt finish it. Also, Shambler did say he spent time on the ship, looking around and stuff. Maybe if you skip to the mission without doing the exploration, chatting etc, it wasnt that long.
Playtime
#2697 posted by Mapist on 2003/11/26 05:14:07
I took a look at u2 THOUGHTS. Interesting that it took about 15 hrs (which is perfect time for a game), but many report it u2 was 4-5 hrs of playtime for them .
Hmm
#2698 posted by starbuck on 2003/11/26 06:44:44
both times seem possible to me, after having played it through recently. I think my time was somewhere in the middle, around 10 hours probably.
It always seems a shame that a lot of people skip every cutscene and don't bother looking around when they don't have to. I mean, sure, you can finish a lot of games in 4 or 5 hours (especially FPS). You can't expect a game to last very long if you quicksave every 5 seconds!
All that said, the game did feel a bit short, but I felt that they didn't reuse the environments much, or exploit them to consume as much player time as possible. That isn't necessarily a bad thing though, it means that your surroundings are constatly changing and you're never in one place for long.
On the flipside, a lot of RPGs will have a similar quantity of content to Unreal 2, but will give you 100+ hours of play, due to all the backtracking and reusing of locations that their type of gameplay employs. Often you are sent somewhere by someone, then you're sent back to someone else, and then you have to get something from the forest, and an hour later you've completed the sub-quest.
Headthump
#2699 posted by wrath on 2003/11/26 12:17:29
re: welfare state.
You are wrong. Thank you. Drive on through.
Wrath
#2700 posted by HeadThump on 2003/11/26 15:03:32
It is demonstrable that the welfare state has had an entirely negative impact on American culture; by changing the factors that go into the economic decisions people make in their everyday lives, you radically change there outlook. The largest factor involved in the creation of wealth is how people manage their time and resources. The welfare state alleviates the need and incentives to plan for the future, thus you create a mass group of people conditioned to think in terms of subsistance.
#2701 posted by - on 2003/11/26 15:58:35
what
English->french->german->english->italian->english
#2702 posted by czg on 2003/11/26 16:26:50
It is demonstrierbar that the well-being condition completely has had negative consequence in the civilizzazione American; , the factors that modify that economic people of the decisions that, take in every day its lifes, radically here perspective announce modify them. Greater the implicit factor in the creation of the abundance is like the handle of someone to its time and means operated to you. The condition of the lessenings of well-being with the necessity and the reasons, to slip during the future, you consequently produce to the group of people total conditions them, in order to think next to the subsistence of indications.
It's mostly the same thing...
Quake, Quake; My Kingom For Some Quake
#2703 posted by Mike Woodham on 2003/11/26 17:37:35
And as I cannot 'submit' without some body text, I will say it again....
Quake, Quake; my kingom for some Quake
#2704 posted by - on 2003/11/26 18:07:24
Mike: just hit the spacekey in the body and it'll allow an empty body
Tbh
#2705 posted by GibFest on 2003/11/26 18:23:13
I love blowing people heads off and blood splattering everywhere whilst listen to great 80's music. In fact this was the first game I actually bought instead of downloaded in ages, shortly followed by CM4 which didn't impress me much.
Vice City
#2706 posted by R.P.G. on 2003/11/26 18:49:18
Vice City kept me entertained for weeks. All the side missions are cool, but unfortunately there didn't seem to be as many cool stuns as there are in GTA3. Still, better than GTA3 overall, and one of my favorite games of all time.
FUG NO LIEK VICE CITE.
#2707 posted by FUG. on 2003/11/26 19:07:53
FUL LIKE MANHUNT -- MANHUNT REAL GAEM FOR PEOPLES WHO LIKE FUNN! HAKC< SLASH! KILLE KILL! YES! WHO THAT TALKING???? TALLKNING.
Headthump
#2708 posted by wrath on 2003/11/26 19:34:51
People are not leeches. Stop pissing on those that need a helping hand. A nightwatch-state is not the answer to crime or poverty.
