SM152 Was A Complete Failure.
#2623 posted by Spirit on 2009/05/04 19:09:42
I forgot to finish mine and no-one else made one...
So here is the new SM152 for until next monday and I'll finish my soccer map some day and release it alone. Thanks to Zwiffle for that theme.
SM152: Descent Into Quanta
#2624 posted by JneeraZ on 2009/05/04 19:15:16
WTF is Quanta?
#2625 posted by Zwiffle on 2009/05/04 20:40:27
A measurement of something.
I think.
Aww
#2626 posted by scar3crow on 2009/05/05 02:40:24
Well, I can pretend I participated in the original SM152, just preemptive style... I looked up quanta. So far Zwiffle's definition is still the most useful one I've found.
Well
#2627 posted by Zwiffle on 2009/05/05 03:11:38
Referring back to the quantum mechanics course I took, the actual definition of a quanta is a discrete packet of energy - ie. a whole number of energy, nothing between 1 and 2, 2 and 3, and so on. Really, I understand it just to mean a measurement of something.
#2628 posted by Spirit on 2009/05/05 09:08:17
You guys take it way too seriously. Quanta is whatever you want it to be. You can do everything on quanta.com! I'll just pretend Quanta is a magical fairy land.
#2629 posted by Trinca on 2009/05/05 09:18:03
i will pass this theme...
SM152A
#2630 posted by lurker on 2009/05/05 18:04:46
I made a speedmap for Orion's Soccer mod, but it had a tendency to crash the game any time the ball hit a trigger_out. The more I tried to fix it, the more it would crash. In its current state, the map crashes any time the ball hits a trigger_out or a trigger_goal. I have rebuilt the triggers and triple-checked the documentation, but a solution still eludes me.
I am not sure at this point if I am making mistakes or if I'm triggering a bug. Given that the smaller of Orion's maps crashes for me the same way, I'm guessing bug. Either way, I am not comfortable releasing my map at this time.
#2631 posted by Spirit on 2009/05/11 09:36:42
No one?
Shit, Too Many Connections
#2632 posted by spy on 2009/05/11 10:20:02
once again, what is the theme, if there is no theme i whould participate, i'm still gonna beat your sm134_spirit as a best map ever
cheers spirit
i gonna make a soccer or an american football map
#2633 posted by Trinca on 2009/05/11 10:41:46
I still out...
I Think I Hit
#2634 posted by scar3crow on 2009/05/12 00:58:26
my soccer map quota for the while. Requesting meaningful theme! (Something with a definition that I can't easily debate at length and come up with many incongruous designs for).
The Gardin Of Zais?
#2635 posted by meTch on 2009/05/12 03:06:52
eh? no? yes? eh?
..hmm is that how u spell it at any rate?
#2636 posted by Spirit on 2009/05/12 09:23:32
Huh? There was a new theme, see #2623. But screw that. I'm off speedmapping until interest is back.
#2637 posted by JneeraZ on 2009/05/12 11:28:54
Honestly, I'm working on a larger map at the moment so that's why I haven't been interested in speed mapping lately. Not sure about everyone else.
#2638 posted by Trinca on 2009/05/12 12:50:08
I havent map almost nothing since coag3(maby 200 brushes since then) but today i will start a new project... let�s see what happend!
Last sm theme wasn�t much interresing to me sorry :|
#2639 posted by Spirit on 2009/05/12 13:45:02
Hey, no need to apologize for anything. :)
It's just not the time for speedmapping it seems. I had great fun doing half of a map again anyways.
Might Be Interested.
#2640 posted by Drew on 2009/05/12 15:58:29
Just reinstalled WC and all. Feeling pretty rusty but I'd probably be up for it.
Well, Maybe Not.
#2641 posted by Drew on 2009/05/13 20:34:45
Now WC 1.6 isn't compiling for me again... fuck.
func seems pretty slow these days.
Am I right?
Put All Of Your Files
#2642 posted by RickyT33 on 2009/05/13 23:46:29
tools, source, everything in c:\quake\id1\maps
Nah
#2643 posted by ijed on 2009/05/14 03:54:09
Not necessary - I run / compile from my Steam folder with no problems, although I use WC3.3 nowadays.
Func slow . . . average posts a day for RQ is getting bigger.
#2644 posted by JneeraZ on 2009/05/14 11:28:35
This will sound stupid but does RQ have it's own web site/forums? I'd be interested in following it...
Not Yet
#2645 posted by ijed on 2009/05/14 13:59:23
Requests are starting to arrive and our Trac isn't public access, and the idea of making it so makes me cold all over.
I'll see about putting a page together sometime soon.
Speedmapping
#2646 posted by generic on 2009/06/04 00:55:37
How about some?
Otherworldly Color: Azure, Ebon, Rust or Flesh
I'm In If You Are.
#2647 posted by Drew on 2009/06/04 04:46:13
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