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Posted by Baker on 2016/11/19 04:53:11 |
http://quakeone.com/markv/
* Nehahra support -- better and deeper link
* Mirror support, "mirror_" textures. video
* Quaddicted install via console (i.e. "install travail")
* Full external texture support DP naming convention
* Enhanced dev tools texturepointer video inspector video
* IPv6 support, enhanced server capabilities
* Enhance co-operative play (excels at this!)
* Software renderer version (WinQuake)
* "Find" information command (ex. type "find sky")
Thanks to the beta testers! NightFright, fifth, spy, gunter, pulsar, johnny law, dwere, qmaster, mfx, icaro, kinn, adib, onetruepurple, railmccoy
And thanks to the other developers who actively provided advice or assistance: Spike (!), mh, ericw, metlslime and the sw guys: mankrip and qbism.
/Mac version is not current yet ...; Linux will happen sometime in 2017 |
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C-C-C-Combo Breaker!
#2663 posted by Izhido on 2019/06/20 14:53:03
Sorry, but I had to do this just to see if the thread was being revived because of ads...
#2665 posted by Poorchop on 2019/06/20 19:23:44
I have faith that Baker will return some day. It will be the same day that czg releases honey 2.
Not A Spam Post
#2668 posted by NightFright on 2019/06/24 16:47:47
Latest release of Mark V is still capable of running most maps, except for some extreme cases. *IF* Baker ever returns, he should push all limits beyond anything that's currently the max in all other engines, just to make sure future releases will run properly without requiring another engine update.
I'd still like to see the (returned) issues in Nehahra and NE_Ruins fixed, but I'll remind Baker about it once he resurfaces. *IF* he ever resurfaces.
It's True
#2669 posted by Baker on 2019/06/25 09:34:50
I will return.
At that point I will likely be a billionaire, just to keep it real that is how it goes down.
So if there aren't Mark V updates right now, I shall leave it you to fill in the blanks, I have other things going on.
People like Shambler who I respect wonder how "it goes down". I never wondered. Perhaps from the perspective of some I only exist to provide chaos.
Don't worry. I will provide that chaos, because I crave it. And if you are a generic peapod, you'll be uncomfortable -- mostly because you have a small "wang" and according to YouTube not everyone can "Wang Chung Tonight".
Ignore my drunk post.
/Cuz like the funny ... against my better discretion I click "Submit'.
We Love When Baker Is Drunk
#2670 posted by NightFright on 2019/06/25 09:41:20
Because he is posting, and when he is sober, he can resume working on his awesome port.
I have been trying QSS lately to see if I can live without Mark V, but then I was missing the different transparency settings for liquids, finetuning for HUD weapon positioning, authentic underwater warp, Nehahra support and so on. Mark V remains number 1 for me and deserves to be perfected to be enjoyed by mankind.
Cheers, mate!
New Issue Found
#2671 posted by NightFright on 2019/06/25 15:58:32
At least the DX9 build has issues with Quoffee/CoffeeQuake.
When trying to load e3m15_kamp "Unholy Underground", you get a crash to console with following message: "Host_Error: AllocBlock: Full". Happens when you try to load the map directly or after leaving e3m14_pinchy1.
#2672 posted by Poorchop on 2019/06/26 22:39:32
honey 2 confirmed
Mac Version?
#2673 posted by omi on 2019/06/29 02:43:47
there are a way to get an updated mac build?
Raising Limits?
Same issue from #2671 also with w1m7 of "Realm of the Lost" ("Host_Error: AllocBlock: Full" when loading the map). Also, music tracks from that mod won't work (with odd numbers like track15.ogg, track29.ogg, track117.ogg). Everything works fine with Quakespasm 0.93.2.
Any chances of seeing an update with latest Quakespasm limit changes (dynamic lightmaps allocation, BLOCK_WIDTH/HEIGHT 256, MAXALIASTRIS 4096, MAX_STATIC_ENTITIES 4096, MAX_STACK_DEPTH 64, cmd buffer size 256K, MAX_EFRAGS/MAX_MAP_LEAFS limits removed)? It's about time since more and more recent maps stop working with this otherwise still fantastic port.
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Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.
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