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I didn't make the mod. I converted the engine from FitzQuake 0.80 to FitzQuake 0.85 + SDL and made it run on the Mac. ;-)

But the models are in Quake .mdl format. Open them up in QME and examine the animations.

That mod is also open source, so you can browse the QuakeC.

I can't find the link, but here is a mirror:

http://quake-1.com/quakec-gallery/KurokQC.zip 
Thanks, Baker 
 
Adib 
That Revolver Rifle is just a reskin of the shotgun. As for the design I'd take Q2's model and redo the textures to match Q1's aesthetics.
And yes, it would fire from the center of the screen.
Still good to incorporate it? One thing I thought of is a single shot would take down a Shambler (600 hit points) but because of the nature of the BFG that'd be slow both to fire and recharge, and it would eat either 33 Cells or 50. 
Or... 
I make it deal 300 damage instead, so the Shamblers don't become pushovers. You'd still take out half oh their health though. 
P L A S M A T I C S H O C K 
 
What's This, Some Mod Or Quoth Modification That Has A BFG? 
 
300 Damage 
would be good. We could do a true E4 shambler fragfest. 
OBS And Quakespasm Don't Like Each Other 
OBS game capture from the Quakespasm engine results in strangely low frame rates and makes the game controls feel choppy. I have no such issues with Darkplaces. This is on Windows 10.

Anyone else had this kind of issue? Did you solve it somehow?

I wanted to ask before testing the various settings and writing up the results, in somewhat systematic fashion. I explored the most common options in OBS already, but Quakespasm always takes a big performance hit when I start game or monitor capture. It is a mystery. 
How Can I Convert A HL Wad To A Q1 Wad? 
Or is it already compatible somehow? 
Daya 
does texmex have that ability? 
With Texmex, Yes 
You have to play with save as ... wad2 and ''save copy ... save wad3'' options.

I never did .hlwad to .wad, but If i remember well .wad to .hlwad is done in three steps:

1. Open the .wad on TexMex
2. Save it as wad3 with the name texsetname.hlwad.wad
3. Delete the .wad part 
 
so i suppose the opposite should work 
Warren 
Why you keep calling him Willem? 
 
Used to be my nick here. Some people still use it for whatever reason. Habit? 
I Still Say Willem 
Yes, out of habit more than anything. 
 
Also, same first and last letter, same color. Makes it easy to still see the old name, which reinforces the habit.

My point is, Willem should ROT13 his name and make it raspberry pink. 
 
I say we just call him Taskmaster. 
 
I was thinking "Wilbour", but ok. 
... [Trackback] 
 
DeathmatchClassic.wad, Now Usable For Quake 
Since I'm gonna use it, might as well share it with the others
https://www.mediafire.com/?jv7i5kj9a96ap96 
Adib 
Same reason some people call necros "negke", or call madfox "czg", etc. 
 
Lunaran - That's a terrible idea. 
So I Want To Use Scourge's Sourcecode To Add To My Mod 
(namely everything minus the gremlin and extra weapons and items)
Is it really just as simple as taking the hip prefixes files, adding their definitions to the mod's fgd file, adding their names to progs.src, compile and call it a day? 
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