I Just Hope They Dont Can Colonial Marines
#2636 posted by RickyT33 on 2009/05/21 15:27:38
Man I got a baaaaaaaad feelin' about the fact that they might can Colonial Marines.
Release a bloody classic shooter already, some company...... !!!
Re: Fathom (spoilers)
#2637 posted by metlslime on 2009/05/21 21:49:45
i agree with the criticism that the middle section is a bit too tedious for what it is. I thought the overall presentation was great, and the twist ending and stuff was cool, the only real problem is that specific twist has been done to fucking death in movies, tv shows, books, etc. etc. etc. for decades or maybe centuries. It's basically An Occurence at Owl Creek Bridge in video game form. But like i said, done well.
Errr Another L4D Type Thing..
#2638 posted by Shambler on 2009/05/22 00:45:54
Hmm
#2639 posted by nonentity on 2009/05/22 01:59:54
Haven't played. Heard good shit about it. Meh. Why did no-one tell me L4D was �4 a few weeks back? No worries about the trousers. Safe.
Timeshift
#2640 posted by nitin on 2009/05/24 02:49:05
nice weapons, cool enemies, decent gameplay.
But the engine is a bit unpolished (hello plasticness) and the level design could have been more inspiring given the setting, lots of detail but not all that interesting detail.
Gameplay is fun but unfortunately very repetitive too given the timeshift powers and the fact that you can die in like 2 sec if you try and play this like a normal shooter. I liked the auto regeneration but some armor would have been good too even if they had to tinker with other stuff for balance.
Just Finished The Wheel Of Time
#2641 posted by spy on 2009/05/24 16:26:42
for the first time, what the great game.
in the credit menu there is a name Warren Marshall, is it you Willem?
Pretty Sure It Is
#2642 posted by nitin on 2009/05/24 16:55:15
responsible for many of the shadar logoth classic levels.
#2643 posted by Ankh on 2009/05/24 17:41:14
I didn't play the game but the books are great.
Killing Floor
#2644 posted by ijed on 2009/05/24 21:03:12
A few in the office have it, sometimes L4D is on backburner, but they basically say it{s like Survivor mode but with more varieties of zombies. And much longer load times.
Didn{t catch my attention, tbh, seeing as it seems I already own it, inside L4D.
Whenyou Say Killing Floor I Get The Feeling Is SHOULD Be
#2645 posted by meTch on 2009/05/25 01:53:08
a Ancient Roam arena where space-cowboys and waist-land warriors have chainsaw-jousts on the backs of dinosaurs and ginormous scorpions and other ultra-violent sports to the beat}s of Sigue Sigue Sputnik and Fear, but i know it will just end up being a disappointing zombie game
Oh Yeah And
#2646 posted by meTch on 2009/05/25 01:58:25
the last boss would have to be Brucie Campbell as Ash from..well you know ;}
Killing Floor:
#2647 posted by RickyT33 on 2009/05/25 03:25:03
;}
#2648 posted by ijed on 2009/05/25 05:48:36
Try typing on a spanish keyboard when you've no time.
It doesn't look special TBH, just reminds me of that Q1 map where you have to watch over your comrade's tomb. I forget the name.
#2649 posted by JneeraZ on 2009/05/26 00:07:03
"in the credit menu there is a name Warren Marshall, is it you Willem?"
Yep, that was the first big game I ever worked on!
WoT
#2650 posted by Scragbait on 2009/05/26 01:34:16
I got it for very cheap and got it because one of my favorite mappers Kew Jervis worked on it.
I agree, it was a great game - tons of atmosphere. I really liked Shadar Loggoth and those basement halls full of traps.
WoT
#2651 posted by bal on 2009/05/26 09:29:11
The multiplayer was kind of interesting at the time too, but it never really picked up. Was lots of interesting tricks to do with the spells, like shooting a position switch spell just as your throwing yourself in lava with a fire resist rune.
#2652 posted by JneeraZ on 2009/05/26 11:29:58
Bal
Oh yes, the WoT multiplayer was incredible - and I don't use that word too lightly. I think that it was too complex for people at the time, however. It came out right around the UT/Quake3 timeframe so all anyone wanted to do was blast each other with rocket launchers. Having to think about 20 ter'angreal and their various interactions was too much work I think.
WoT was one of those games where if you got a bunch of guys together who really knew the ter'angreals and how to use them it was an absolute blast. We had some killer deathmatches around the office during development.
Oh Yeah
#2653 posted by nitin on 2009/05/26 11:42:32
Tim Jervis did work on it didnt he, his unreal pack Illhaven is still awesome.
Willem
#2654 posted by bal on 2009/05/26 11:44:39
Yeah I was quite sad it died out fairly fast, I had some great games on it, even on the demo before the full game came out. Was fun just having hundreds of homing stuff flying around, you're never sure how a battle is gonna turn out, depending on who has the most counters.
WoT Should Have Been Called
#2655 posted by bear on 2009/05/26 12:49:50
w00t!
I never played more than the demo though.
Hmm
#2656 posted by nonentity on 2009/05/26 19:20:26
Yep, that was the first big game I ever worked on!
And arguably the best. Fsck Gears3 or whatever you're doing atm, get Epic to acquire the license for a remake tbh...
#2657 posted by JneeraZ on 2009/05/26 19:41:02
Well, since it inarguably paid the worst, I'm going to have to decline. :)
This Is Not A Love Song Eh Willem?
#2658 posted by meTch on 2009/05/26 21:34:07
Willem
#2659 posted by nitin on 2009/05/27 10:47:27
were you at legend during Unreal 2? do any levels for that?
#2660 posted by JneeraZ on 2009/05/27 11:12:53
nitin
I was there during the very early pre-production work but I left for Epic before any real work got done. So, no, I don't have any levels in there.
|