News | Forum | People | FAQ | Links | Search | Register | Log in
Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
First | Previous | Next | Last
If Memory Serves Me Correct 
Place the .wad file in your id1 folder. I think that's it, I don't have it installed anymore. Unlike the earlier versions, 1.5 will read the textures straight from the .wad file.
For what it's worth, I would use GTK 1.4 or earlier rather than 1.5, a bit more messing around to get it set up, but far less buggy etc, and IMO, just better to use. 
FMB 
I have a similar problem with GTK1.5. I have the .wad files in the id1 folder, but when I compiled the map nothing showed up.

When I asked about it, they said to include the path to the .wad file in theworldspawn, but that did nothing either. So, I still dont know how to get it to work. 
GtkRadiant 
Thanks, that's a start anyway.

Zwiffle: are you compiling from within GtkR or are you using some sort of 'tweak'?

I am still using BspEditor with BspBuild and have no problems apart from using the 3D view, which is extremely slow (I have a decent system). Also, you have to be careful not to hold your finger on the forward/backward key because the keyboard buffer fills faster that the screen can draw and there seems to be no way of stopping it moving once it's started.

Hence, I am looking at changing editors. 
Is There A Function For That????????!!!!!!111111 
Ok, i'm using quark and don't know how to get a "quake" key to turn into a key card. 
Bleh 
do not use quark 
Froggeg 
It depends on worldtype value into the worldspawn of the map ... see below.. So to have a jey card instead of a key use value 2

"worldtype" "#" // Describes time of environment (changes appearance/name of keys)
// 0 == Medieval (medieval)
// 1 == Runic (metal)
// 2 == Present (base)

You can take a look at http://www.gamers.org/dEngine/quake/QDP/qmapspec.html for further details about QuakeC specifications.. 
Worldtype 
Medieval (medieval)

really medieval? 
Metlslime 
really medieval?

Yes, I guess it can be considered as really medieval... but for sure it depends on the mapper's creativity... 
Only Von Can Do... 
...medievile 
Distrans 
I didn't know that Vondur map for medievil game... it's a big surprise... Does he map with QuArK for this game ??? 
Cough 
/me murders jplambert 
Vondur 
So Quark or not Quark ??? 
Bleh 
/me destroys jplambert 
Vondur 
You didn't answer Von !!! ;)) 
Pfft 
I do all my mapping in Notepad, except near the end, where I finish it with a praxinoscope.

It still produces better results than QuArk.



^_~ 
Cough 
/me finishes Kinn with proctoscope dammit

>___< 
/me gives Vondur a "wink" 
Just A Basic Question 
Why many of you are hating QuArK ?? I use this tool and it seems not to be bad as far as you say, so wtf ?? 
Bleh 
quark cannot work with grid properly and there are much better editors on this planet. why to torture yourself when there are mighty alternatives? 
JPLambert 
Have you tried other editors? It's difficult to see suckiness unless you try the alternatives. 
Yay 
looks like i've found my spiritual brother - it's kinn!

thanks to practoscopes of the world!

<__> 
^_^ 
/me hugs Vondur 
OK 
I never used other editors (only QuArK at this time), and I've never encountered any grid problems with this tool... Perhaps with more experience, and other editors test, I could change my point of view... Anyway, thanks for your point of view... 
JPL 
If you think QuArK works well for you, then everything's fine. I've used QuArK for several years without any major problems and while it certainly has its issues, so do other editors.
The debate of editors is often similar to a religious debate.

The only exception is Qoole, which I wholeheartedly do not recommend ... 
Does Anyone Remember... 
...The DeathMatch Maker? 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.