Holy Shit On A Stick Vasquez!
#2625 posted by DaZ on 2009/05/21 00:17:53
Daz
#2626 posted by Zwiffle on 2009/05/21 00:23:58
Welcome to earlier in the day.
Zwiffle
#2627 posted by DaZ on 2009/05/21 00:27:37
you are a cunt!
Never Played Console
#2628 posted by nitin on 2009/05/21 00:51:17
so dont know any console specific games.
Daz
#2629 posted by starbuck on 2009/05/21 03:52:04
Haha, I saw the shots on kotaku earlier and specifically thought: Daz will literally jizz his pants at this, so hard he may die.
AVPR:
#2630 posted by Shambler on 2009/05/21 11:04:03
When good graphics and a good theme meet *nods*
That Does Look
#2631 posted by nitin on 2009/05/21 11:43:33
very spoogeworthy.
Metl
#2632 posted by megaman on 2009/05/21 11:54:43
hm is there a way to beat the boss? and the sea thing is.. weird. i even got the poor little guy to the end, but he just died. I question the reward system :)
Fathom
#2633 posted by starbuck on 2009/05/21 12:50:58
I thought they were trying to play on the conventional gamer expectations... the lack of a 'win' state, or clearly defined goals. The early section seems intentionally arbitrary - what are these things i'm picking up? Who are those guys I'm killing and why?
On the other hand, while the execution is good in one way (pixel-art, music, movement in section 1), the gameplay in the underwater area is hugely boring and frustrating. Inverted steering with annoying inertia in the dark + flashlight pointing the other way to where you're going, oh boy. Intentional, maybe. Irritating, yes. Payoff, no.
I wish less pixel art platform games tried to be clever and arty and just gave me situations where I can rescue Princess Peach/My gay lover Tails from King Koopa/Dr. Robotnik.
Well
#2634 posted by megaman on 2009/05/21 13:02:37
Inverted steering with annoying inertia in the dark + flashlight pointing the other way to where you're going, oh boy. Intentional, maybe. Irritating, yes. Payoff, no.
Exactly. I like the idea, it should just have been executed better. There's some form of communication missing. The little hints you give the player. Discovering that you can Persuadertronize the fishes didn't feel rewarding, because i was wandering around for minutes until i finally got it, and then immediately knew i had to wander round even longer to find all of them. Also, there was no feedback if they were helping at all or were just a gimmick. Finding some weird green thing that i had no idea what it was supposed to do didn't feel rewarding. just random. I still don't really get what happened ;-)
I Did Indeed SPOOGE HARD
#2635 posted by DaZ on 2009/05/21 15:10:37
Now rebellion dont sit very well with me, after the masterpiece that was avp they have made shite (unless you can prove me wrong).
But, the shots from avpr look fucking fantastic so far, so im slyly crossing my fingers that they are going to return to the greatness that was AvP. I don't think ive ever played such a suspenseful and atmospheric game since (hmm actually, perhaps the penumbra games) and the moments of sheer terror when an alien pulls your face off! Good, good times.
This AND Colonial Marines, my god im in heaven... I just hope the cornbread is good
I Just Hope They Dont Can Colonial Marines
#2636 posted by RickyT33 on 2009/05/21 15:27:38
Man I got a baaaaaaaad feelin' about the fact that they might can Colonial Marines.
Release a bloody classic shooter already, some company...... !!!
Re: Fathom (spoilers)
#2637 posted by metlslime on 2009/05/21 21:49:45
i agree with the criticism that the middle section is a bit too tedious for what it is. I thought the overall presentation was great, and the twist ending and stuff was cool, the only real problem is that specific twist has been done to fucking death in movies, tv shows, books, etc. etc. etc. for decades or maybe centuries. It's basically An Occurence at Owl Creek Bridge in video game form. But like i said, done well.
Errr Another L4D Type Thing..
#2638 posted by Shambler on 2009/05/22 00:45:54
Hmm
#2639 posted by nonentity on 2009/05/22 01:59:54
Haven't played. Heard good shit about it. Meh. Why did no-one tell me L4D was �4 a few weeks back? No worries about the trousers. Safe.
Timeshift
#2640 posted by nitin on 2009/05/24 02:49:05
nice weapons, cool enemies, decent gameplay.
But the engine is a bit unpolished (hello plasticness) and the level design could have been more inspiring given the setting, lots of detail but not all that interesting detail.
Gameplay is fun but unfortunately very repetitive too given the timeshift powers and the fact that you can die in like 2 sec if you try and play this like a normal shooter. I liked the auto regeneration but some armor would have been good too even if they had to tinker with other stuff for balance.
Just Finished The Wheel Of Time
#2641 posted by spy on 2009/05/24 16:26:42
for the first time, what the great game.
in the credit menu there is a name Warren Marshall, is it you Willem?
Pretty Sure It Is
#2642 posted by nitin on 2009/05/24 16:55:15
responsible for many of the shadar logoth classic levels.
#2643 posted by Ankh on 2009/05/24 17:41:14
I didn't play the game but the books are great.
Killing Floor
#2644 posted by ijed on 2009/05/24 21:03:12
A few in the office have it, sometimes L4D is on backburner, but they basically say it{s like Survivor mode but with more varieties of zombies. And much longer load times.
Didn{t catch my attention, tbh, seeing as it seems I already own it, inside L4D.
Whenyou Say Killing Floor I Get The Feeling Is SHOULD Be
#2645 posted by meTch on 2009/05/25 01:53:08
a Ancient Roam arena where space-cowboys and waist-land warriors have chainsaw-jousts on the backs of dinosaurs and ginormous scorpions and other ultra-violent sports to the beat}s of Sigue Sigue Sputnik and Fear, but i know it will just end up being a disappointing zombie game
Oh Yeah And
#2646 posted by meTch on 2009/05/25 01:58:25
the last boss would have to be Brucie Campbell as Ash from..well you know ;}
Killing Floor:
#2647 posted by RickyT33 on 2009/05/25 03:25:03
;}
#2648 posted by ijed on 2009/05/25 05:48:36
Try typing on a spanish keyboard when you've no time.
It doesn't look special TBH, just reminds me of that Q1 map where you have to watch over your comrade's tomb. I forget the name.
#2649 posted by JneeraZ on 2009/05/26 00:07:03
"in the credit menu there is a name Warren Marshall, is it you Willem?"
Yep, that was the first big game I ever worked on!
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