 Heh
#2650 posted by xen on 2003/11/21 21:59:28
If you don't want your maps included xen, that's fine by me. But 'picking up your toys and leaving' just because I'm not using your idea seems a bit childish to me. Please reconsider.
Yeah, noticed it seemed like that after writing it, didn't intend for it to come across that way (hence the hurried explanation afterwards). It's just that I initially had a neat idea for those maps, and figured if this megapack thing was going to be a full proper episode, then I could've just used them up on that... but at the moment it isn't looking that way...
And hm.. can't say the KISS approach really appeals to me in this case; I pretty much agree with uwf/metlslime on the points they raised.
So if it turns out as just a simple bundle, then I'd probably favour picking up my toys and leaving in the most diplomatic, respectable and mature adult-like way ;-)
About the runes though... always thought you could pick up the same tune more than once? No matter if not though, if you want to use qc I recommend just taking the progs.dat that Aard created for 100b2. Resets items after each changelevel, simple as. Tis available at http://xen.quakepit.com I think..
 Meh
#2651 posted by xen on 2003/11/21 22:00:54
"...always thought you could pick up the same rune more than once..."
 They're Good Maps As Is
#2652 posted by spentron on 2003/11/22 02:35:35
... and I thought sm57_hrim was a high point of the last pack too.
Ep. 4 summary: "Structures are built mostly with stone with wooden supports.": illogical, oh well, "that which is rot cannot rot", Lovecraftian Water-Seal, or something.
 A Name For The Pack.
#2653 posted by Morfans on 2003/11/22 07:06:39
I don't know if this has been used as a level name in a speed map before or if it's a very old joke that I've never seen before, but given the usual style of play of most of the speedmaps how about calling it the very obvious play on words "Whored Combat"?
Made me laugh, anyway. In fact, if it hasn't been used before then I'm going to learn to map just so I can produce a speedmap of this name.
#2654 posted by - on 2003/11/22 10:31:16
Let's try a new approach then.
Rather than a pack, how about I say 'Anyone who's made a speedmap in the last few weeks, make an expanded/polished version of your map, and we'll release them all at once at the speedmap site'? We give people 3 or 4 weeks to work the speedmap basemaps, and then release them all seperately as examples of what a speedmap can become.
Better plan?
 Scampie
#2655 posted by R.P.G. on 2003/11/22 11:20:32
That sounds kinda cool. If that's the case, would it be copacetic if I made another speedmap in the idbase theme, so I could link up the four sm*_rpg speedmaps and have a comprehensive speed mini-episode?
Also, what time Sunday were you going to stop accepting SM58 contributions?
#2656 posted by - on 2003/11/22 11:39:32
I don't care if you want to make an extra map to go along with all your other maps if we're going to 'everyone fix your maps and I'll host/pimp them' route.
Let's say 4pm est sunday I'll stop accepting. Seems like a good round time.
 Scampie
release them all seperately as examples of what a speedmap can become.
Better plan?
sounds good.
 Hardstylin'
#2658 posted by DaZ on 2003/11/22 22:13:53
For music visit Dazv3 for great justice!
http://www.dazv3.co.uk/ginge_cyphercd-07-10-03.html
If you like it hard, u might like that, if you dont like it hard then steer clear :)
 I'm Liking Rpg's Plan...
#2659 posted by xen on 2003/11/22 22:16:30
That's what I wanted to do with my maps initially... modify them & create a mini episode. And yeah I'd have to make an idbase one too.
But it would be sweet if we had several of these episodes for each mapper. Or the mappers could choose one or two of their maps and make them into standalones. Then they could all be released together as scampie said...
3 or 4 weeks sounds good to me too.
 A Mini Episode
#2660 posted by nitin on 2003/11/22 23:22:57
containing modified proper maps would be pretty funky. And if a reasonable number of the mappers choose to do this, it'd be the biggest collective release of levels since nehahra.
