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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Jago 
I am supposd to mail it to u when u get ur stuff sorted out! 
 
(that was me above)

and necros uhh what about trims?
man, it looks rather bleh 
Yeah, 
that's what i thought. :P

thanks guys. :) 
A Speedish Map 
there's some trend to make speed/trickery/jumpable maps for qw, either for just trickery or for a strange kind of dm (I guess).
I made this a couple of nights back.

Mountain circuit beta:
Shots:
http://skynet.campus.luth.se/~chosen/bam/fuhquake007.jpg
http://skynet.campus.luth.se/~chosen/bam/fuhquake001.jpg
Zip with bsp and source:
http://skynet.campus.luth.se/~chosen/bam/circuitb1.zip

I know the clip brushes on the mountain are fucked up. I made it out of tetrahedrons. Maybe I should have used wedges. Or something, dunno. 
 
helo kenya! 
Speedy 
rofl! 
=o 
thanks rpg, for the in-depth analysis ;)

I took most of what you said into consideration (aside from the stair bit, which i'll look into later) when building more / reworking the map, here are some shots of the new area.

http://www.planetquake.com/kaziganthe/industry_4.jpg
http://www.planetquake.com/kaziganthe/industry_5.jpg
http://www.planetquake.com/kaziganthe/industry_6.jpg

p.s. zwiffle: ok. 
Oooh. 
I'm liking the soft lighting. Very fluffy, though not very industry. 
Kaziganthe 
Looks better. Better use of angles, and the floor details are looking good. I like the lighting in industry_4. Keep up the work. 
has some (nostalgic?) style - but the rest - i dunno, i dont like it 
What Do You Think? 
This is from my new map. I know that architecture is not my strenght :(

http://republika.pl/quake_1/hdn3.jpg
http://republika.pl/quake_1/hdn4.jpg

But I had many good fights on it already :) 
Ankh 
Looks unique. I think the lighting would be nicer with a bit more subtlety and variation, though; especially on the floor in the second shot (hdn4.jpg). 
Ankh 
I know that architecture is not my strenght

Are you joking ? Regardless the global uniformity of the texture choice (not so bad, but too blue), and also regardless the lightning effects that could improved a lot (eh yes...), this castle architecture looks good IMHO ! Don't be so modest ;) 
Lightning 
You are right about the lightning. At the moment it consists of a borked sunlight and r_ambient 20 :) 
Ankh. 
Looks nice. Original style. Dark Temple style in a way. That's good. It gets me interested to play and explore.

I like the rounded buildings, they are a good design. And the random spikes and stuff. Gives it an interesting flavour.

I think this could turn out very good. What I think you need to do to improve it is: Add a few details, e.g. trim, inset panels, bands, or something like that to break up the uniform blue brick textures (not too much tho). Tweak a few of the odd designs, like where walls are cut off abruptly (e.g. the slanting bit right of the GK door, and the bit above the arch). And just make sure each bit looks solid and purposeful, don't have things too haphazard, keep a uniform scale and stuff.

Keep going with it, I'm impressed so far. 
Ankh 
looks nice. I like that temple style.

heh i noticed knave gk door there ;) 
Textures 
The blue textures are from blood, there are also some textures from knave.wad. I have to check the stained glas texes from JPLs map. I think some of them will fit the blue theme. 
 
I think that's SW quake and I dont like the way it renders dark areas and grey textures
and it will look totally different in gl ;/

more texture variations, more trims, some more small local light sources plz 
 
http://www.planetquake.com/necros/temp/d3test.jpg

i know it's not the most interesting scene to look at, but i was looking for opinions on the textures.

i ended up ditching the greens of the lunmetal textures as they weren't working with the mesh map models in d3 (and i wasn't going to reskin tons of map models), so i'm using the original textures as mostly template for how the designs should look, because that's mostly what i liked about them (not the colour).

so yeah, i ended up with a very cold looking set (well, partial set-- i'm not done yet).

i'm still learning the ways of the jed-- mm, texturer so don't expect miracles. :P

anyway, any comments/suggestions? 
 
overall too bland, would do for the dm or one area, but having entire sp map in such would be unexciting
you`d need to do some ornate trims

rough look suitable for outdoors or storage areas rather than HQ (or whatever you are triyng to do) 
Looking Better. 
The curves are nice - actual designs.

Can you take a shot in colour, please? 
Colour. 
Loul. 
Damn Americans 
Colour, Neighbour, Favourite, hahaha! 
Huh? 
americans don't use the 'ou' way of spelling. :P 
Exactly 
That's why I said those, with "haha" at the end :) 
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