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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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It's On! 
I will be Azure. 
I Dont Know What I'll Be. 
will be able to map tomorrow night though.
Anyone else?


( ( ( echo ) ) )

probably not. 
 
link to .wads and i will make something... 
I Think Its Like, Blues? 
as in the colour not the music 
Wad To Use For Blue SM 
ikblue.wad obviously !! 
 
nome of those .wads show in

www.quaddicted.com/wads 
Just 
Use the id1 wad and anything in there that's otherworldly colour? 
Rust Could Be Good 
Because, you know, Quake hasn't seen rust before =D 
SM154(?) Otherworldly Color 
Pick an otherworldy color (colour for you non-American speaking citizens) from any WAD and stick with it! Azure, Ebon, Flesh, Rust, etc. Turn your maps into me by midnight Sunday, June 7. I will post the results on Monday, or soon thereafter.

WOOT! 
Paint It Black 
 
Sympathy For The Devil! 
 
Sympathy For The Painted In Black Devil :P 
 
Good Theme Indeed. 
Go mappers go! 
And For Next Week: 
"Hamburger Latte" 
Bleh 
Metl, stop it, things are nearly getting back on track with a Quake-relevant theme....! 
Lol 
 
 
PS no time yet.

fucking 13 hour shift. 
SM152(!) 
Who's in and who needs more time? Also, does anyone who mapped for the quantas or soccer themes want to contribute? Let me know :) 
Well 
I certainly didn't map for the soccer theme.
I'm definitely in. Just give me an hour and I'll whip something together. 
Okay 
got one.
kinda ugly, ending sucks. leaks.
However its also the first map I've made in fucking forever, so I'm happy! 
Anyone Else? 
 
Files Are Up... 
Will some administrator please update the ZIP link to:

http://www.quaketastic.com/upload/files/single_player/speed_maps/sm152_pack_01.zip

Also, Willem, please delete sm152_pack.zip from Quaketastic.

Thx! 
Generic: 
link updated in news item 
 
OK, deleted.

Drew : You must map fast, damn. :) I loved the vibe of the level and I think that might be a cool start to a larger SP level. Start the player off in water like that so they feel the wet before you finally let them onto dry land. By the time I got into the castle and out of the water I felt a definite sense of relief.

Generic : Short but neat! The arena combat was a cool idea. 
Thanks, Gentlemen! 
 
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