Do you honestly believe that private, profit-driven enterprises are more capable to provide basic human services (health-care, education, etc.) than public ones? Take a look around, when did any company do something for you without making money on it?
You stated that we didn't see crime rates worth taking notice of until 65, which was when Lyndon B. Johnson realized he needed a legacy other than thousands of young men in bodybags.
I call bullshit.
Welfare Sate
#2709 posted by pushplay on 2003/11/26 19:55:28
Oh yeah, this is clearly the sort of issue which is going to be intelligently resolved on this board.
I call bullshit on everyone who comments on it.
Alright
#2710 posted by nitin on 2003/11/26 20:01:59
let's shoot this fucker!
Nitin:
#2711 posted by - on 2003/11/26 20:23:39
that's exactly what a homocidal violent video game player would say!
go play solitare.
No
#2712 posted by nitin on 2003/11/26 20:30:43
that's what a junkie hungarian horror star would say!
Karloff? Sidekickk? Fuck You!!
So...
#2713 posted by - on 2003/11/26 20:44:13
it's just a combination of violent images in the media?
Nobody ever died before the media came around.
Ungh...
#2714 posted by distrans on 2003/11/26 22:21:44
...someone's been eating propaganda for breakfast, but forgetting to sprinkle it with salt.
Pushplay
#2715 posted by HeadThump on 2003/11/26 23:04:16
Well, when I originally brought up the subject, it was at least in the context of video games. I'm like Scampie, I get tired of video games and other creative mediums getting blamed for violence, when history makes clear what the greatest agency of violence in society is (<suprise>), the state.
Wrath, I'm not pissing on anyone. Have accusations of callousness ever fed a hungry child? I intentionally left all personal matters and all political agendas out of it (Rothbardian Anarchist in case you are wondering), and addressed the matter purely in its raw economic terms.
As for public education, I have too much experience in that area to let anyone try to get pass me an argument defending the wretched beast. I worked several years for a company responsible for evaluating the proficiency exams for over twenty American States, and I have to say, there was not a single one of those states (including Texas under GWB) whose student performance was anywhere near being at an acceptable level for an advanced First World Nation. The entire American School system should be hauled into a metaphorical garbage heap and junked.
The damage done every school day to the minds of America's children is a crime against humanity, and yet, you say that I'm pissing on those who need a helping hand' when I am not the one defending such a cruel, monstrous entity.
Post Apocalyptic Mutants Unite!
#2716 posted by HeadThump on 2003/11/26 23:06:37
Scampie, did you star in horror flicks? The rumor is true?
Oh, And Wrath,
#2717 posted by HeadThump on 2003/11/26 23:11:10
I sure as hell don't trust the state to watch over me at night. Not with a Watchman whose yelling, 'bring it on' to every lunatic walking around in the shadows out there. One eye open at all times.
I've Often Found...
#2718 posted by distrans on 2003/11/27 00:07:02
...that it is pointless to argue with a reductionist. In this instance I'm almost tempted to have another go. However, instead of drafting a response tonight... I think I'll lay a few more brushes into Grendel's Keep instead.
When The Apocalypse Occurs, Only The Mall Rats Survive
#2719 posted by HeadThump on 2003/11/27 01:56:01
distrans,
I pity whom ever this person is you are planning to confront, and can't wait to see who it is -- given, that I am the opposite of a Reductionist and its modern variants like the Positivist, in terms of Philosophy, I'm sure you don't mean me, though to be quite honest with you, I didn't see any one making Reductionist arguments, mostly the posts were made by guys who want to destroy things in video games. Not a Reductionist, Positivist or even a (scoff, snort) Chartist among them. Well, whoever this person is that you have sniffed out, I can't wait to see what you do with him!!!
BTW, you might want to brush up on Von Mises, Human Action before you go to bed at night. Specifically what he states in regard to Praxeological methodology. I find that to be the best means to handle those damned Reductionist in the social sciences.
Best Regards,
HeadThump
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