Willem
#2659 posted by nitin on 2009/05/27 10:47:27
were you at legend during Unreal 2? do any levels for that?
#2660 posted by JneeraZ on 2009/05/27 11:12:53
nitin
I was there during the very early pre-production work but I left for Epic before any real work got done. So, no, I don't have any levels in there.
So...
#2661 posted by generic on 2009/05/27 13:48:23
When is Matt Sefton returning to the Quake community? I miss that guy.
Hmm
#2662 posted by nonentity on 2009/05/27 19:00:39
Didn't he start remaking a map a while back?
No
#2663 posted by negke on 2009/05/27 19:02:34
That was Matthias Worch.
Hmm
#2664 posted by nonentity on 2009/05/27 19:04:41
Oh yeh, ofc.
Why did all the truly old skool have names starting with M?
Matthias Worch
#2665 posted by nitin.at.work on 2009/05/28 09:30:39
8 March 2009 headline on his quake page at www.worch.com says he is looking for testers.
Sefton Did A Q3A Map...
#2666 posted by generic on 2009/05/28 13:22:02
but that's last I've heard of him mapping :(
BTW: http://lvlworld.com/a.php/Matt+Sefton
Worch
#2667 posted by Drew on 2009/05/28 17:05:57
Screenshots look fucking rad.
I think that levels gonna be kinda like a big deal.
Hmm
#2668 posted by Zwiffle on 2009/05/29 19:53:18
All this Mass Effect 2 E3 preview business is making me want to go back through and play it again. Eeeffffffffff
The Original
#2669 posted by Zwiffle on 2009/05/29 19:54:31
It makes me want to play through the original again, not the sequel (of course.)
Mass Effect
#2670 posted by DaZ on 2009/05/30 03:58:46
played through it once on PC, it was a fantastic experience! The combat was a tad crap but the story and characters more than made up for it.
Really looking forward to the sequel! Hmm and the bioware MMO too actually! :P
Spooged Again :(
#2671 posted by DaZ on 2009/06/01 01:47:46
#2672 posted by meTch on 2009/06/01 03:21:48
always with aliens, zombies and trying to make it like real life and the like;
don't they have anything original for new first person shooters?
Yes.
#2673 posted by ijed on 2009/06/01 05:30:09
But those ideas get cancelled when marketing comes back - saleability of content unknown, saleability of zombies 70%.
It's important to remember that execs don't give a shit what the game is about, only that it sells. And that producers tend to have their balls surgically removed upon signing their employment contract.
Bah
#2674 posted by nitin on 2009/06/01 10:23:40
originality is underrated but not as underrated as quality.
#2675 posted by JneeraZ on 2009/06/01 11:10:19
Guys, it's Aliens vs Predator. The characters aren't really open to interpretation.
Hehe
#2676 posted by DaZ on 2009/06/01 11:17:30
I need a good aliens game, my poor mind has been starved for way to long!
I Was
#2677 posted by nitin on 2009/06/01 12:06:16
actually trying to say stuff originality if the game is good, and so far this one looks good.
#2678 posted by Zwiffle on 2009/06/01 17:08:26
Guys, it's Aliens vs Predator. The characters aren't really open to interpretation.
I disagree - I would actually love to see some bold variations of the Predator and Aliens we all know. The idea of the alien has tons of potential already because of the face-hugger breeding through different organisms thing, and, well, I'm sure there are a fuck ton of ways to spice up the Predator. They don't all have to be clones of the first one.
#2679 posted by JneeraZ on 2009/06/01 17:18:17
Established franchises don't really need to be messed with, IMO. If you want to go all freaky experimental, create a new IP.
Should Be A Player Mode
#2680 posted by Drew on 2009/06/01 17:57:12
Where you are a face hugger. or a baby. first level starts in some dudes intestines.
Oh, and I hope they digitally insert Arnold Schwarz into the game. Or at least Danny Glover.
#2681 posted by Zwiffle on 2009/06/01 17:59:02
All the best franchises constantly evolve (this is a statement I'm pulling out of my ass, but just play along.)
Terminator introduces newer and better terminators each movie, etc etc.
Star Wars constantly adds new things, different ways to fight with light sabers, aliens, etc etc.
Hell, Quake is a COMPLETELY NEW GAME each and every iteration. And Quake 4 = Doom 3, so that counts as a new game.
For a species as technologically advanced as the Predators to have cloaking technology, laser targeting shoulder cannons,and arm-band nukes, they sure as hell could have a ton of different, interesting gadgets with which to battle, more interesting armor, etc. A warrior-centric society where each Predator tries to display his (or her?) own trophies and badges of honor, etc, has a ton of room to evolve.
Hmmm
#2682 posted by RickyT33 on 2009/06/01 18:51:03
Firstly I LOVE Aliens. What a fantastic movie! I really hope they dont can Aliens: Colonial Marines, because I would love a game like that - set in the Aliens universe, likely to stay with the established themes of my fave movie!
Without bringing a predator into the equation at all, as a games designer (creature artiste or whatever) you could have so much fun with the Aliens species (the Alien/Aliens/Alien3 and maybe (just maybe) Alien Resurrection). You could have all types of Aliens! It begs the question - do aliens favour humans/humanoids as hosts or were they just using them because that's all there was? What if aliens made it to earth - you could have snake aliens, bull aliens, dog aliens, cat aliens, tiger, lions, elephants, horses, sharks, you name it!
Imagine if aliens made it to a planet with dinosaur like creatures on it?
I dont personally feel offended by the idea of any of these, a movie would be fucking scary as could a game. But making the predalien out of AvP2 Requiem have dreadlocks was a TERRIBLE idea. Really. If the artwork is done true to the style of Giger/Camerons alien, and the space marines are bad-assed enough then it would work.
Its a shame that the imagination has been taken out of the aliens franchise. It was a franchise which originally was about imagination. Its the stuff schoolboy's dreams are made of (quite literally) and TBH I think the only thing which has been capitalised and perverted in a worse manner is probably the bible! or something.
Think about it in terms of "what we know about the alien". What did we know about the alien by the end of Alien3?
Facehuggers impregnate large animals (always mammals? or large creatures?) which then "hatch" into aliens which although have a recognisable form do inherit many features from their hosts.
Acid for blood
Inner jaws
Queens
Intelligent agressive behaviour
Blah blah blah.....
I mean you could have countless different scenarios with different hosts and environments!
But the recent stories have all seemed completely cliched, the aliens havent been allowed to be anything other than "human" aliens and "predator" aliens, so as not to break the "iconic" laws of marketing, the posters, the glyphs, the hardware. Rotten tomatoes!!!!!!!!
In The Comics
#2683 posted by Zwiffle on 2009/06/01 19:20:01
I'm thinking specifically of the series Aliens: Colonial Marines, there were a shit fuck ton of different aliens. Somehow there was a water planet and there were like squid aliens and whale aliens, which, as I remember, totally scared the crap out of me as a kid (mainly because of my fear of the wide empty ocean + unknown oceanic life combined with aliens.)
Also: if you can find it, check out the Aliens: Colonial Marines trailer for the Nintendo DS. They have crazy kinds of aliens in that game it looks like. There was a scene of a 30-foot giant alien who just picked up marines like ragdolls. Looked like fun.
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