There Has Been A Great Distrubance In The Force.
#6 posted by Lunaran [66.235.55.196] on 2016/01/21 19:44:20
'I hope that's not his reason. If Orl went to the trouble of implementing difficulty levels and really did skip Normal because of macho dickwaving over a video game, that's pretty ridiculous.
I play lots of maps on Normal, because I want to check out the neat stuff you guys build and have a good time. What I don't want is to grind my fingernails off on occasionally horrid balance and combat design to prove to myself that I'm "manly enough." '
What about lunsp1's ending, especially on skill2/3?
#7 posted by Kinn [86.154.183.77] on 2016/01/21 19:56:14
'I play everything on Normal because when every new map is packed with 400 monsters anyway, it's usually got enough stuff shooting at me.'
In the case if kinn_bastion there was no difference
between normal and hard skill, was there?
Wasn't kinn_marcher the first map to introduce
a monster count close to 400 on skill2/3?
From The Readme
#8 posted by Kinn [86.154.183.77] on 2016/01/21 19:58:53
Quakespasm support might come soon afterward.
Is that just wishful thinking, or is it seriously in the works to increase the map extents in QS?
On a quick note, kinn_marcher was a map that came with an engine called Win/GLMarcher packed in the zip. The number of engines and engine versions capable of running the map properly greatly increased over the years.
Some recent releases are also pushing the limits and boundaries of engines; thanks to the developers the engines are updated for these releases or follow them closely. Let's hope there is no wishful thinking involved. Glad to hear erciw has already been working so that QS can also run oms3.
I applaud Orl for going ahead and releasing his map that breaks all limits, has hundreds of monsters, and runs properly in only one specific engine so far.
Shouldn't it be the mapper's decision just how many skill levels they wish to implement in their maps?
#5 posted by Qmaster [70.195.72.90] on 2016/01/21 19:34:15
Normal is just a setting on your dryer.
And who doesn't play on Nightmare on every map?
I don't play many maps on skill3, but why couldn't there
be a map designed to be played on this specific skill level?
There is one at least, actually:
i like how the readme of Qmaster's
Terracity says:
'Difficulty settings: No, just Nightmare (good luck!)'