Shad3dm2 - Deep Freeze (Release Canidate 4)
Need To Have
#2591 posted by Shambler on 2005/09/17 09:13:22
Bigger screenshots and more grey brick textures...
Seriously though, looks sweet, nice one.
Shadowdane
#2592 posted by negke on 2005/09/17 10:51:32
the bots get stuck in the corner next to the stairs in the rl area.
Neg!ke
woops.. yes they do :P
had a spawn point inside a bot-clip brush.. I'll fix that for the final version
Shadowdane
#2594 posted by pjw on 2005/09/17 21:21:21
This map is looking very nice. Lighting and detailing are excellent, and item placement is a kick. I especially like the MH and Quad (and it's kinda cool that someone can get the Quad without using the wall switch if they have the movement skills, although I doubt it would happen during an actual match).
It feels pretty finished at this point. The only nitpicks I might have are (a) clip (and botclip if you haven't already) some of the weapon spots that are a bit bumpy as you move across them, and (b) the brick is a bit iffy on some angled brush faces, especially where it has to go from wall to ceiling and/or is getting stretched a bit. There are a few places where you've done some clipping and added some metal trims and such on some angled bits rather than having solid brick on all faces, and it looks better. I'd be tempted, were it me, to replace the brick in quite a few spots, but like I said, that's nitpicking...
Eww
#2595 posted by gone on 2005/09/20 04:31:05
grey brick
E1M2RMX
#2596 posted by Jago on 2005/09/28 15:23:54
Wicked
#2597 posted by HeadThump on 2005/09/28 16:07:21
:)
:o
#2598 posted by necros on 2005/09/28 16:39:18
i love that wood detailing going on in the second shot. those angles are making me hot!
Very Nice Shots
#2599 posted by ionous on 2005/09/28 19:39:47
...although i personally would like to see the Heretic2 textures phased out in favor of the ID ones.
Agreed
#2600 posted by R.P.G. on 2005/09/28 19:53:12
Cool stuff, but I'd rather see the the original id1 textures used instead, plus a few variants a la e1m1rmx.
Meh,
#2601 posted by necros on 2005/09/28 21:04:14
i think it looks awesome with those textures. ;)
Well
#2602 posted by Zwiffle on 2005/09/28 21:08:36
Did you even work on it or are those shots from like 3 months ago?? :) Anyway, you can work on it for a while yet Jago I'm swamped with school so I won't be able to touch it until Christmas time.
Jago
#2603 posted by JPL on 2005/09/28 23:05:58
IMHO, there's a weird thing in the screenies: Why did you use these light textures (yellow neons) that sounds to come from the ID base texture set ?? I'm very surprised to see some electrical stuff in a medieval like castle... it's not really, let's say consistent...
I really think you should replace these light textures by something else... thought... it's just my taste, so..
However, it looks cool regarding the screenies... keep it up !
Hmm
#2604 posted by bal on 2005/09/28 23:11:19
Looks nice, but the two shots almost look like they come from different maps cause of the textures. The classic ID textures just don't blend it so nicely with the Heretic2 textures in my opinion.
Bal
#2605 posted by Vondur on 2005/09/28 23:32:11
nah it blends well in the game, i've seen
Nice Shots.
#2606 posted by Text_Fish on 2005/09/29 02:38:42
Though, I think the first shot could do with having a bit more love and attention lavished upon it to make it stand up to the second, as it looks a little bare in comparison.
PS. I like the lights, myself. They suit the putrid, almost gaseous atmosphere you have going.
Hmmm
Just my personal opinion of course, but if you're using those textures, I feel you've missed the point of the whole RMX thing.
Vondurzg had it exactly right - you want to use the standard textures and variations of those, to make it look faithful to the original (or at least in vaguely the same style).
Of course, I haven't seen the map in game, so maybe its superawesome and I just don't know it...
But honestly, if you wanna make a version of that map with different textures, go right ahead (obviously!) but if you wanna do an RMX thing and follow in the footsteps of Vondurzg, then I'd reckon you'd want to stick closer to the original theme.
Quebec Whiskey
#2608 posted by bambuz on 2005/09/29 03:42:58
Do you play 4on4 Jago?
E1M2 is one of the big three maps in it. Pay homage. Not too much annoying tripping details or confusing clip brushes!
I share the concern with JPL about the lights a bit although they might work better in-game.
Looks mighty good.
Frib
#2609 posted by Vondur on 2005/09/29 03:57:32
yeah, i told him that it's better to use e1m2 texes for that rmx idea, but he wouldn't listen ;)
Well
#2610 posted by Zwiffle on 2005/09/29 05:28:59
When I started the map, I intended to reinvent it instead of just redoing brushwork. So really the texture choice is largely mine and not Jago's so don't be so hard on him. Honestly I think it looks good overall and gives the map a really unique feeling, so maybe we should switch it from RMX to RMX++ or something?
The first shot isn't the best I admit, it was cool until the rest of the map started looking better.
Bam: This'll be sp primarily, so DM will have to be largely forgotten on this map. :(
:C
#2611 posted by bambuz on 2005/09/29 05:42:09
sad face
E1M2RMX And Textures
#2612 posted by Jago on 2005/09/29 07:07:22
It seems that I disagree with some people on the subject of what "RMX" really means. I agree with Zwiffle that it's way more interesting to work on reinventing the map by making it use a fresh and unique theme. Does this mean we should now call the map E1M2RELOADED? :)
Originally the map was way more "swampy", but Vondur and Shambler convinced me to change the main wall texture used throughout the map from a swampy green one to the brown brick texture originally used in ID�s E1M2 (can�t recall the texture name).
Bambuz: no DM love for this map, sorry.
Rmx Clearly Means...
#2613 posted by mwh on 2005/09/29 07:14:31
... whatever the mapper(s) wants it to mean.
Obviously you should probably listen to what other people say, but also feel free to ignore it. It's your map :)
Jago:
#2614 posted by metlslime on 2005/09/29 12:24:01
call it "e1m2ish"
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