News | Forum | People | FAQ | Links | Search | Register | Log in
Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
First | Previous | Next | Last
/me gives Vondur a "wink" 
Just A Basic Question 
Why many of you are hating QuArK ?? I use this tool and it seems not to be bad as far as you say, so wtf ?? 
Bleh 
quark cannot work with grid properly and there are much better editors on this planet. why to torture yourself when there are mighty alternatives? 
JPLambert 
Have you tried other editors? It's difficult to see suckiness unless you try the alternatives. 
Yay 
looks like i've found my spiritual brother - it's kinn!

thanks to practoscopes of the world!

<__> 
^_^ 
/me hugs Vondur 
OK 
I never used other editors (only QuArK at this time), and I've never encountered any grid problems with this tool... Perhaps with more experience, and other editors test, I could change my point of view... Anyway, thanks for your point of view... 
JPL 
If you think QuArK works well for you, then everything's fine. I've used QuArK for several years without any major problems and while it certainly has its issues, so do other editors.
The debate of editors is often similar to a religious debate.

The only exception is Qoole, which I wholeheartedly do not recommend ... 
Does Anyone Remember... 
...The DeathMatch Maker? 
Heh 
the only person who used DMM for several years was QMD... he ended sadly... ;) 
AguirRe 
I agree with you, all editors have its own advantages and problems, and that's the mappers's job to find turnaround in order to release good maps..
BTW, I understand that some mappers can prefer an editor more than one other... but it's not a good reason, IMHO, to do "lobbying" against QuArK ;D 
DeathMatch Maker 
I think Mark Shan used it for his huge Q2SP maps, e.g. Progetto Genoma
What Was Wrong With That Praxinoscope... 
since I tried that example everyone is kiddin' about it, practoscope, proctoscope.
I don't mind, but Jean Plateau deserve a better answer than his invention sealed forever in Quake!

I bought DeatMatchMaker Quake1 on Ebay for $3,00
Now wait untill these boardsurfers claim it "unworthy".

But my question:
does it make sense trying to convert the Quake1 monsters to Quake2?
Or is it just whisfull thinking? 
... 
i would play quake2 if there were q1 monsters in it + [i]good[/i] maps. 
D'oh. :P 
also, regarding quark, you really need to try gtkr or wc to see the difference.

quark has it's strengths, but those other two just have more... 
Necros 
Well, while I need for sure to test other editors to clearly have a good idea of these differences (differences that everybody seems to be convinced here), I just can say that QuArK works fine for me today... I think it's clearly the most important for many mappers: having an editor that works fine in order to have fun while mapping... even you need to fight against some "bugs".... But I guess it's not enough for most you... I'm not so "perfectionniste" ... ;P 
Q1 Tools Update 
at http://user.tninet.se/~xir870k . Main features are major speedup of Light, increased model capacity and improved edict check in both engines and many other fixes/improvements. Please also see readmes for details.

Any comments are welcome. 
JPL, 
i'm not knocking quark. i used it to make four maps, so i do know what it's like. 
Re: Q1 Tools Update 
when he says major speedup of Light he means major. like 4 to 5 *Times* faster on some maps. a map i'm working on used to take 32 minutes to light. down to about 7 minutes.

it mostly affects maps with lots of spot lights and delay 1,2,5 lights.

it's one of those things that is really worth your time to download. it makes fine tuning lighting much less painful. ^_^ 
Yep 
same here a map took 56 min before now it takes 20. I never use the fast option anymore since a normal -soft -extra compile only takes a few seconds more.

AguirRe is the man! 
Thanks Guys 
I've used the new Fade Gate feature on many different maps and it actually works well for almost any map, no matter what lights are in there.

Typical speedup is about 2-15 times faster without any noticable visual degradation. 
Yup 
On my new map, the -fast light compile used to take 25 minutes. Now it barely takes 5. AguirRe rocks. 
Uh Oh... 
*** ERROR 73: Vertexes in map exceed 65535

uh oh... will sealing the map reduce vertices? i am inclined to believe so because the error appeared right after qbsp failed to fill the outside... 
Yes 
fix0r teh leak0r and you will be good2go. 
Mapping Standards 
I'm looking for a mapper(s) to help me work out stanards for my CTF, arena, and normal dm within my mod. So, I have something that mappers will like to create with. Contact me through the javascript link on my website.

http://planetquake.com/ud/

as 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.