 If Memory Serves Me Correct
#2645 posted by VoreLord on 2004/10/10 06:57:09
Place the .wad file in your id1 folder. I think that's it, I don't have it installed anymore. Unlike the earlier versions, 1.5 will read the textures straight from the .wad file.
For what it's worth, I would use GTK 1.4 or earlier rather than 1.5, a bit more messing around to get it set up, but far less buggy etc, and IMO, just better to use.
 FMB
#2646 posted by Zwiffle on 2004/10/10 11:14:21
I have a similar problem with GTK1.5. I have the .wad files in the id1 folder, but when I compiled the map nothing showed up.
When I asked about it, they said to include the path to the .wad file in theworldspawn, but that did nothing either. So, I still dont know how to get it to work.
 GtkRadiant
#2647 posted by Mike Woodham on 2004/10/10 12:17:59
Thanks, that's a start anyway.
Zwiffle: are you compiling from within GtkR or are you using some sort of 'tweak'?
I am still using BspEditor with BspBuild and have no problems apart from using the 3D view, which is extremely slow (I have a decent system). Also, you have to be careful not to hold your finger on the forward/backward key because the keyboard buffer fills faster that the screen can draw and there seems to be no way of stopping it moving once it's started.
Hence, I am looking at changing editors.
 Is There A Function For That????????!!!!!!111111
#2648 posted by frogegg on 2004/10/13 10:18:32
Ok, i'm using quark and don't know how to get a "quake" key to turn into a key card.
 Bleh
#2649 posted by Vondur on 2004/10/13 10:23:09
do not use quark
 Froggeg
#2650 posted by JPL on 2004/10/13 10:36:28
It depends on worldtype value into the worldspawn of the map ... see below.. So to have a jey card instead of a key use value 2
"worldtype" "#" // Describes time of environment (changes appearance/name of keys)
// 0 == Medieval (medieval)
// 1 == Runic (metal)
// 2 == Present (base)
You can take a look at http://www.gamers.org/dEngine/quake/QDP/qmapspec.html for further details about QuakeC specifications..
 Worldtype
#2651 posted by metlslime on 2004/10/13 20:10:55
Medieval (medieval)
really medieval?
 Metlslime
#2652 posted by JPL on 2004/10/14 02:41:53
really medieval?
Yes, I guess it can be considered as really medieval... but for sure it depends on the mapper's creativity...
 Only Von Can Do...
#2653 posted by distrans on 2004/10/14 02:49:40
...medievile
 Distrans
#2654 posted by JPL on 2004/10/14 03:07:25
I didn't know that Vondur map for medievil game... it's a big surprise... Does he map with QuArK for this game ???
 Cough
#2655 posted by Vondur on 2004/10/14 03:51:34
/me murders jplambert
 Vondur
#2656 posted by JPL on 2004/10/14 04:09:44
So Quark or not Quark ???
 Bleh
#2657 posted by Vondur on 2004/10/14 04:31:29
/me destroys jplambert
 Vondur
#2658 posted by JPL on 2004/10/14 04:42:20
You didn't answer Von !!! ;))
 Pfft
#2659 posted by Kinn on 2004/10/14 08:10:45
I do all my mapping in Notepad, except near the end, where I finish it with a praxinoscope.
It still produces better results than QuArk.
^_~
 Cough
#2660 posted by Vondur on 2004/10/14 08:11:57
/me finishes Kinn with proctoscope dammit
>___<
 .
#2661 posted by Kinn on 2004/10/14 08:13:29
/me gives Vondur a "wink"
 Just A Basic Question
#2662 posted by JPL on 2004/10/14 08:32:21
Why many of you are hating QuArK ?? I use this tool and it seems not to be bad as far as you say, so wtf ??
 Bleh
#2663 posted by Vondur on 2004/10/14 08:36:40
quark cannot work with grid properly and there are much better editors on this planet. why to torture yourself when there are mighty alternatives?
 JPLambert
#2664 posted by Kinn on 2004/10/14 08:38:57
Have you tried other editors? It's difficult to see suckiness unless you try the alternatives.
 Yay
#2665 posted by Vondur on 2004/10/14 08:42:15
looks like i've found my spiritual brother - it's kinn!
thanks to practoscopes of the world!
<__>
 ^_^
#2666 posted by Kinn on 2004/10/14 08:45:34
/me hugs Vondur
 OK
#2667 posted by JPL on 2004/10/14 08:58:30
I never used other editors (only QuArK at this time), and I've never encountered any grid problems with this tool... Perhaps with more experience, and other editors test, I could change my point of view... Anyway, thanks for your point of view...
 JPL
#2668 posted by aguirRe on 2004/10/14 10:04:24
If you think QuArK works well for you, then everything's fine. I've used QuArK for several years without any major problems and while it certainly has its issues, so do other editors.
The debate of editors is often similar to a religious debate.
The only exception is Qoole, which I wholeheartedly do not recommend ...
 Does Anyone Remember...
#2669 posted by Jago on 2004/10/14 10:12:36
...The DeathMatch Maker?
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