#2661 posted by - on 2003/11/22 23:46:30
alright, at this point I have sm58 maps from Starbuck, Xen, and myself. RPG and inertia have promised me maps for tomorrow.
anyone else? 4pm est sunday is when I'll be releasing the pack.
nitin: Yes, it would be cool, but I fear it taking just as long to complete and have just as many headaches as nehahra. It's easy to say 'Yeah! let's all do this' but to get it done... it's something I worry this many mappers will have trouble completing. Sad but true. :\
Each person doing their own thing seems to be the best route to go here, and will hopefully get us plenty of excellant maps to enjoy. Myself, I think I'll be expanding my sm58 map from this week.
 Doom 3 Editing Forum
#2662 posted by DaZ on 2003/11/23 01:13:31
You've probably already seen this, but just in case take a look at http://www.doom3world.org/phpbb2/viewforum.php?f=1
I've been reading through a lot and theres a ton of handy info here for doom 3 mappers, etc.
 Request...
i think i want to use a new logo for my site, can any of you talented guys help me out?
i just want it to say
"underworldfan's single player map reviews"
[note no quake/cube etc and no capitalization]
it should also be the same size as the current one.
in terms of background/overall theme anything quake 1 is fine.
 UWF
#2664 posted by Kell on 2003/11/23 04:37:00
what about dimensions? you currently have that cluster of 3 jpgs fitted around the obligatory banner ad; will that stay as is?
 Underworld
#2665 posted by . on 2003/11/23 04:41:19
If you still want that redesign, I'm still here, though my PC is down..but not for long, so I can't work just yet.
 ...
kell: dimensions staying exactly the same. Keeping the 2 drawings on either side, i just want a new main heading to replace the current one.
phait: thanx man, but not the whole site. just the new main heading.
 Hmm
#2667 posted by nonentity on 2003/11/23 07:38:45
Since no one else seems to have noticed, Deus Ex 2 demo is out.
You need a good (dx9) graphics card or it won't even run though
 Err
#2668 posted by DaZ on 2003/11/23 08:41:42
runs fine on my geforce 3 (640x480 medium details) :)
 Re: Hmmm
#2669 posted by Shambler on 2003/11/23 11:59:54
And from the comments I've read, it sucks last week's ass. As was somewhat predictable from the previews and interviews. Although the reported shocking performance wasn't.
 Hmm (two Ms! Two Dammit)
#2670 posted by nonentity on 2003/11/23 13:09:47
To be specific, you need a card that supports pixel shaders
 Dx2
#2671 posted by DaZ on 2003/11/23 13:16:19
Well I kinda like it, its still deus ex below all the graphical craziness.
The gameplay is actually quite good I thought, the only things I didn't like were the performance (obviously) and damn retina hud ( I like to see where Im going kthx!) and the god awful inventory management (thank the xbox for that no doubt).
If you can live with these flaws, then I bet the full game will be great. I'll be buying it.
 Scampie
#2672 posted by R.P.G. on 2003/11/23 15:57:01
Just sent two SM58 maps your way. Right on the deadline...
 Dark Places Pulls Ahead
#2673 posted by HeadThump on 2003/11/24 19:26:31
http://icculus.org/twilight/darkplaces/
In the race of the SuperBuild Quakes Dark Places pulls ahead of the competition, rivals Tenebrae (beautifully lit but every thing looks melted)and Telejano (eye candy so gorgeous, a Scag spitting poisonous luggies in your face becomes an aestheticaly pleasing experience) this past week. Lord Havoc released a version on the 18th that if you check through the release notes you'll notice it includes the fact the engine now runs the Quake 3 format -- I tested it in Quake 3 maps for several factors -- Hugeness, model polycounts, patch (curved meshes) rendering, and in all my maps it performed better than Q3 Arena.
BTW, I'm not in any way affiliated with the Dark Places team aside from my plans to release maps specific for the engine in the near future. I don't know the guy, and he does not even bother to answer my e-mails (no offense though, my questions could have very well been stupid ones).
 What's With The
#2674 posted by necros on 2003/11/24 19:39:46
superfast movement in darkplaces? is it just me? it seems like you run faster than in normal quake.
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