WoT
#2650 posted by Scragbait on 2009/05/26 01:34:16
I got it for very cheap and got it because one of my favorite mappers Kew Jervis worked on it.
I agree, it was a great game - tons of atmosphere. I really liked Shadar Loggoth and those basement halls full of traps.
WoT
#2651 posted by bal on 2009/05/26 09:29:11
The multiplayer was kind of interesting at the time too, but it never really picked up. Was lots of interesting tricks to do with the spells, like shooting a position switch spell just as your throwing yourself in lava with a fire resist rune.
#2652 posted by JneeraZ on 2009/05/26 11:29:58
Bal
Oh yes, the WoT multiplayer was incredible - and I don't use that word too lightly. I think that it was too complex for people at the time, however. It came out right around the UT/Quake3 timeframe so all anyone wanted to do was blast each other with rocket launchers. Having to think about 20 ter'angreal and their various interactions was too much work I think.
WoT was one of those games where if you got a bunch of guys together who really knew the ter'angreals and how to use them it was an absolute blast. We had some killer deathmatches around the office during development.
Oh Yeah
#2653 posted by nitin on 2009/05/26 11:42:32
Tim Jervis did work on it didnt he, his unreal pack Illhaven is still awesome.
Willem
#2654 posted by bal on 2009/05/26 11:44:39
Yeah I was quite sad it died out fairly fast, I had some great games on it, even on the demo before the full game came out. Was fun just having hundreds of homing stuff flying around, you're never sure how a battle is gonna turn out, depending on who has the most counters.
WoT Should Have Been Called
#2655 posted by bear on 2009/05/26 12:49:50
w00t!
I never played more than the demo though.
Hmm
#2656 posted by nonentity on 2009/05/26 19:20:26
Yep, that was the first big game I ever worked on!
And arguably the best. Fsck Gears3 or whatever you're doing atm, get Epic to acquire the license for a remake tbh...
#2657 posted by JneeraZ on 2009/05/26 19:41:02
Well, since it inarguably paid the worst, I'm going to have to decline. :)
This Is Not A Love Song Eh Willem?
#2658 posted by meTch on 2009/05/26 21:34:07
Willem
#2659 posted by nitin on 2009/05/27 10:47:27
were you at legend during Unreal 2? do any levels for that?
#2660 posted by JneeraZ on 2009/05/27 11:12:53
nitin
I was there during the very early pre-production work but I left for Epic before any real work got done. So, no, I don't have any levels in there.
So...
#2661 posted by generic on 2009/05/27 13:48:23
When is Matt Sefton returning to the Quake community? I miss that guy.
Hmm
#2662 posted by nonentity on 2009/05/27 19:00:39
Didn't he start remaking a map a while back?
No
#2663 posted by negke on 2009/05/27 19:02:34
That was Matthias Worch.
Hmm
#2664 posted by nonentity on 2009/05/27 19:04:41
Oh yeh, ofc.
Why did all the truly old skool have names starting with M?
Matthias Worch
#2665 posted by nitin.at.work on 2009/05/28 09:30:39
8 March 2009 headline on his quake page at www.worch.com says he is looking for testers.
Sefton Did A Q3A Map...
#2666 posted by generic on 2009/05/28 13:22:02
but that's last I've heard of him mapping :(
BTW: http://lvlworld.com/a.php/Matt+Sefton
Worch
#2667 posted by Drew on 2009/05/28 17:05:57
Screenshots look fucking rad.
I think that levels gonna be kinda like a big deal.
Hmm
#2668 posted by Zwiffle on 2009/05/29 19:53:18
All this Mass Effect 2 E3 preview business is making me want to go back through and play it again. Eeeffffffffff
The Original
#2669 posted by Zwiffle on 2009/05/29 19:54:31
It makes me want to play through the original again, not the sequel (of course.)
Mass Effect
#2670 posted by DaZ on 2009/05/30 03:58:46
played through it once on PC, it was a fantastic experience! The combat was a tad crap but the story and characters more than made up for it.
Really looking forward to the sequel! Hmm and the bioware MMO too actually! :P
Spooged Again :(
#2671 posted by DaZ on 2009/06/01 01:47:46
#2672 posted by meTch on 2009/06/01 03:21:48
always with aliens, zombies and trying to make it like real life and the like;
don't they have anything original for new first person shooters?
Yes.
#2673 posted by ijed on 2009/06/01 05:30:09
But those ideas get cancelled when marketing comes back - saleability of content unknown, saleability of zombies 70%.
It's important to remember that execs don't give a shit what the game is about, only that it sells. And that producers tend to have their balls surgically removed upon signing their employment contract.
Bah
#2674 posted by nitin on 2009/06/01 10:23:40
originality is underrated but not as underrated as quality.
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