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Tronyn's Arcanum Released (Q1SP)
Being without easy access to internet, Tronyn asked me to release his Map/Mod collaboration pack for him. I'm quite pleased to present Arcanum for your Q1SP needs.

This is a fantastic collaboration that contains 5 very large blue/metal/knave maps + start map; one map by distrans, one map by Pulsar and four maps by Tronyn! Grab it here: Arcanum (18mb)

Please note: This map pack relies on the Drake mod by PM, which features many new monsters and weapons. If you don't have it, you can grab it here: Drake (17mb)

Installation instructions from the readme:
Place all files in your DRAKE subdirectory in your Quake directory, ie c:\quake\drake290111.
Start the game (Quake engine of choice).exe -game (drake directory) +map arcstart.
You probably want to use a larger heapsize. Custom engine required: FitzQuake, Quakespasm, RMQEngine, Darkplaces, etc. You know the drill.


necros' note: If you have a slower machine, you may wish to enable the "r_flatlightstyles 1" console command (in fitzquake variants at least or otherwise try 'r_dynamic 0') to disable flickering lights as some maps have quite a lot of them and it can drastically increase framerate on some computers.

Tronyn was also kind enough to release the source files for his maps if you want to poke around in them. On top of that, there are two extra maps contained in this archive, which are unfinished but still very cool and totally worth a look-see. Grab the sources here: Arcanum Sources (8mb)

necros' note on the sources: at the moment, only Worldcraft users will be able to make use of them, as, though Tronyn did include raw .map files alongside the .rmf files, they contain extended texturing parameters that may not be parsed correctly by other map editors. It wasn't worth delaying this excellent release to try to fix it though. If some solution is found, I'll happily update the archive.

Also note that while Tronyn is gone, he won't be able to respond directly in this thread (although, i believe he mentioned he has somewhat consistent internet connectivity until monday) so he won't be able to answer questions or whatnot but he didn't want to delay this release any longer.

Enjoy! ^_^


Screenshots:

http://necros.quaddicted.com/downloads/Tronyn/arcanum1.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum2.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum3.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum4.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum5.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum6.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum7.jpg
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I finished the map and found all the secrets, but there is a large door that displays the message "not yet".

It obviously isn't a secret, as I found them all.
I decided to backtrack to the beginning of the map, even though secrets tend to be solvable quite nearby, but there is a main door that will not let you go back out to the beginning of the map.

Did you find this? 
Heh 
You go through that door in Dis Aliter Visum part II.

New version of Arcanum should be out within a month or two, and will have three additional maps. I'll also try and address all of the issues/suggestions/problems in this thread for the maps that are already done. 
Ah.. 
..so i go through a door in dav 2 and end up back in dav 1?

i have just started part 2, so i will keep plugging on with that.

looking forwards to the re-release! 
Er 
right,

i have just re-loaded my last quicksave and health packs have turned into knights, and ogres have turned into rocket ammo crates.

someone else in this thread had the same problem as i am having now.

is there a solution? 
Model Mismatch 
it seems this is not just a problem that i seem to be facing.

i'll try reading the previous posts to see if there is a reasonable workaround.

if not, i'll have to wait for the new version.

a shame, as i am really enjoying arcanum at the moment! 
Hey 
yeah, that was a problem with that version of Drake. There were some comments on it earlier in the thread; post 55 for example says "The swapping models bug can be overridden by trial and error, restart the game, executable or the whole system. Worked for me..."

If that doesn't work, you could either wait for the rerelease, or just download Unforgiven (which has a newer version of Drake with that big fixed), then unzip all the Arcanum files into your unforgiven directory and run it that way. Hope this helps, Tronyn. 
Hi! 
i couldn't see a new 'drake' folder when i unzipped 'unforgiven'.

i'm guessing i just take the unforgiven pak0 & pak1 files and replace the ones in my arcanum 'drake' folder?

br.

baz. 
Yeah 
yeah sorry that's what I meant, unforgiven folder has the new drake, so just put the arcanum files there. 
 
