Quebec Whiskey
#2608 posted by bambuz on 2005/09/29 03:42:58
Do you play 4on4 Jago?
E1M2 is one of the big three maps in it. Pay homage. Not too much annoying tripping details or confusing clip brushes!
I share the concern with JPL about the lights a bit although they might work better in-game.
Looks mighty good.
Frib
#2609 posted by Vondur on 2005/09/29 03:57:32
yeah, i told him that it's better to use e1m2 texes for that rmx idea, but he wouldn't listen ;)
Well
#2610 posted by Zwiffle on 2005/09/29 05:28:59
When I started the map, I intended to reinvent it instead of just redoing brushwork. So really the texture choice is largely mine and not Jago's so don't be so hard on him. Honestly I think it looks good overall and gives the map a really unique feeling, so maybe we should switch it from RMX to RMX++ or something?
The first shot isn't the best I admit, it was cool until the rest of the map started looking better.
Bam: This'll be sp primarily, so DM will have to be largely forgotten on this map. :(
:C
#2611 posted by bambuz on 2005/09/29 05:42:09
sad face
E1M2RMX And Textures
#2612 posted by Jago on 2005/09/29 07:07:22
It seems that I disagree with some people on the subject of what "RMX" really means. I agree with Zwiffle that it's way more interesting to work on reinventing the map by making it use a fresh and unique theme. Does this mean we should now call the map E1M2RELOADED? :)
Originally the map was way more "swampy", but Vondur and Shambler convinced me to change the main wall texture used throughout the map from a swampy green one to the brown brick texture originally used in ID�s E1M2 (can�t recall the texture name).
Bambuz: no DM love for this map, sorry.
Rmx Clearly Means...
#2613 posted by mwh on 2005/09/29 07:14:31
... whatever the mapper(s) wants it to mean.
Obviously you should probably listen to what other people say, but also feel free to ignore it. It's your map :)
Jago:
#2614 posted by metlslime on 2005/09/29 12:24:01
call it "e1m2ish"
No, That Already Exists
#2615 posted by R.P.G. on 2005/09/29 13:06:01
e1m2esque
Conceptual Screenshot
#2616 posted by PuLSaR on 2005/09/29 14:33:31
RPG:
#2617 posted by metlslime on 2005/09/29 15:11:22
i know, that's the snark.
Yeah
... whatever the mapper(s) wants it to mean.
Obviously you should probably listen to what other people say, but also feel free to ignore it. It's your map :)
Totally agree, but, and this is the only reason I mentioned the texturing at all... you have to remember that there was talk of people doing these RMX maps and bundling them together as a full episode.
If this were to be done, the map shown in the screenshots would not fit in well with the other maps, as it strays too far from the original theme.
Again, its just my opinion, and I don't care much either way... meh.
Call it e1m2RMXish.
E1M2++
better imo :D
I Agree With Frib.
#2620 posted by Shambler on 2005/09/30 01:58:23
But I've been saying that all along. Not just because I think it should live up to the name and the standard set by Vonduzg, but also because I think it's a genuinely cool idea to do remakes that are strongly related to the original map theme but use modern mapping quality / designs. I personally think it will be a better map if you focus on the original atmosphere combined with stunning designs (and quality gameplay), rather than a new atmosphere combined with an odd selection of designs (some really good, some not so good).
Right
#2621 posted by R.P.G. on 2005/09/30 07:09:26
Exactly.
Ditto.
Etc.
Heh Pulsar
#2622 posted by bambuz on 2005/09/30 07:32:38
nice petanque there, but it's upside down?
wonders what's the adjacent brush breakup's like...
'
#2623 posted by bambuz on 2005/09/30 07:40:42
y bambuz kant vrite
OK OK
#2624 posted by Jago on 2005/09/30 08:09:48
I will rip the textures used in the original e1m2.bsp and see if I can come up with some custom texture choices that would fit the original theme of E1M2.
However, I am not promising anyone anything, because I have the feeling that retexturing and redetailing the entire map in a way that would retain the original theme and feel of E1M2 would basically mean that I would have to throw 80% of the brushwork out of the window and pretty much start the map anew. If this turns out to be the case, I am not doing it because that would be throwing out 80% of the map I actually like. Why should I be throwing away work I am perfectly satisfied with just to please others?
I will give it a go though.
Yarr
#2625 posted by Zwiffle on 2005/09/30 09:34:05
And make sure to send me updates of how the thing looks, I'm still a part of this thing too ~_~
Bleh
#2626 posted by Jago on 2005/09/30 13:02:11
Jago
#2627 posted by inertia on 2005/09/30 13:45:43
its all in how you use the textures:
textures fit a certain style of brushwork, so if you do the same stuff as in e1m2, the textures will look fine.
my recommendation? use the same textures for each area that were used in the original, and just expand on the former brushwork. in this way you will retain both geometrical and textural cohesiveness with the original map, but also be able to add your own "flair"
also: your gamma correction sucks more than a vaccum cleaner.
Okay Okay
#2628 posted by Jago on 2005/09/30 18:05:09
You all have convinced me. I have added some more textures from e1m2, fixed some details and now it looks better then the original version using swampy textures.
Jago
#2629 posted by DaZ on 2005/10/01 02:46:55
:(
The 1st shots looked awesome, shame you changed it back to id textures if you ask me. And yeah that woodwork had me gasping too :)
Daz
#2630 posted by Jago on 2005/10/01 03:20:18
Trust me, it does actually look better now that it's using id textures :)
Bleh
#2631 posted by necros on 2005/10/01 07:03:54
slave to public opinion, i say!
Necros
#2632 posted by R.P.G. on 2005/10/01 09:17:07
So... if you try to convince him to change it back to swamp textures, and if he did as you requested, he'd still be a slave of public opinion, wouldn't he?
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