DUN-DUN DUN-DUN . . . DAH DAH
#2610 posted by
ijed on 2009/05/17 00:29:37
DUN-DUN DUN-DUN . . . DAH DAH
DUN-DUN DUN-DUN . . . DAH DAH
DUN-DUN DUN-DUN . . . DAH DAH
DUN-DUN DUN-DUN . . . DAH DAH
DUN-DUN DUN-DUN . . . DAH DAH
DUN-DUN-DUN-DUN-DUUN-DUN-DUN DAH DAH
Prey
#2612 posted by
nitin on 2009/05/17 15:08:43
fab game, although after this and q4, I'm oppressive teched out :)
Someone mentioned ages ago the fact that you cant die, I thought the spirit levels were pretty much the same punishment wise as reloading from where you die (ie if you are used to autosaving, no real difference).
I'm Really Looking Forward To This:
#2613 posted by bear on 2009/05/17 20:25:53
Are They Serious With That One?
#2614 posted by
meTch on 2009/05/17 21:13:25
i was laughing and shocked at the same time
Wot's The...
#2615 posted by
Shambler on 2009/05/18 13:32:46
...postage rates to Sweden? Am gonna buy a copy for CZG...
Shamb:
#2616 posted by bear on 2009/05/18 16:39:17
it's download only.
Fathom
#2617 posted by
metlslime on 2009/05/20 09:49:38
http://adamatomic.com/fathom/
Short, worth playing, clean pixel art.... pretty decent.
Now This Looks Good:
#2618 posted by bear on 2009/05/20 12:43:39
#2619 posted by
JneeraZ on 2009/05/20 13:05:03
Holy crap, that looks killer! Great environments!! And I loved ICO to death so this is a day one purchase for me. Awesome, awesome...
Hmm
#2621 posted by
nonentity on 2009/05/20 14:51:00
#2622 posted by
JneeraZ on 2009/05/20 15:28:11
Whats ICO?
Get out. And leave your gamer card by the door on your way out.
Holy Shit
#2623 posted by
starbuck on 2009/05/20 19:44:59
that's big news! Looks exactly halfway between ICO and SOTC. This is probably years away isn't it :(
I'm Wondering
#2624 posted by
ijed on 2009/05/20 20:30:04
If you control the Hippogriff or the kid.
. . . and why the kid's art style looks completely different from the rest of the game.
Holy Shit On A Stick Vasquez!
#2625 posted by
DaZ on 2009/05/21 00:17:53
Daz
#2626 posted by
Zwiffle on 2009/05/21 00:23:58
Welcome to earlier in the day.
Never Played Console
#2628 posted by
nitin on 2009/05/21 00:51:17
so dont know any console specific games.
Daz
#2629 posted by
starbuck on 2009/05/21 03:52:04
Haha, I saw the shots on kotaku earlier and specifically thought: Daz will literally jizz his pants at this, so hard he may die.
AVPR:
#2630 posted by
Shambler on 2009/05/21 11:04:03
When good graphics and a good theme meet *nods*
Metl
#2632 posted by
megaman on 2009/05/21 11:54:43
hm is there a way to beat the boss? and the sea thing is.. weird. i even got the poor little guy to the end, but he just died. I question the reward system :)
Fathom
#2633 posted by
starbuck on 2009/05/21 12:50:58
I thought they were trying to play on the conventional gamer expectations... the lack of a 'win' state, or clearly defined goals. The early section seems intentionally arbitrary - what are these things i'm picking up? Who are those guys I'm killing and why?
On the other hand, while the execution is good in one way (pixel-art, music, movement in section 1), the gameplay in the underwater area is hugely boring and frustrating. Inverted steering with annoying inertia in the dark + flashlight pointing the other way to where you're going, oh boy. Intentional, maybe. Irritating, yes. Payoff, no.
I wish less pixel art platform games tried to be clever and arty and just gave me situations where I can rescue Princess Peach/My gay lover Tails from King Koopa/Dr. Robotnik.
Well
#2634 posted by
megaman on 2009/05/21 13:02:37
Inverted steering with annoying inertia in the dark + flashlight pointing the other way to where you're going, oh boy. Intentional, maybe. Irritating, yes. Payoff, no.
Exactly. I like the idea, it should just have been executed better. There's some form of communication missing. The little hints you give the player. Discovering that you can Persuadertronize the fishes didn't feel rewarding, because i was wandering around for minutes until i finally got it, and then immediately knew i had to wander round even longer to find all of them. Also, there was no feedback if they were helping at all or were just a gimmick. Finding some weird green thing that i had no idea what it was supposed to do didn't feel rewarding. just random. I still don't really get what happened ;-)