3 new maps! awesome. 
@ Tronym 
replacing the previous two paks with the ones from the unforgiven zip doesn't work either.

unless there's something i'm missing, as i am literally just deleting the old ones and dropping the 2 pak files from unforgiven in their place.

the other workaround doesn't work for me (reloading the quicksave multiple times, quitting and reloading quakespasm, restarting my computer). 
 
don't need to restart the machine, just the game.

the problem is a random one, so it's possible you restart the game 20 times and it never gets fixed, or it's possible you restart once and it's fixed. 
Ugh, Desperate Measures.. 
sometimes you just find yourself performing uncharacteristic actions in a misguided attempt to get something to work (knowing it probably won't). 
 
it's fine. i'm sure there are games out there where that might actually fix something. i know the oblivion engine is pretty messy and doesn't clear everything when loading saved games and such. 
Damn 
sorry it's not working for you... new version shouldn't be far away and will fix this and other problems of the initial release. 
Peter 
Put the arcanum bsp files in the Unforgiven map folder 
Tronyn 
What about the vised map of the old version? 
Yhe1 
no worries,

i decided to restart the map again, as that's the only thing that resets it correctly every time.

i finished the final level on skill 2 ok.
i did die about 5 times before i worked out any conceivable approach to doing it properly.

1-i used the ring of shadows to get all the way to the top, grab the amulet. i had to break my legs a bit to jump down from the top, so i could back-track out of that main area where all the magicians were.
there is a fairly open area just down the stairs from where you find the ring of shadows, and i lured them to that. i figured i needed that for room to strafe and do my best to avoid things.

2-i didn't realise the ammo & red shield in that main meeting chamber respawns!

3-is it just me, or can you provoke in-fighting amongst those final magicians?

i really enjoyed that.

cheers tronym! 
Re: Yhe1 
I don't expect to change a lot in the old maps, but if you want I could provide fullvised versions of the old maps too.

Re: peter tron
Glad it worked out for you!
I think that map is probably the best in the pack, the library with the flesh end. I like giving the player ROS and letting them explore, knowing that sooner or later it'll run out and the shit will hit the fan :) 
Unvised? 
i googled this term to find out more, but i can't find anything to explain what this means.

common sense tells me it is some form of final 'mastering' process, but that's as far as i get.

ROS:
i hate to admit it, but i do have to rehearse my route with that. especially when playing an area for the first time. 
Heh 
yeah it is a mastering process in a way
it just optimizes the map for speed by calculating which parts of it can be seen from where, and thus what needs to be rendered when you're at any point in the map.
this tech is so out of date, lol, actually I'd be interested to know what the last game engine to use vis-like technology was, these days it doesn't matter as much but it's still bad etiquette to release a map that runs slower than it should, especially since some Q1 fans are still running older machines.

ROS is the coolest Q1 powerup, for SP anyway, I think. Pentagram and Quad can let you get through areas you wouldn't otherwise survive, but ROS lets you strategize. 
Tronyn 
Sure, Please upload to Quaketastic or let Spirit update the archive. 
Hehe 
maybe while I'm at it I'll upload a version of Dry Sorrow with the door fix too ;)

Aka, latter option sounds good. Heh. 
 
aha,

vised/un-vised=speed-related fps stuff, makes sense.

i suppose quakespasm 0.85.6 (what i have on my mac) is more than enough for your average 'user map'.
i notice console messages flashing up from time to time, informing me about 'max edicts', 'byte packets'(?) etc.
i've been told to add a 'heapsize' amount on some console commands, but even with those messages flashing up from time to time, i've never had a game crash on me (yet!).

i'm enjoying user maps on quakespasm atm.
for a while there, i was getting into DP with all the nice 'flashy' new mods 'n' stuff, but frankly i was spending more time farting around with mods than actually playing the game!

that's why i like QS. what you see is what you get. load it up, click start 'n' GO, basically.. 
Tronyn 
haha, Aguirre made one already 
IRONY TRAP 
I was making fun of my own laziness ;) 
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