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Mark V - Release 1.00
http://quakeone.com/markv/

* Nehahra support -- better and deeper link
* Mirror support, "mirror_" textures. video
* Quaddicted install via console (i.e. "install travail")
* Full external texture support DP naming convention
* Enhanced dev tools texturepointer video inspector video
* IPv6 support, enhanced server capabilities
* Enhance co-operative play (excels at this!)
* Software renderer version (WinQuake)
* "Find" information command (ex. type "find sky")

Thanks to the beta testers! NightFright, fifth, spy, gunter, pulsar, johnny law, dwere, qmaster, mfx, icaro, kinn, adib, onetruepurple, railmccoy

And thanks to the other developers who actively provided advice or assistance: Spike (!), mh, ericw, metlslime and the sw guys: mankrip and qbism.

/Mac version is not current yet ...; Linux will happen sometime in 2017
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C-C-C-Combo Breaker! 
Sorry, but I had to do this just to see if the thread was being revived because of ads... 
 
I have faith that Baker will return some day. It will be the same day that czg releases honey 2. 
Not A Spam Post 
Latest release of Mark V is still capable of running most maps, except for some extreme cases. *IF* Baker ever returns, he should push all limits beyond anything that's currently the max in all other engines, just to make sure future releases will run properly without requiring another engine update.

I'd still like to see the (returned) issues in Nehahra and NE_Ruins fixed, but I'll remind Baker about it once he resurfaces. *IF* he ever resurfaces. 
It's True 
I will return.

At that point I will likely be a billionaire, just to keep it real that is how it goes down.

So if there aren't Mark V updates right now, I shall leave it you to fill in the blanks, I have other things going on.

People like Shambler who I respect wonder how "it goes down". I never wondered. Perhaps from the perspective of some I only exist to provide chaos.

Don't worry. I will provide that chaos, because I crave it. And if you are a generic peapod, you'll be uncomfortable -- mostly because you have a small "wang" and according to YouTube not everyone can "Wang Chung Tonight".

Ignore my drunk post.

/Cuz like the funny ... against my better discretion I click "Submit'. 
We Love When Baker Is Drunk 
Because he is posting, and when he is sober, he can resume working on his awesome port.

I have been trying QSS lately to see if I can live without Mark V, but then I was missing the different transparency settings for liquids, finetuning for HUD weapon positioning, authentic underwater warp, Nehahra support and so on. Mark V remains number 1 for me and deserves to be perfected to be enjoyed by mankind.

Cheers, mate! 
New Issue Found 
At least the DX9 build has issues with Quoffee/CoffeeQuake.

When trying to load e3m15_kamp "Unholy Underground", you get a crash to console with following message: "Host_Error: AllocBlock: Full". Happens when you try to load the map directly or after leaving e3m14_pinchy1. 
 
honey 2 confirmed 
Mac Version? 
there are a way to get an updated mac build? 
Raising Limits? 
Same issue from #2671 also with w1m7 of "Realm of the Lost" ("Host_Error: AllocBlock: Full" when loading the map). Also, music tracks from that mod won't work (with odd numbers like track15.ogg, track29.ogg, track117.ogg). Everything works fine with Quakespasm 0.93.2.

Any chances of seeing an update with latest Quakespasm limit changes (dynamic lightmaps allocation, BLOCK_WIDTH/HEIGHT 256, MAXALIASTRIS 4096, MAX_STATIC_ENTITIES 4096, MAX_STACK_DEPTH 64, cmd buffer size 256K, MAX_EFRAGS/MAX_MAP_LEAFS limits removed)? It's about time since more and more recent maps stop working with this otherwise still fantastic port. 
Mouse Issues On Mark V 1099 
Hello just downloaded this port today and I love it. I play a lot of NetQuake and am very excited to play this online but sometimes I don't fire when pressing mouse 1 and sometimes it sticks and doesn't stop firing. I have another friend who experiences the same issue. I have updated all my drivers and that did not fix it. I will try to go back to 1036 it seems some have to do that. 
Fix For The Mouse Issues On V 1099 
I raised my FPS cap from the default 72 to 150 slightly above my monitors refresh rate and this seemed to fix the sticky mouse issue. Had two of my friends test this also and it seemed to fix it for them as well. Even though they had 60 hz monitors raising the FPS cap above 144 seemed to help their mouse not stick. 
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